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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
752 lines
24 KiB
C++
752 lines
24 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: UPPUtil.h $
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// $Date: 2002/11/12 22:39:25 $
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//
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//-------------------------------------------------------------------------------
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// $Log: UPPUtil.h,v $
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//===============================================================================
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#ifdef USE_UPP
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#include "build.h"
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#include "dlls/extdll.h"
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#include "util/STLUtil.h"
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#include "mod/AvHServerUtil.h"
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#include "mod/AvHSharedUtil.h"
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#include "mod/AvHGamerules.h"
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#include "mod/UPPUtil.h"
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#include "AvHConstants.h"
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// TODO:
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// Move AuthGroup functionality into own logical section?
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// Move NetworkIDManager class and functionality into another file?
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// Add logic to clear temporary id cache intelligently to prevent dynamic ips from
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// causing collisions across multiple players; this should be a very rare occurance
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// even with the current code.
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// Fix UPPUtil_GetDefaultAuthorization to match Auth system's default behavior.
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// Add cheating death status to Auth mask?
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// Resolve HL version
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// Resolve Plugins
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// Resolve Gamestate - gamestate key-value pairs hold the name of a variable and
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// a concatentated listing of all of the values the variable has held at some point
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// during the round, e.g. ("sv_cheats","0:1") if sv_cheats had been turned on partway
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// through, then back off... a tracking method needs to be implemented for the
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// variables, a list of variables to track needs to be finalized, and the code to
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// transform a set of values into the final format needs to be written.
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// Implement unauthorized team join handler
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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typedef map<string,int> AuthGroupMap; //CONSIDER: STLPort's hash map implementation instead
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bool UPPUtil_GetDefaultAuthorization(void)
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{
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bool theDefaultAuthorization = true;
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#ifdef AVH_PLAYTEST_BUILD
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theDefaultAuthorization = false;
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#endif
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return theDefaultAuthorization;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int UPPUtil_GetDefaultAuthMask(void)
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{
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return PLAYERAUTH_NONE;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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string UPPUtil_GetDefaultScoreboardIcon(void)
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{
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return "";
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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map<string,int> UPPUtil_CreateAuthGroupMap(void)
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{
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AuthGroupMap theMap;
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theMap.insert(AuthGroupMap::value_type("betaop",PLAYERAUTH_BETASERVEROP));
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theMap.insert(AuthGroupMap::value_type("const",PLAYERAUTH_CONTRIBUTOR));
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theMap.insert(AuthGroupMap::value_type("dev",PLAYERAUTH_DEVELOPER));
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theMap.insert(AuthGroupMap::value_type("guide",PLAYERAUTH_GUIDE));
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theMap.insert(AuthGroupMap::value_type("op",PLAYERAUTH_SERVEROP));
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theMap.insert(AuthGroupMap::value_type("pt",PLAYERAUTH_PLAYTESTER));
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theMap.insert(AuthGroupMap::value_type("vet",PLAYERAUTH_VETERAN));
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return theMap;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int UPPUtil_GetAuthMask(const StringSet inAuthGroups)
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{
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int theAuthMask = PLAYERAUTH_NONE;
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//step 1 - convert auth groups into mask
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if(!inAuthGroups.empty())
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{
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static AuthGroupMap theMap = UPPUtil_CreateAuthGroupMap();
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AuthGroupMap::iterator theMapEntry;
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StringSet::const_iterator end = inAuthGroups.end();
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for(StringSet::const_iterator i = inAuthGroups.begin(); i != end; ++i)
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{
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theMapEntry = theMap.find(*i);
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if(theMapEntry != theMap.end())
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{
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theAuthMask |= theMapEntry->second;
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}
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}
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}
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return theAuthMask;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_ProcessProfileInfo(auto_ptr<UPP::ProfileInfo> inProfileInfo)
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{
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UPP::ProfileInfo* theProfileInfo = inProfileInfo.release();
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UPPUtil_StoreProfileInfo(theProfileInfo);
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if(UPP::getGeneratePerformanceData()) //report if we're profiling
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{
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AvHSUPrintDevMessage(string("UPP ProfileInfo Received for ") + theProfileInfo->getNetworkID() + "\n",true);
