mirror of
https://github.com/ENSL/NS.git
synced 2024-11-27 06:42:54 +00:00
4f13237895
Change CRLF to LF in repo.
723 lines
18 KiB
C++
723 lines
18 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHActionButtons.cpp$
|
|
// $Date: 2002/06/10 19:47:55 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHActionButtons.cpp,v $
|
|
// Revision 1.11 2002/06/10 19:47:55 Flayra
|
|
// - Removed accelerator character, now these are bindable via commands
|
|
//
|
|
// Revision 1.10 2002/05/23 02:34:00 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//
|
|
//===============================================================================
|
|
#include "AvHActionButtons.h"
|
|
#include "ui/UITags.h"
|
|
#include "ui/UIUtil.h"
|
|
#include "../util/STLUtil.h"
|
|
#include "AvHMessage.h"
|
|
#include "AvHClientUtil.h"
|
|
#include "AvHClientVariables.h"
|
|
#include "AvHSharedUtil.h"
|
|
|
|
const int kLineWidth = 1;
|
|
//const char kAcceleratorCharacter = '-';
|
|
|
|
ActionButton::ActionButton(const char* text,int x,int y) : StaticLabel(0, 0) //Button(text, x, y)
|
|
{
|
|
this->mMessageID = MESSAGE_NULL;
|
|
this->mCost = 0;
|
|
this->mTechEnabled = true;
|
|
this->mCostMet = true;
|
|
// this->mResearched = false;
|
|
this->mBusy = false;
|
|
this->mMouseOver = false;
|
|
this->mButtonIndex = 0;
|
|
}
|
|
|
|
void ActionButton::cursorEntered()
|
|
{
|
|
this->mMouseOver = true;
|
|
}
|
|
|
|
void ActionButton::cursorExited()
|
|
{
|
|
this->mMouseOver = false;
|
|
}
|
|
|
|
void ActionButton::getPos(int& x, int& y)
|
|
{
|
|
Panel* theParent = this->getParent();
|
|
|
|
theParent->getPos(x, y);
|
|
|
|
int theLocalX, theLocalY;
|
|
StaticLabel::getPos(theLocalX, theLocalY);
|
|
|
|
x += theLocalX;
|
|
y += theLocalY;
|
|
}
|
|
|
|
bool ActionButton::GetBusy() const
|
|
{
|
|
return this->mBusy;
|
|
}
|
|
|
|
bool ActionButton::GetMouseOver() const
|
|
{
|
|
return this->mMouseOver;
|
|
}
|
|
|
|
bool ActionButton::GetCostMet() const
|
|
{
|
|
return this->mCostMet;
|
|
}
|
|
|
|
string ActionButton::GetHelpText() const
|
|
{
|
|
return this->mHelpText;
|
|
}
|
|
|
|
bool ActionButton::GetTechEnabled() const
|
|
{
|
|
return this->mTechEnabled;
|
|
}
|
|
|
|
AvHMessageID ActionButton::GetMessageID() const
|
|
{
|
|
return this->mMessageID;
|
|
}
|
|
|
|
bool ActionButton::GetLabelForMessage(AvHMessageID inMessage, string& outLabel)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
// Localize prereq, without IT's prereq
|
|
string theKey = string(kTechNodeLabelPrefix) + MakeStringFromInt((int)inMessage);
|
|
if(LocalizeString(theKey.c_str(), outLabel))
|
|
{
|
|
// Remove it's accelerator if it has one
|
|
//std::remove(outLabel.begin(), outLabel.end(), kAcceleratorCharacter);
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
void ActionButton::UpdateEnabledAndResearchState(const AvHTechTree& inTechNodes)
|
|
{
|
|
// Get cost
|
|
bool theResearchable;
|
|
float theTime;
|
|
inTechNodes.GetResearchInfo(this->mMessageID, theResearchable, this->mCost, theTime);
|
|
this->mTechEnabled = theResearchable;
|
|
|
|
this->mResearched = false;
|
|
AvHTechID theTechID = TECH_NULL;
|
|
if(inTechNodes.GetTechForMessage(this->mMessageID, theTechID))
