NS/releases/valve/maps/ns_altair.txt
puzl f44f16d59a made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@168 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 18:52:38 +00:00

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=====================================================================
Natural-Selection Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title : Altair Underwater Mining Facility
Filename : ns_altair.bsp
Author : Paul "KungFuDiscoMonkey" Traylor
EMail : kungfudiscomonkey@gmail.com
URL : http://kungfudiscomonkey.net
Date : February 21, 2005
------Play Information-----------------------------------------------
NS:Classic
How Many Players: 32
------Map Information------------------------------------------------
New Textures : Yes (ns_altair.wad embedded in BSP)
Some Textures taken from Poke646 by Marc Schröder
Button Textures, damaged door, and new monitors by
Samejima
New Sounds : No
New Skybox : Yes based on deepsea1
by Darc
http://telefragged.com/soup/
New Models : Not yet
New Prefabs : Yes Tube Container by KungFuSquirrel
------Construction---------------------------------------------------
Base : From scratch
Editor(s) used : Valve Hammer Editor 3.5
Adobe Photoshop Elements 2.0
Wally
Compile Machine : 3 Ghz P4, 1 gb RAM
Compile time : ~1 hour
------Changelog------------------------------------------------------
v1-6 OLD Versions
v7 (11/8/04)
Version number incrimented by request to reflect the massive number of improvemts since the b5 version of the map
Added vent from Omega to Zeta with two exits into Phi
Added vent from Muck Pump to Parts Room RT
Rspeed optimizations
Adjustments to Surface Umbilical to reduce LOS
Adjustments to MS top entrance
New monitor textures by Samejima
Covered up pit in Omega
More details
New minimap built for new changes to rooms
v7b (1/29/05)
Removed Diving tanks and connected Nanite Regulation and Settling tanks
Rerouted path from Settling tanks into Communications
Moved weldable to Muck Pump
Optimized Sub Bay
Moved node from outside Parts room into parts room
v7c (2/10/05)
Moved Parts Room RT to Sigma Test Site
Added new info_locations to help navigation and direction
Split up Life Support info_location
Split up Sub Bay info_location
Removed weldable door
Reopened path between Sub Bay and Parts Room
Moved some alien spawns into Life Support instead of being a bit outside the hive room
v7d (2/14/05)
Played with HLRAD compile settings a bit
Added a few new lights to sewer
Misc detail to parts room and Station Monitoring
Small tweek to fix minimap glitch till I have time to do a full sprite again
Added new vent weldables
v7e (2/21/05)
Reopened route from Settling Tanks to Consistancy
Combined Station Monitoring and Sub Refueling node into one node at SM-Power.
Moved Settling Tank node back to Nanite Regulation
Added small ledge in sub bay to help get around pool
Fixed custom minimap.
------Additional Info------------------------------------------------
Any feedback or suggestions, please send them to kungfudiscomonkey@gmail.com
------Copyright-Permissions------------------------------------------
I give NO permission whatsoever to decompile this map or use the textures in any other mapping project. Also, please no using ripent or similar to modify the map, if you want something changed, email me about it and if i consider it to be valid i'll sort it.
------And Finally----------------------------------------------------
Thanks to the NS Dev team for making this great mod that has kept me from doing as much homework as I should.
Thanks to the NS Playtester team for helping me with good feedback and taking time to disuss with me the changes and updates to help make the map that much better.
Thanks Plaguebearer for taking my mediocre layout and turning it into something awsome. Without his help you wouldn't be playing this map.
Thanks to TyrNemesis^ for helping me walk around the map and pointing out balance issues and node placement issues and generally helping to make Altair even better. Half the reason you are reading this file is because this guy helped make Altair what it is.
------Dedication-----------------------------------------------------
Altair is dedicated to my friends from Wake Christian Academy, Cary Alliance Church, and Grace Community Church who will never realize how much their lives have impacted mine and made me a better person because of it.