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}
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AvHPlayer* thePlayer = NULL;
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FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
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if(!theEntity->GetNetworkID().compare(theProfileInfo->getNetworkID()))
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{
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thePlayer = theEntity;
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break;
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}
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END_FOR_ALL_ENTITIES(kAvHPlayerClassName)
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if(thePlayer)
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{
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UPPUtil_InitializePlayer(thePlayer);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_ProcessPerformanceData(auto_ptr<UPP::PerformanceData> data)
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{
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string theMessage("UPP Signal Returned: ");
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theMessage += data->getSignalType() + " ";
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theMessage += MakeStringFromInt(data->getTimeInQueue()) + "/";
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theMessage += MakeStringFromInt(data->getTimeInProcessing()-data->getTimeInProcessingOnServer()) + "/";
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theMessage += MakeStringFromInt(data->getTimeInProcessingOnServer()) + " ms; ";
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theMessage += MakeStringFromInt(data->getRequestSize()) + "/";
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theMessage += MakeStringFromInt(data->getResponseSize()) + " bytes; ";
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theMessage += MakeStringFromInt(data->getErrorCode()) + " ";
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theMessage += data->getErrorDescription() + " \n";
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AvHSUPrintDevMessage(theMessage,true);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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TeamSet UPPUtil_BuildTeamInfoList(void)
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{
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TeamSet theTeamInfoList;
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UPP::TeamInfo readyroom(TEAM_IND,"readyroom");
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UPP::TeamInfo marines(TEAM_ONE,"marines");
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UPP::TeamInfo aliens(TEAM_TWO,"aliens");
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UPP::TeamInfo spectators(TEAM_SPECT,"spectators");
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UPP::PlayerInfo player;
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FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
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player = UPPUtil_GetPlayerInfo(theEntity);
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switch(player.getTeamIndex())
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{
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case TEAM_ONE:
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marines.addPlayer(player);
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break;
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case TEAM_TWO:
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aliens.addPlayer(player);
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break;
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case TEAM_IND:
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readyroom.addPlayer(player);
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break;
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case TEAM_SPECT:
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spectators.addPlayer(player);
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break;
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}
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END_FOR_ALL_ENTITIES(kAvHPlayerClassName)
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theTeamInfoList.insert(readyroom);
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theTeamInfoList.insert(marines);
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theTeamInfoList.insert(aliens);
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theTeamInfoList.insert(spectators);
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// Return them
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return theTeamInfoList;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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StringMap UPPUtil_BuildServerVariableList(bool GameEndVariables)
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{
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StringMap theVariableList;
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auto_ptr<const StringSet> varsToUse = GameEndVariables ? UPP::listGameEndVariables() : UPP::listGameStartVariables();
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string theKey;
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string theValue;
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const char* theRawValue;
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StringSet::const_iterator end = varsToUse->end();
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for(StringSet::const_iterator i = varsToUse->begin(); i != end; ++i)
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{
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theKey.assign(*i);
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theRawValue = CVAR_GET_STRING(theKey.c_str());
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if(theRawValue)
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{
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theValue = theRawValue;
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}
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else
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{
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theValue.clear();
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}
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theVariableList.insert(StringMap::value_type(theKey,theValue));
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}
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return theVariableList;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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UPP::GameInfo UPPUtil_GetGameInfo(void)
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{
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string theGameType;
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switch(GetGameRules()->GetMapMode())
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{
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case MAP_MODE_CO:
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theGameType.assign("CO");
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break;
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case MAP_MODE_NS:
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theGameType.assign("NS");
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break;
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}
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UPP::GameInfo game(theGameType);
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// Map name
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string theMapName = STRING(gpGlobals->mapname);
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game.setMapName(theMapName);