|
|
{
|
|
this->mResearched = inTechNodes.GetIsTechResearched(theTechID);
|
|
}
|
|
}
|
|
|
|
// Run through the tech nodes and look up their label and help text, storing them for drawing
|
|
void ActionButton::Localize(const AvHTechTree& inTechNodes)
|
|
{
|
|
if(this->mMessageID == MESSAGE_NULL)
|
|
{
|
|
this->setText("");
|
|
this->mHelpText = "";
|
|
this->mCost = 0;
|
|
}
|
|
else
|
|
{
|
|
char theNumber[8];
|
|
sprintf(theNumber, "%d", (int)this->mMessageID);
|
|
string theNumberString(theNumber);
|
|
|
|
// If localize string fails, set the label to "<no desc>"
|
|
string theText;
|
|
string theKey = string(kTechNodeLabelPrefix) + theNumberString;
|
|
LocalizeString(theKey.c_str(), theText);
|
|
|
|
// Localize help string
|
|
this->mHelpText = "";
|
|
|
|
if(gHUD.GetHelpForMessage(this->mMessageID, this->mHelpText))
|
|
{
|
|
// Add hotkey accelerator
|
|
if(this->mButtonIndex >= 0)
|
|
{
|
|
char theHotkeyChar = ' ';
|
|
int theCol = this->mButtonIndex % kNumActionButtonCols;
|
|
int theRow = this->mButtonIndex / kNumActionButtonCols;
|
|
if(AvHActionButtons::ButtonIndexToHotKey(theCol, theRow, theHotkeyChar))
|
|
{
|
|
// Display as caps, looks nicer
|
|
theHotkeyChar = toupper(theHotkeyChar);
|
|
string theHotkeyText = string("(") + theHotkeyChar + string(")");
|
|
this->mHelpText += string(" ");
|
|
this->mHelpText += theHotkeyText;
|
|
}
|
|
}
|
|
|
|
// new line after hotkey
|
|
this->mHelpText += " \n";
|
|
|
|
bool theFirstPrereq = true;
|
|
|
|
// If there is a prerequisite that isn't researched, add this to help message
|
|
AvHTechID thePrereqID1;
|
|
AvHTechID thePrereqID2;
|
|
if(inTechNodes.GetPrequisitesForMessage(this->mMessageID, thePrereqID1, thePrereqID2))
|
|
{
|
|
for(int i = 0; i < 2; i++)
|
|
{
|
|
AvHTechID theCurrentPrereq = ((i == 0) ? thePrereqID1 : thePrereqID2);
|
|
if(theCurrentPrereq != TECH_NULL)
|
|
{
|
|
if(!inTechNodes.GetIsTechResearched(theCurrentPrereq))
|
|
{
|
|
//this->mTechEnabled = false;
|
|
|
|
// Localize "prerequisite:"
|
|
string thePrequisiteText;
|
|
if(LocalizeString(kPrerequisitePrefix, thePrequisiteText))
|
|
{
|
|
// Get message from this tech
|
|
AvHMessageID theMessageWithThisTech = MESSAGE_NULL;
|
|
if(inTechNodes.GetMessageForTech(theCurrentPrereq, theMessageWithThisTech))
|
|
{
|
|
string thePrereqTech;
|
|
if(GetLabelForMessage(theMessageWithThisTech, thePrereqTech))
|
|
{
|
|
// Add extra blank line before first prereq
|
|
if(theFirstPrereq)
|
|
{
|
|
this->mHelpText += " \n";
|
|
this->mHelpText += kTooltipBoldPreString;
|
|
this->mHelpText += thePrequisiteText;
|
|
this->mHelpText += "\n";
|
|
theFirstPrereq = false;
|
|
}
|
|
|
|
// Prereqs draw as bold
|
|
this->mHelpText += kTooltipBoldPreString;
|
|
this->mHelpText += " - ";
|
|
this->mHelpText += thePrereqTech;
|
|
this->mHelpText += "\n";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Blank line between hotkey/prereq and description
|
|
this->mHelpText += " \n";
|
|
|
|
// Add description
|
|
AvHUser3 theUser3 = AVH_USER3_NONE;
|
|
if(AvHSHUMessageIDToUser3(this->mMessageID, theUser3))
|
|
{
|
|
string theDescription;
|
|
if(gHUD.GetTranslatedUser3Description(theUser3, true, theDescription))
