NS/releases/valve/source/mod/AvHTitles.h
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2005-06-08 18:52:38 +00:00

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C

//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Constants for all sayings in titles.txt
//
// $Workfile: AvHTitles.h $
// $Date: 2002/10/24 21:43:38 $
//
//-------------------------------------------------------------------------------
// $Log: AvHTitles.h,v $
// Revision 1.35 2002/10/24 21:43:38 Flayra
// - Removed old unused titles
//
// Revision 1.34 2002/10/18 22:23:10 Flayra
// - Regular update
//
// Revision 1.33 2002/10/16 01:08:26 Flayra
// - New HUD titles
//
// Revision 1.32 2002/10/03 19:10:05 Flayra
// - Regular update
//
// Revision 1.31 2002/09/23 22:36:17 Flayra
// - Added "paralyzed" message
//
// Revision 1.30 2002/09/09 20:09:16 Flayra
// - Added constants for commander voting
//
// Revision 1.29 2002/08/16 02:48:49 Flayra
// - Regular update
//
// Revision 1.28 2002/08/02 21:44:16 Flayra
// - Massive help update
//
// Revision 1.27 2002/07/26 23:08:34 Flayra
// - Added numerical feedback
//
// Revision 1.26 2002/07/23 17:33:05 Flayra
// - Regular update
//
// Revision 1.25 2002/07/08 17:20:54 Flayra
// - Regular update
//
// Revision 1.24 2002/06/25 18:22:54 Flayra
// - Regular update
//
// Revision 1.23 2002/06/03 17:01:43 Flayra
// - Regular update (alien building help text, effective player classes for aliens)
//
// Revision 1.22 2002/05/28 18:10:49 Flayra
// - Regular update
//
// Revision 1.21 2002/05/23 02:32:57 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#ifndef AVH_TITLES_H
#define AVH_TITLES_H
// Messages
#define kReadyRoomMessage "ReadyRoomMessage"
#define kReinforcementMessage "ReinforcementMessage"
#define kReinforcingMessage "ReinforcingMessage"
#define kObserverMessage "ObserverMessage"
#define kReinforcementComplete "ReinforcementComplete"
#define kCantSwitchTeamsInTournyMode "CantSwitchTeamsInTournyMode"
#define kCantSwitchTeamsAfterGameStart "CantSwitchTeamsAfterGameStart"
#define kTooManyPlayersOnTeam "TooManyPlayersOnTeam"
#define kCantJoinAfterSpectating "CantJoinAfterSpectating"
#define kJoinTeamTooFast "JoinTeamTooFast"
#define kSpectatorsNotAllowed "SpectatorsNotAllowed"
#define kCanOnlyJoinTeamYouveReinforced "CanOnlyJoinTeamYouveReinforced"
#define kObjectivesVsAliens "ObjectivesVsAliens"
#define kObjectivesVsMarines "ObjectivesVsMarines"
#define kTeamTitle "Team"
#define kMustGestateUp "MustGestateUp"
#define kMustGestateOnGround "MustGestateOnGround"
#define kNotWhileDigesting "NotWhileDigesting"
#define kNoReadyRoomWhileDigested "NoReadyRoomWhileDigested"
#define kNeedMoreRoomToGestate "NeedMoreRoomToGestate"
#define kNeedOneHiveToGestate "NeedOneHiveToGestate"
#define kNeedTwoHivesToGestate "NeedTwoHivesToGestate"
#define kNeedThreeHivesToGestate "NeedThreeHivesToGestate"
#define kNeedOneHiveForStructure "NeedOneHiveForStructure"
#define kNeedTwoHivesForStructure "NeedTwoHivesForStructure"
#define kNeedThreeHivesForStructure "NeedThreeHivesForStructure"
#define kNeedsAnotherHiveForStructure "NeedsAnotherHiveForStructure"
#define kMustBeBuilder "MustBeBuilder"
#define kUpgradeNotAvailable "UpgradeNotAvailable"
#define kTooManyStructuresInArea "TooManyStructuresInArea"
#define kTooManyStructuresOfThisTypeNearby "TooManyStructuresOfThisTypeNearby"
#define kTooManyWebs "TooManyWebs"
#define kTooManyWebsNearby "TooManyWebsNearby"
#define kSoldierMessage "SoldierMessage"
#define kCommanderMessage "CommanderMessage"
#define kGestationMessage "GestationMessage"
#define kCocoonMessage "CocoonMessage"
#define kFriendText "Friend"
#define kEnemyText "Enemy"
#define kWeaponHelpText "Weapon%dHelp"
#define kCostMarker "Cost"
#define kDamageMarker "Damage:"
#define kRateOfFireMarker "Rate of fire:"
#define kSquadIndicator "SquadIndicator"
#define kRankText "Rank_%s_%d"
#define kCombatUpgradeLineComplete "LineComplete"
#define kYouAreAttacking "YouAreAttacking"