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// Add team infos
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TeamSet theTeamInfoList = UPPUtil_BuildTeamInfoList();
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TeamSet::iterator end = theTeamInfoList.end();
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for(TeamSet::iterator theTeamIter = theTeamInfoList.begin(); theTeamIter != end; ++theTeamIter)
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{
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game.addTeam(*theTeamIter);
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}
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StringMap theVariableValueList = UPPUtil_BuildServerVariableList(false);
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StringMap::iterator SMend = theVariableValueList.end();
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for(StringMap::iterator theIter = theVariableValueList.begin(); theIter != SMend; ++theIter)
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{
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game.addVariable(theIter->first, theIter->second);
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}
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return game;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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UPP::GameResultInfo UPPUtil_GetGameResultInfo(const int WinningTeam)
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{
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UPP::GameResultInfo result;
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result.setWinningTeam(WinningTeam);
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// Add team infos
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TeamSet theTeamInfoList = UPPUtil_BuildTeamInfoList();
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TeamSet::iterator end = theTeamInfoList.end();
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for(TeamSet::iterator theTeamIter = theTeamInfoList.begin(); theTeamIter != end; ++theTeamIter)
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{
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result.addTeam(*theTeamIter);
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}
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StringMap theVariableValueList = UPPUtil_BuildServerVariableList(true);
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StringMap::iterator SMend = theVariableValueList.end();
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for(StringMap::iterator theIter = theVariableValueList.begin(); theIter != SMend; ++theIter)
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{
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result.addVariable(theIter->first, theIter->second);
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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UPP::PlayerInfo UPPUtil_GetConnectingPlayerInfo(edict_t* edict, const char* name, const char* address)
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{
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UPP::PlayerInfo player;
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player.setNetworkID(UPPUtil_GenerateNetworkID(edict,address));
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player.setName(string(name));
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player.setScore(0);
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player.setKills(0);
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player.setExperience(0.0f);
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player.setDeaths(0);
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player.setClass("none");
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player.setTeamIndex(TEAM_IND);
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return player;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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UPP::PlayerInfo UPPUtil_GetPlayerInfo(const AvHPlayer* inPlayer)
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{
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UPP::PlayerInfo player;
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string theName = STRING(inPlayer->pev->netname);
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player.setName(theName);
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player.setNetworkID(inPlayer->GetNetworkID());
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player.setScore(inPlayer->GetScore());
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player.setKills(inPlayer->pev->frags);
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player.setExperience(inPlayer->GetExperience());
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player.setDeaths(inPlayer->m_iDeaths);
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switch(inPlayer->GetPlayMode())
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{
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case PLAYMODE_READYROOM:
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player.setClass("none");
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player.setTeamIndex(TEAM_IND);
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break;
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case PLAYMODE_OBSERVER:
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player.setClass("spectator");
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player.setTeamIndex(TEAM_SPECT);
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break;
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default:
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const char* theUser3Name = AvHSHUGetClassNameFromUser3(inPlayer->GetUser3());
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player.setClass(string(theUser3Name));
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player.setTeamIndex(inPlayer->GetTeam());
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break;
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}
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return player;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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UPP::ClientInfo UPPUtil_GetClientInfo(void)
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{
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UPP::ClientInfo client;
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//Name
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const char* theCStrServerName = CVAR_GET_STRING("hostname");
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client.setName(theCStrServerName ? string(theCStrServerName) : "Unspecified Server Name");
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//IP Address & Port
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string theAddress("?.?.?.?");
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int thePort = 0;
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const char* theCStrServerAddress = CVAR_GET_STRING("net_address");
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if(theCStrServerAddress)
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{
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theAddress.assign(theCStrServerAddress);
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int theColonIndex = theAddress.find(':');
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if(theColonIndex != string::npos)
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{
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thePort = MakeIntFromString(theAddress.substr(theColonIndex+1));
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theAddress.resize(theColonIndex);
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}
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else