|
|
{
|
|
this->mHelpText += theDescription;
|
|
|
|
this->mHelpText += " \n";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActionButton::SetBusy(bool inBusy)
|
|
{
|
|
this->mBusy = false;
|
|
}
|
|
|
|
void ActionButton::SetButtonIndex(int inButtonIndex)
|
|
{
|
|
this->mButtonIndex = inButtonIndex;
|
|
}
|
|
|
|
void ActionButton::SetEnabledState(bool inEnabledState)
|
|
{
|
|
this->mTechEnabled = inEnabledState;
|
|
}
|
|
|
|
void ActionButton::SetMessageID(AvHMessageID inMessageID)
|
|
{
|
|
this->mMessageID = inMessageID;
|
|
}
|
|
|
|
void ActionButton::UpdateEnabledState(int inCurrentPoints, int inEnergy)
|
|
{
|
|
bool theCostsEnergy = AvHSHUGetDoesTechCostEnergy(this->mMessageID);
|
|
int theValue = theCostsEnergy ? inEnergy : inCurrentPoints;
|
|
|
|
if(theValue >= this->mCost)
|
|
{
|
|
this->mCostMet = true;
|
|
}
|
|
else
|
|
{
|
|
this->mCostMet = false;
|
|
}
|
|
}
|
|
|
|
// TODO: Change how it draws when enabled or not
|
|
void ActionButton::paint()
|
|
{
|
|
//if(!this->mResearched && !this->mBusy)
|
|
//{
|
|
if(this->mMessageID != MESSAGE_NULL)
|
|
{
|
|
StaticLabel::paint();
|
|
}
|
|
//}
|
|
}
|
|
|
|
void ActionButton::paintBackground()
|
|
{
|
|
// if(!this->mTechEnabled || !this->mEnoughPoints)
|
|
// {
|
|
// int theX, theY;
|
|
// this->getPos(theX, theY);
|
|
//
|
|
// int theWidth, theHeight;
|
|
// this->getSize(theWidth, theHeight);
|
|
//
|
|
// //FillRGBA(theX, theY, theWidth, theHeight, 200, 100, 100, 100);
|
|
// FillRGBA(0, 0, theWidth, theHeight, 200, 100, 100, 100);
|
|
// //vguiSimpleBox(theX, theY, theX + theWidth, theY + theHeight, 200, 100, 100, 100);
|
|
// }
|
|
}
|
|
|
|
|
|
|
|
AvHActionButtons::AvHActionButtons() : mTextImage("")
|
|
{
|
|
this->mTechFont = NULL;
|
|
this->mResources = 0;
|
|
this->mEnergy = 0;
|
|
this->mBusy = false;
|
|
|
|
this->mButtonArray = new ActionButton*[kNumActionButtonRows*kNumActionButtonCols];
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
// Every button is parented to the action buttons component
|
|
string theText = string("tech: ") + MakeStringFromInt(i+1);
|
|
this->mButtonArray[i] = new ActionButton(theText.c_str(), 0, 0);
|
|
this->mButtonArray[i]->setParent(this);
|
|
this->mButtonArray[i]->SetButtonIndex(i);
|
|
}
|
|
}
|
|
|
|
AvHActionButtons::~AvHActionButtons()
|
|
{
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
delete this->mButtonArray[i];
|
|
}
|
|
delete [] this->mButtonArray;
|
|
}
|
|
|
|
void AvHActionButtons::ClearButtons()
|
|
{
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->SetMessageID(MESSAGE_NULL);
|
|
}
|
|
}
|
|
|
|
// 4x3 array
|
|
const int kMaxNumActionButtons = 12;
|
|
char kHotKeyAKA[kMaxNumActionButtons] = {'q', 'w', 'e', 'r', 'a', 's', 'd', 'f', 'z', 'x', 'c', 'v'};
|
|
|
|
const char* AvHActionButtons::GetHotKeyAKA()
|
|
{
|
|
char* theHotKeyAKA = kHotKeyAKA;
|
|
|
|
char* theCustomHotKeyAKA = cl_cmhotkeys->string;
|
|
if(strlen(theCustomHotKeyAKA) >= kMaxNumActionButtons)
|
|
{
|
|
theHotKeyAKA = theCustomHotKeyAKA;
|
|
}
|
|
|
|
return theHotKeyAKA;
|
|
}
|
|
|
|
bool AvHActionButtons::ButtonIndexToHotKey(int inCol, int inRow, char& outChar)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