#define kYouAreDefending "YouAreDefending"
#define kAttacking "Attacking"
#define kDefending "Defending"
#define kYouAreNowA "YouAreNowA"
#define kExclamation "Exclamation"
#define kChooseAnUpgrade "ChooseAnUpgrade"
#define kYouReinforcement "YouAreReinforcements"
#define kNoSpectating "NoSpectating"
#define kObsInEyePrefix "ObsInEyePrefix"
#define kReceiveHeavyArmor "ReceiveHeavyArmor"
#define kReceiveMotionArmor "ReceiveMotionTrackArmor"
#define kReceiveJetpackArmor "ReceiveJetpackArmor"
#define kReceiveLifeSupportArmor "ReceiveLifeSupportArmor"
#define kMarineResourcePrefix "MarineResourcePrefix"
#define kAlienResourcePrefix "AlienResourcePrefix"
#define kCarryResourcePrefix "CarryResourcePrefix"
#define kAlienEnergyDescription "AlienEnergyDescription"
#define kResourcesTitle "Resources"
#define kResourcesDepletedTitle "ResourcesDepleted"
#define kReinforcementsTitle "Reinforcements"
#define kNumericalEventResources "NumericalEventResources"
#define kNumericalEventHealth "NumericalEventHealth"
#define kNumericalEventResourcesDonated "NumericalEventResourcesDonated"
#define kNumericalEventAmmo "NumericalEventAmmo"
#define kMenuArmorUpgradeLifeSupport "#MenuBuyArmorLifeSupport"
#define kMenuArmorUpgradeJetpack "#MenuBuyArmorJetpack"
#define kMenuArmorUpgradeMotionTrack "#MenuBuyArmorMotionTrack"
#define kMenuArmorUpgradeFull "#MenuArmorFull"
#define kMarinePointsAwardedToCommander "MarineAwardToCommander"
#define kMarinePointsAwardedToLeader "MarineAwardToLeader"
#define kMarinePointsAwarded "MarineAward"
#define kAlienPointsAwarded "AlienAward"
#define kCommander "Commander"
#define kNoCommander "NoCommander"
#define kHandicap "Handicap"
#define kStunned "Stunned"
#define kDigested "Digested"
#define kDigestingPlayer "DigestingPlayer"
#define kParasited "Parasited"
#define kPrimalScreamed "PrimalScreamed"
#define kCatalysted "Catalysted"
#define kUmbraed "Umbraed"
#define kWebbed "Webbed"
#define kWeaponCantBeDropped "WeaponCantBeDropped"
#define kReceivingLevelData "ReceivingLevelData"
#define kReceivingLevelData1 "ReceivingLevelData1"
#define kReceivingLevelData2 "ReceivingLevelData2"
#define kReceivingLevelData3 "ReceivingLevelData3"
#define kReceivingLevelData4 "ReceivingLevelData4"
#define kVoteCast "VoteCast"
#define kVoteStarted "VoteStarted"
#define kVoteIllegal "VoteIllegal"
#define kAlreadyVoted "AlreadyVoted"
#define kVoteFailed "VoteFailed"
#define kVoteSucceeded "VoteSucceeded"
#define kVoteCancelled "VoteCancelled"
#define kBannedFromCommand "BannedFromCommand"
#define kAlreadyOnTeam "AlreadyOnTeam"
#define kGameBegun "GameBegun"
#define kJoinSoon "YouCanJoinSoon"
#define kTeamOneWon "TeamOneWon"
#define kTeamTwoWon "TeamTwoWon"
#define kGameDraw "GameDraw"
#define kRankOnlyBeforeGameStart "RankBeforeGameStart"
#define kDefectOnlyAfterGameStart "DefectAfterGameStart"
#define kDefectMessageToLeader "DefectMessageToLeader"
#define kGameWontStart "GameWontStart"
#define kGameWontStartUntilReady "GameWontStartUntilReady"
#define kGameStarting "GameStarting"
#define kInvalidOrderGiven "InvalidOrderGiven"
#define kBuildingPrefix "Building"
#define kResearchingPrefix "Researching"
#define kEnergyPrefix "Energy"
#define kEditingParticleSystem "EditingParticleSystem"
#define kNoParticleSystem "NoParticleSystem"
#define kCommandStationForOtherTeam "CommandStationOtherTeam"
#define kCommandStationInUse "CommandStationInUse"
#define kWeaponPreventingCommandStation "WeaponPreventingCommandStation"
#define kCommandStationDestroyed "CommandStationDestroyed"
#define kCommandStationWaitTime "CommandStationWaitTime"
#define kJetpackEnergyHUDText "JetpackEnergyHUDText"
#define kHelpTextDisableHelp "HelpTextDisableHelp"
// Marine help text
#define kHelpTextCSAttractMode "HelpTextCSAttractMode"
#define kHelpTextArmoryResupply "HelpTextArmoryResupply"
#define kHelpTextAttackNearbyStation "HelpTextAttackNearbyStation"
#define kHelpTextBuildTurret "HelpTextBuildTurret"
#define kHelpTextBuildTower "HelpTextBuildTower"
