NS/releases/valve/source/util/GammaTable.cpp
puzl f44f16d59a made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@168 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 18:52:38 +00:00

199 lines
4.7 KiB
C++

#include "util/GammaTable.h"
// Include windows gamma functions
#include <windows.h>
#include "winuser.h"
GammaTable::GammaTable()
{
this->mSlope = 1.0f;
this->InitializeToFlat();
this->mDirect3DMode = false;
#ifdef USE_DIRECTX_8
this->m3DDevice = NULL;
memset(&this->mDirect3DGammaRamp, 0, sizeof(D3DGAMMARAMP));
#endif
}
GammaTable::~GammaTable()
{
}
float GammaTable::GetGammaSlope() const
{
return this->mSlope;
}
#ifdef USE_DIRECTX_8
IDirect3DDevice8* GammaTable::GetDirect3DDevice()
{
if(!this->m3DDevice)
{
// Create DX8 object
IDirect3D8* theIDX8 = Direct3DCreate8(D3D_SDK_VERSION);
if(theIDX8)
{
//IUnknown::QueryInterface(IID_IDirectDrawGammaControl)
HWND theHWND = (HWND)0x109823;
// Create the device
D3DPRESENT_PARAMETERS thePresentParameters;
thePresentParameters.Windowed = TRUE;
thePresentParameters.BackBufferWidth = thePresentParameters.BackBufferHeight = 0;
thePresentParameters.hDeviceWindow = NULL;
HRESULT theResult = theIDX8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, theHWND, D3DCREATE_FPU_PRESERVE, &thePresentParameters, &this->m3DDevice);
int a = 0;
switch(theResult)
{
case D3DERR_INVALIDCALL: // The method call is invalid. For example, a method's parameter may have an invalid value.
a = 1;
break;
case D3DERR_NOTAVAILABLE: // This device does not support the queried technique.
a = 1;
break;
case D3DERR_OUTOFVIDEOMEMORY: // Direct3D does not have enough display memory to perform the operation.
a = 1;
break;
case D3D_OK:
a = 1;
break;
}
}
}
return this->m3DDevice;
}
#endif
void GammaTable::InitializeToFlat()
{
this->mSlope = 1.0f;
for(int j = 0; j < 3; j++)
{
for(int i = 0; i < 256; i++)
{
int theBaseOffset = j*256 + i;
uint8 theNewColor = (uint8)i;
uint16 theNewWord = theNewColor << 8;
((uint16*)this->mBaseData)[theBaseOffset] = theNewWord;
((uint16*)this->mSlopeData)[theBaseOffset] = theNewWord;
}
}
}
bool GammaTable::InitializeFromVideoState()
{
bool theSuccess = false;
if(!this->mDirect3DMode)
{
HDC theDC = GetDC(NULL);
if(theDC != 0)
{
// Read current settings in
if(GetDeviceGammaRamp(theDC, this->mBaseData) == TRUE)
{
// Copy to base data also
memcpy(this->mSlopeData, this->mBaseData, kGammaTableSize*sizeof(char));
// This may not actually be one, but we treat one as the base state always
this->mSlope = 1.0f;
theSuccess = true;
}
if(!ReleaseDC(NULL, theDC))
{
// emit error about leak
}
}
}
// Try the DirectX way
if(!theSuccess)
{
#ifdef USE_DIRECTX_8
IDirect3DDevice8* the3DDevice = this->GetDirect3DDevice();
if(the3DDevice)
{
// TODO: Copy data into base data and slope data
the3DDevice->GetGammaRamp(&this->mDirect3DGammaRamp);
ASSERT(kGammaTableSize == sizeof(D3DGAMMARAMP));
memcpy(this->mBaseData, &this->mDirect3DGammaRamp, kGammaTableSize);
memcpy(this->mSlopeData, &this->mDirect3DGammaRamp, kGammaTableSize);
this->mDirect3DMode = true;
}
#endif
}
return theSuccess;
}
bool GammaTable::InitializeToVideoState()
{
bool theSuccess = false;
if(!this->mDirect3DMode)
{
HDC theDC = GetDC(NULL);
if(theDC != 0)
{
// Multi-monitor support returns false for some reason, even though it seems to work
#define SM_CMONITORS 80
bool theIgnoreErrorCode = (GetSystemMetrics(SM_CMONITORS) > 1);
bool theSetGammaRamp = (SetDeviceGammaRamp(theDC, this->mSlopeData) == TRUE);
// Restore original gamma ramp
if(theSetGammaRamp || theIgnoreErrorCode)
{
theSuccess = true;
}
if(!ReleaseDC(NULL, theDC))
{
// emit error about leak
}
}
}
#ifdef USE_DIRECTX_8
if(this->mDirect3DMode)
{
IDirect3DDevice8* the3DDevice = this->GetDirect3DDevice();
if(the3DDevice)
{
memcpy(&this->mDirect3DGammaRamp, this->mSlopeData, kGammaTableSize);
the3DDevice->SetGammaRamp(D3DSGR_CALIBRATE, &this->mDirect3DGammaRamp);
}
}
#endif
return theSuccess;
}
void GammaTable::ProcessSlope(float inSlope)
{
this->mSlope = inSlope;
// Steepen and saturate, ala Q3
uint8 kMaxValue = uint8(-1);
for(int j = 0; j < 3; j++)
{
for(int i = 0; i < 256; i++)
{
int theBaseOffset = j*256 + i;
uint16 theWord = ((uint16*)this->mBaseData)[theBaseOffset];
uint8 theBaseColor = (theWord & 0xFF00) >> 8;
uint8 theNewColor = (uint8)min(theBaseColor*inSlope, (float)kMaxValue);
uint16 theNewWord = theNewColor << 8;
((uint16*)this->mSlopeData)[theBaseOffset] = theNewWord;
}
}
}