const char* theHotKeyAKA = AvHActionButtons::GetHotKeyAKA();
|
|
|
|
if((inCol >= 0) && (inCol < kNumActionButtonCols) && (inRow >= 0) && (inRow < kNumActionButtonRows))
|
|
{
|
|
int theIndex = inCol + inRow*kNumActionButtonCols;
|
|
ASSERT(theIndex >= 0);
|
|
ASSERT(theIndex < kMaxNumActionButtons);
|
|
|
|
outChar = theHotKeyAKA[theIndex];
|
|
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
// Hard-code hotkeys to be in analagous key array
|
|
bool AvHActionButtons::HotKeyToButtonIndex(char inChar, int& outCol, int& outRow)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
int theChar = tolower(inChar);
|
|
const char* theHotKeyAKA = AvHActionButtons::GetHotKeyAKA();
|
|
|
|
for(int i = 0; i < kMaxNumActionButtons; i++)
|
|
{
|
|
if(theChar == theHotKeyAKA[i])
|
|
{
|
|
outCol = i % kNumActionButtonCols;
|
|
outRow = i / kNumActionButtonCols;
|
|
theSuccess = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
int AvHActionButtons::GetNumCols() const
|
|
{
|
|
return kNumActionButtonCols;
|
|
}
|
|
|
|
int AvHActionButtons::GetNumRows() const
|
|
{
|
|
return kNumActionButtonRows;
|
|
}
|
|
|
|
ActionButton* AvHActionButtons::GetActionButtonAtPos(int inCol, int inRow)
|
|
{
|
|
ASSERT(inCol >= 0);
|
|
ASSERT(inRow >= 0);
|
|
ASSERT(inCol < kNumActionButtonCols);
|
|
ASSERT(inRow < kNumActionButtonRows);
|
|
|
|
int theIndex = inCol + inRow*kNumActionButtonCols;
|
|
return this->mButtonArray[theIndex];
|
|
}
|
|
|
|
|
|
// Run through the tech nodes and look up their label and help text, storing them for drawing
|
|
void AvHActionButtons::Localize()
|
|
{
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->Localize(this->mTechNodes);
|
|
}
|
|
this->SetButtonsToGrid();
|
|
}
|
|
|
|
bool AvHActionButtons::SetButton(int inButtonOffset, AvHMessageID inMessageID)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
if(inButtonOffset < kNumActionButtonRows*kNumActionButtonCols)
|
|
{
|
|
ActionButton* theCurrentActionButton = this->mButtonArray[inButtonOffset];
|
|
theCurrentActionButton->SetMessageID(inMessageID);
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
// Sets the button to the research tech, unless the tech has already been researched, in case it will set it to TECH_NULL
|
|
//bool AvHActionButtons::SetResearchButton(int inButtonOffset, AvHMessageID inMessageID)
|
|
//{
|
|
// // If researched, set it to MESSAGE_NULL so it isn't displayed
|
|
// AvHMessageID theAdjustedID = inMessageID;
|
|
//
|
|
// bool theIsResearched = this->mTechNodes.GetIsTechResearched(inTechID);
|
|
// if(theIsResearched)
|
|
// {
|
|
// theAdjustedID = MESSAGE_NULL;
|
|
// }
|
|
//
|
|
// return this->SetButton(inButtonOffset, theAdjustedID);
|
|
//}
|
|
|
|
//bool AvHActionButtons::SetTechIfOtherTechResearched(int inButtonOffset, AvHTechID inTechID, AvHTechID inResearchedTech)
|
|
//{
|
|
// // If other tech isn't researched, don't display
|
|
// bool theSuccess = false;
|
|
// if(inButtonOffset < kNumActionButtonRows*kNumActionButtonCols)
|
|
// {
|
|
// ActionButton* theCurrentActionButton = this->mButtonArray[inButtonOffset];
|
|
//
|
|
// bool theOtherTechIsResearched = this->mTechNodes.GetIsTechResearched(inResearchedTech);