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{
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const char* theCStrPort = CVAR_GET_STRING("port");
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if(theCStrPort)
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{
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thePort = MakeIntFromString(string(theCStrPort));
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}
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}
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}
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client.setAddress(theAddress);
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client.setPort(thePort);
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// TODO: Plug-ins
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// Region
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const char* theCStrRegion = CVAR_GET_STRING("sv_region");
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client.setRegion(theCStrRegion ? MakeIntFromString(string(theCStrRegion)) : 255);
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// TODO: Engine version
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string theEngineVersion = "1.1.1.0"; // WON: 1.1.1.0, STEAM: 1.1.2.0
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client.setEngineVersion(theEngineVersion);
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// Game version
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string theGameVersion = AvHSUGetGameVersionString();
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client.setGameVersion(theGameVersion);
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// Contact
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const char* theCStrContact = CVAR_GET_STRING("sv_contact");
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client.setContact(theCStrContact ? string(theCStrContact) : "");
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return client;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_ConnectPlayer(edict_t* inEntity, const char* inName, const char* inAddress)
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{
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UPP::PlayerInfo thePlayerInfo = UPPUtil_GetConnectingPlayerInfo(inEntity,inName,inAddress);
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bool theResolved = UPPUtil_GetPlayerIsResolved(inEntity);
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UPP::reportPlayerEntered(thePlayerInfo,theResolved);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_ResetPlayer(AvHPlayer* inPlayer)
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{
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inPlayer->SetAuthenticationMask(UPPUtil_GetDefaultAuthMask());
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inPlayer->SetAuthorized(UPPUtil_GetDefaultAuthorization());
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inPlayer->SetScoreboardIconName(UPPUtil_GetDefaultScoreboardIcon());
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inPlayer->EffectivePlayerClassChanged();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_HandleUnauthorizedJoinTeamAttempt(AvHPlayer* inPlayer, AvHTeam inTeamNumber)
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_InitializePlayer(CBasePlayer* inPlayer)
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{
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AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(inPlayer);
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if(thePlayer)
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{
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thePlayer->SetNetworkAddress(UPPUtil_GetNetworkAddress(inPlayer->edict()));
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thePlayer->SetNetworkID(UPPUtil_GetNetworkID(inPlayer->edict()));
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UPPUtil_ResetPlayer(thePlayer);
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if(UPP::isConnected())
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{
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UPP::ProfileInfo* theProfileInfo = UPPUtil_GetProfileInfo(thePlayer->GetNetworkID());
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if(theProfileInfo)
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{
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thePlayer->SetAuthorized(theProfileInfo->getAuthorized());
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thePlayer->SetAuthenticationMask(UPPUtil_GetAuthMask(theProfileInfo->getAuthGroups()));
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thePlayer->SetScoreboardIconName(theProfileInfo->getIconName());
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thePlayer->EffectivePlayerClassChanged();
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}
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_ProcessResponses(void)
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{
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//process ProfileInfos
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while(UPP::hasProfileInfo())
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{
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UPPUtil_ProcessProfileInfo(UPP::getProfileInfo());
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}
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//process PerformanceData
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while(UPP::hasPerformanceData())
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{
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UPPUtil_ProcessPerformanceData(UPP::getPerformanceData());
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_Disconnect(void) //actual function registered with atexit
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{
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UPP::disconnect();
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FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
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UPPUtil_ResetPlayer(theEntity);
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END_FOR_ALL_ENTITIES(kAvHPlayerClassName)
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_RegisterShutdown(void)
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{
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static bool registered = false;
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if(!registered)
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{
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atexit(UPPUtil_Disconnect);
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registered = true;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_Connect(void)
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{
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UPP::setServerConnection("https://24.5.210.1/upp_server-dev/index.php","soap");
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UPP::connect(UPPUtil_GetClientInfo());
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UPP::requestAuthGroups();
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UPP::requestVariables();
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FOR_ALL_ENTITIES(kAvHPlayerClassName, AvHPlayer*)
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UPP::reportPlayerEntered(UPPUtil_GetPlayerInfo(theEntity),UPPUtil_GetPlayerIsResolved(theEntity->edict()));
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END_FOR_ALL_ENTITIES(kAvHPlayerClassName)
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UPPUtil_RegisterShutdown();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Network ID management functions for use with UPP
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// CONSIDER: this class isn't multithreading safe - do we need it to be?