#define kHelpTextExplainTower "HelpTextExplainTower"
#define kHelpTextAttackNearbyHive "HelpTextAttackNearbyHive"
// Alien chambers
#define kHelpTextFriendlyMovementChamber "HelpTextFriendlyMovementChamber"
#define kHelpTextAttackMovementChamber "HelpTextAttackMovementChamber"
#define kHelpTextFriendlyOffensiveChamber "HelpTextFriendlyOffensiveChamber"
#define kHelpTextAttackOffensiveChamber "HelpTextAttackOffensiveChamber"
#define kHelpTextFriendlyDefensiveChamber "HelpTextFriendlyDefensiveChamber"
#define kHelpTextAttackDefensiveChamber "HelpTextAttackDefensiveChamber"
#define kHelpTextFriendlySensoryChamber "HelpTextFriendlySensoryChamber"
#define kHelpTextAttackSensoryChamber "HelpTextAttackSensoryChamber"
#define kHelpTextOpenWeldable "HelpTextOpenWeldable"
#define kHelpTextCloseWeldable "HelpTextCloseWeldable"
#define kHelpTextAttackHive "HelpTextAttackHive"
#define kHelpTextHiveBlocked "HelpTextOtherHiveBlocked"
#define kHelpTextOtherHiveBuilding "HelpTextOtherHiveBuilding"
#define kHelpTextEmptyHiveNotNearby "HelpTextEmptyHiveNotNearby"
#define kHelpTextPhaseGate "HelpTextPhaseGate"
#define kHelpTextOrder "HelpTextOrder"
#define kHelpTextAlienPopupMenu "HelpTextAlienPopupMenu"
#define kHelpTextMarinePopupMenu "HelpTextMarinePopupMenu"
#define kHelpTextCommanderUseable "HelpTextCommanderUseable"
#define kHelpTextResourceDropoff "HelpTextResourceDropoff"
#define kHelpTextJetpacks "HelpTextJetpacks"
#define kHelpTextBite "HelpTextBite"
#define kHelpTextWallwalking "HelpTextWallwalking"
#define kHelpTextBuilder "HelpTextBuilder"
#define kHelpTextWeb "HelpTextWeb"
#define kHelpTextEggLayer "HelpTextEggLayer"
#define kHelpTextFlight "HelpTextFlight"
#define kHelpTextSpores "HelpTextSpores"
#define kHelpTextAlienResource "HelpTextAlienResource"
#define kHelpTextPopupMenu "HelpTextPopupMenu"
// General alien help
#define kHelpTextBuyUpgrade "HelpTextBuyUpgrade"
#define kHelpTextBuyLifeform "HelpTextBuyLifeform"
#define kHelpTextAlienWeapons "HelpTextAlienWeapons"
#define kHelpTextAlienResources "HelpTextAlienResources"
#define kHelpTextAlienEnergy "HelpTextAlienEnergy"
#define kHelpTextAlienPendingUpgrades "HelpTextAlienPendingUpgrades"
#define kHelpTextAlienBuildStructure "HelpTextAlienBuildStructure"
#define kHelpTextAlienHiveSight "HelpTextAlienHiveSight"
#define kHelpTextAlienVisionMode "HelpTextAlienVisionMode"
#define kHelpTextAlienUnderAttack "HelpTextAlienUnderAttack"
#define kHelpTextCommanderGiveOrders "HelpTextCommanderGiveOrders"
#define kHelpTextCommanderSelectPlayers "HelpTextCommanderSelectPlayers"
#define kHelpTextCommanderBuild "HelpTextCommanderBuild"
#define kHelpTextCommanderUse "HelpTextCommanderUse"
#define kHelpTextCommanderAttack "HelpTextCommanderAttack"
#define kHelpTextCommanderWeld "HelpTextCommanderWeld"
#define kHelpTextCommanderGet "HelpTextCommanderGet"
#define kHelpTextCommanderUnderAttack "HelpTextCommanderUnderAttack"
#define kHelpTextCommanderResearchComplete "HelpTextCommanderResearchComplete"
#define kHelpTextCommanderUpgradeComplete "HelpTextCommanderUpgradeComplete"
#define kHelpTextCommanderLogout "HelpTextCommanderLogout"
// Alien help text
#define kHelpTextAlienCommandMenu "HelpTextAlienCommandMenu"
#define kHelpTextAttackTower "HelpTextAttackTower"
// Scoreboard
#define kClassCommander "#ClassCommander"
#define kClassHeavyMarine "#ClassHeavyMarine"
#define kClassJetpackMarine "#ClassJetpackMarine"
#define kClassDead "#ClassDead"
#define kClassDigesting "#ClassDigesting"
#define kClassReinforcing "#ClassReinforcing"
#define kClassReinforcingComplete "#ClassReinforcingComplete"
#define kClassLevel1 "#ClassLevel1"
#define kClassLevel2 "#ClassLevel2"
#define kClassLevel3 "#ClassLevel3"
#define kClassLevel4 "#ClassLevel4"
#define kClassLevel5 "#ClassLevel5"
#define kClassGestating "#ClassGestating"
// Timelimit
#define kGameTime "GameTime"
#define kElapsed "Elapsed"
#define kRemaining "Remaining"
#define kTimeLimit "TimeLimit"
#endif