|
|
// theCurrentActionButton->SetTechID(inTechID, theOtherTechIsResearched);
|
|
//
|
|
// theSuccess = true;
|
|
// }
|
|
//
|
|
// return theSuccess;
|
|
//}
|
|
|
|
void AvHActionButtons::SetTechNodes(const AvHTechTree& inTechNodes)
|
|
{
|
|
if(this->mTechNodes != inTechNodes)
|
|
{
|
|
this->mTechNodes = inTechNodes;
|
|
this->UpdateEnabledState();
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::SetEnergy(int inEnergy)
|
|
{
|
|
this->mEnergy = inEnergy;
|
|
}
|
|
|
|
void AvHActionButtons::SetResources(int inResources)
|
|
{
|
|
this->mResources = inResources;
|
|
// this->UpdateEnabledState();
|
|
}
|
|
|
|
void AvHActionButtons::UpdateEnabledState()
|
|
{
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->UpdateEnabledState(this->mResources, this->mEnergy);
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::UpdateEnabledAndResearchState()
|
|
{
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->UpdateEnabledAndResearchState(this->mTechNodes);
|
|
}
|
|
}
|
|
|
|
|
|
void AvHActionButtons::addInputSignal(InputSignal* s)
|
|
{
|
|
Panel::addInputSignal(s);
|
|
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->addInputSignal(s);
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::setFgColor(int r,int g,int b,int a)
|
|
{
|
|
Panel::setFgColor(r, g, b, a);
|
|
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->setFgColor(r, g, b, a);
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::setBgColor(int r,int g,int b,int a)
|
|
{
|
|
Panel::setBgColor(r, g, b, a);
|
|
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->setBgColor(r, g, b, a);
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::setFont(Font* inFont)
|
|
{
|
|
this->mTechFont = inFont;
|
|
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->setFont(inFont);
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::setFont(Scheme::SchemeFont schemeFont)
|
|
{
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->setFont(schemeFont);
|
|
}
|
|
}
|
|
|
|
|
|
void AvHActionButtons::setPos(int inX, int inY)
|
|
{
|
|
Panel::setPos(inX, inY);
|
|
|
|
// TODO: Tell every button what it's new pos is
|
|
}
|
|
|
|
void AvHActionButtons::SetButtonsToGrid()
|
|
{
|
|
int theWidth, theHeight;
|
|
Panel::getSize(theWidth, theHeight);
|
|
|
|
int theButtonWidth = theWidth/kNumActionButtonCols;
|
|
int theButtonHeight = theHeight/kNumActionButtonRows;
|
|
|
|
// Tell every button what it's new size is
|
|
for(int theRow = 0; theRow < kNumActionButtonRows; theRow++)
|
|
{
|
|
for(int theCol = 0; theCol < kNumActionButtonCols; theCol++)
|
|
{
|
|
int i = theCol + theRow*kNumActionButtonCols;
|
|
this->mButtonArray[i]->SetStaticSize(theButtonWidth, theButtonHeight);
|
|
// this->mButtonArray[i]->setSize(theButtonWidth, theButtonHeight); // to fix was commented
|
|
this->mButtonArray[i]->setPos(theCol*theButtonWidth, theRow*theButtonHeight);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::setSize(int inWidth,int inHeight)
|
|
{
|
|
Panel::setSize(inWidth, inHeight);
|
|
this->SetButtonsToGrid();
|
|
}
|
|
|
|
void AvHActionButtons::setVisible(bool inState)
|
|
{
|
|
Panel::setVisible(inState);