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//CONSIDER: using hash_map instead
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typedef map<const edict_t*,string> NetworkIDMap;
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typedef map<const edict_t*,string> AddressMap; //key = edict, value = address
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typedef map<string,UPP::ProfileInfo*> ProfileInfoMap;
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typedef map<string,string> TemporaryIDMap; //key = address, value = id
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class NetworkIDManager
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{
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public:
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const static string STEAM_ID_PENDING;
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const static string STEAM_ID_LAN;
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const static string WON_ID_LAN;
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const static string UNRESOLVED_PREFIX;
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static NetworkIDManager* GetInstance(void);
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~NetworkIDManager(void);
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const string GenerateID(edict_t* inEntity, const char* inAddress);
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const string RetrieveID(const edict_t* inEntity) const;
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const string RetrieveAddress(const edict_t* inEntity) const;
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UPP::ProfileInfo* GetProfileInfo(const string& inNetworkID) const;
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void SetProfileInfo(const string& inNetworkID, UPP::ProfileInfo* info);
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bool GetIsResolved(const edict_t* inEntity);
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bool UpdateID(edict_t* inEntity);
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bool ClearForLevelReset(void);
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private:
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auto_ptr<string> GenerateResolvedID(edict_t* inEntity);
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NetworkIDManager(void);
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NetworkIDMap mNetworkIDs;
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AddressMap mAddresses;
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ProfileInfoMap mProfiles;
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TemporaryIDMap mUnresolvedIDs;
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int mNextTempIDNumber;
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};
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const string NetworkIDManager::STEAM_ID_PENDING("STEAM_ID_PENDING");
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const string NetworkIDManager::STEAM_ID_LAN("STEAM_ID_LAN");
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const string NetworkIDManager::WON_ID_LAN("-1");
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const string NetworkIDManager::UNRESOLVED_PREFIX("UNKNOWN_");
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NetworkIDManager::NetworkIDManager(void) : mNextTempIDNumber(1000) {}
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NetworkIDManager::~NetworkIDManager(void) {}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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NetworkIDManager* NetworkIDManager::GetInstance(void)
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{
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static auto_ptr<NetworkIDManager> ptr(new NetworkIDManager());
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return ptr.get();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool NetworkIDManager::ClearForLevelReset(void)
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{
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this->mNetworkIDs.clear();
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this->mAddresses.clear();
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this->mProfiles.clear();
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return true;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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auto_ptr<string> NetworkIDManager::GenerateResolvedID(edict_t* inEntity)
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{
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//(1) attempt to resolve it using STEAM
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auto_ptr<string> theNetworkID(new string(g_engfuncs.pfnGetPlayerAuthId(inEntity)));
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if(!theNetworkID->compare(STEAM_ID_PENDING) || !theNetworkID->compare(STEAM_ID_LAN))
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{
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//(2) attempt to resolve it using WON
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theNetworkID->assign(MakeStringFromInt(g_engfuncs.pfnGetPlayerWONId(inEntity)));
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if(!theNetworkID->compare(WON_ID_LAN))
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{
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//(3) couldn't resolve it, return NULL
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theNetworkID.reset();
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}
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}
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return theNetworkID;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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const string NetworkIDManager::GenerateID(edict_t* inEntity, const char* inAddress)
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{
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string theAddress(inAddress);
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//(1) attempt to resolve it
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auto_ptr<string> theNetworkID = this->GenerateResolvedID(inEntity);
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if(theNetworkID.get() == NULL)
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{
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//(2) attempt to retrieve temporary id matching the address - it's probably
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// a reconnection from the last map change and the same person...