|
|
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
this->mButtonArray[i]->setVisible(inState);
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::paint()
|
|
{
|
|
// for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
// {
|
|
// this->mButtonArray[i]->paint();
|
|
// }
|
|
}
|
|
|
|
void AvHActionButtons::paintBackground()
|
|
{
|
|
// Color theColor;
|
|
// this->getBgColor(theColor);
|
|
//
|
|
// int r, g, b, a;
|
|
// theColor.getColor(r, g, b, a);
|
|
//
|
|
// a = 255 - a;
|
|
//
|
|
// int theWidth, theHeight;
|
|
// this->getSize(theWidth, theHeight);
|
|
//
|
|
// // Draw grid, but not edges, only middle lines (not first or last)
|
|
// for(int theCol = 1; theCol < kNumActionButtonCols; theCol++)
|
|
// {
|
|
// int theX = ((float)theCol/kNumActionButtonCols)*theWidth;
|
|
// FillRGBA(theX, 0, 1, theHeight, r, g, b, a);
|
|
// }
|
|
//
|
|
// for(int theRow = 1; theRow < kNumActionButtonRows; theRow++)
|
|
// {
|
|
// int theY = ((float)theRow/kNumActionButtonRows)*theHeight;
|
|
// FillRGBA(0, theY, theWidth, 1, r, g, b, a);
|
|
// }
|
|
}
|
|
|
|
void AvHActionButtons::SetBusy(bool inBusy)
|
|
{
|
|
this->mBusy = inBusy;
|
|
|
|
for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
|
|
{
|
|
ActionButton* theButton = this->mButtonArray[i];
|
|
ASSERT(theButton);
|
|
theButton->SetBusy(inBusy);
|
|
}
|
|
}
|
|
|
|
void AvHActionButtons::SetEnabledState(int inButtonOffset, bool inEnabledState)
|
|
{
|
|
if(inButtonOffset < kNumActionButtonRows*kNumActionButtonCols)
|
|
{
|
|
ActionButton* theCurrentActionButton = this->mButtonArray[inButtonOffset];
|
|
theCurrentActionButton->SetEnabledState(inEnabledState);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
AvHUIActionButtons::AvHUIActionButtons(void)
|
|
{
|
|
this->mType = "ActionButtons";
|
|
}
|
|
|
|
void AvHUIActionButtons::AllocateComponent(const TRDescription& inDescription)
|
|
{
|
|
this->mActionButtonsComponent = new AvHActionButtons();
|
|
}
|
|
|
|
// Destructor automatically removes component from the engine
|
|
AvHUIActionButtons::~AvHUIActionButtons(void)
|
|
{
|
|
delete this->mActionButtonsComponent;
|
|
this->mActionButtonsComponent = NULL;
|
|
}
|
|
|
|
Panel* AvHUIActionButtons::GetComponentPointer(void)
|
|
{
|
|
return this->mActionButtonsComponent;
|
|
}
|
|
|
|
const string& AvHUIActionButtons::GetType(void) const
|
|
{
|
|
return this->mType;
|
|
}
|
|
|
|
bool AvHUIActionButtons::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager)
|
|
{
|
|
bool theSuccess = false;
|
|
AvHActionButtons* theActionButtons = dynamic_cast<AvHActionButtons*>(inComponent);
|
|
ASSERT(theActionButtons);
|
|
|
|
// read custom attributes here
|
|
UIPanel::SetClassProperties(inDesc, inComponent, inSchemeManager);
|
|
|
|
// Get tech font to use
|
|
std::string theSchemeName;
|
|
if(inDesc.GetTagValue(UITagScheme, theSchemeName))
|
|
{
|
|
const char* theSchemeCString = theSchemeName.c_str();
|
|
SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
|
|
Font* theFont = inSchemeManager->getFont(theSchemeHandle);
|
|
if(theFont)
|
|
{
|
|
theActionButtons->setFont(theFont);
|
|
}
|
|
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|