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TemporaryIDMap::iterator theEntry = this->mUnresolvedIDs.find(inAddress);
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if(theEntry != this->mUnresolvedIDs.end())
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{
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theNetworkID.reset(new string(theEntry->second));
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}
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else
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{
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//(3) generate new temporary id and store in temporary id storage
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string theTempID(UNRESOLVED_PREFIX + MakeStringFromInt(this->mNextTempIDNumber));
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++this->mNextTempIDNumber;
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this->mUnresolvedIDs.insert(TemporaryIDMap::value_type(inAddress,theTempID));
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theNetworkID.reset(new string(theTempID));
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}
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}
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this->mNetworkIDs.insert(NetworkIDMap::value_type(inEntity,*theNetworkID.get()));
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this->mAddresses.insert(AddressMap::value_type(inEntity,theAddress));
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return string(*theNetworkID.get());
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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const string NetworkIDManager::RetrieveID(const edict_t* inEntity) const
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{
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NetworkIDMap::const_iterator theEntry = this->mNetworkIDs.find(inEntity);
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return theEntry->second;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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const string NetworkIDManager::RetrieveAddress(const edict_t* inEntity) const
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{
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AddressMap::const_iterator theEntry = this->mAddresses.find(inEntity);
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return theEntry->second;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool NetworkIDManager::GetIsResolved(const edict_t* inEntity)
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{
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return this->RetrieveID(inEntity).compare(0,UNRESOLVED_PREFIX.size(),UNRESOLVED_PREFIX);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool NetworkIDManager::UpdateID(edict_t* inEntity)
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{
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auto_ptr<string> theNewID(NULL);
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if(!this->GetIsResolved(inEntity))
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{
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theNewID = this->GenerateResolvedID(inEntity);
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if(theNewID.get())
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{
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//remove this edict from the temporary list
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AddressMap::iterator theEntry = this->mAddresses.find(inEntity);
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this->mUnresolvedIDs.erase(theEntry->second);
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}
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}
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return theNewID.get();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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UPP::ProfileInfo* NetworkIDManager::GetProfileInfo(const string& inNetworkID) const
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{
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UPP::ProfileInfo* theProfile = NULL;
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ProfileInfoMap::const_iterator i = this->mProfiles.find(inNetworkID);
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if(i != this->mProfiles.end())
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{
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theProfile = i->second;
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}
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return theProfile;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void NetworkIDManager::SetProfileInfo(const string& inNetworkID, UPP::ProfileInfo* info)
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{
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this->mProfiles.insert(ProfileInfoMap::value_type(inNetworkID,info));
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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string UPPUtil_GenerateNetworkID(edict_t* inEntity, const char* inAddress)
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{
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return NetworkIDManager::GetInstance()->GenerateID(inEntity,inAddress);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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string UPPUtil_GetNetworkID(const edict_t* inEntity)
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{
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return NetworkIDManager::GetInstance()->RetrieveID(inEntity);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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string UPPUtil_GetNetworkAddress(const edict_t* inEntity)
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{
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return NetworkIDManager::GetInstance()->RetrieveAddress(inEntity);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool UPPUtil_GetPlayerIsResolved(edict_t* inEntity)
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{
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return NetworkIDManager::GetInstance()->GetIsResolved(inEntity);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool UPPUtil_GetPlayerIsResolved(const AvHPlayer* inPlayer)
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{
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return NetworkIDManager::GetInstance()->GetIsResolved(const_cast<AvHPlayer*>(inPlayer)->edict());
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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UPP::ProfileInfo* UPPUtil_GetProfileInfo(const string& inNetworkID)
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{
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return NetworkIDManager::GetInstance()->GetProfileInfo(inNetworkID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool UPPUtil_ResolvePlayer(AvHPlayer* inPlayer)
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{
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bool theUpdated = NetworkIDManager::GetInstance()->UpdateID(inPlayer->edict());
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if(theUpdated)
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{
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string theNewID = NetworkIDManager::GetInstance()->RetrieveID(inPlayer->edict());
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UPP::reportPlayerChangingIDs(UPPUtil_GetPlayerInfo(inPlayer),theNewID,true);
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inPlayer->SetNetworkID(theNewID);
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}
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return theUpdated;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void UPPUtil_StoreProfileInfo(UPP::ProfileInfo* info)
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{
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NetworkIDManager::GetInstance()->SetProfileInfo(info->getNetworkID(),info);
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}
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#endif
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