mirror of
https://github.com/ENSL/NS.git
synced 2024-11-30 16:30:57 +00:00
60007652a3
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
296 lines
7.1 KiB
C++
296 lines
7.1 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHSpitGun.cpp $
|
|
// $Date: 2002/11/22 21:28:17 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHSpitGun.cpp,v $
|
|
// Revision 1.14 2002/11/22 21:28:17 Flayra
|
|
// - mp_consistency changes
|
|
//
|
|
// Revision 1.13 2002/08/16 02:48:10 Flayra
|
|
// - New damage model
|
|
//
|
|
// Revision 1.12 2002/07/24 19:09:17 Flayra
|
|
// - Linux issues
|
|
//
|
|
// Revision 1.11 2002/07/24 18:55:52 Flayra
|
|
// - Linux case sensitivity stuff
|
|
//
|
|
// Revision 1.10 2002/07/24 18:45:43 Flayra
|
|
// - Linux and scripting changes
|
|
//
|
|
// Revision 1.9 2002/06/25 17:51:00 Flayra
|
|
// - Reworking for correct player animations and new enable/disable state, new view model artwork, alien weapon refactoring
|
|
//
|
|
// Revision 1.8 2002/06/10 19:47:16 Flayra
|
|
// - New level 2 view model
|
|
//
|
|
// Revision 1.7 2002/06/03 16:39:10 Flayra
|
|
// - Added different deploy times (this should be refactored a bit more)
|
|
//
|
|
// Revision 1.6 2002/05/23 02:32:57 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "mod/AvHAlienWeapons.h"
|
|
#include "mod/AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#include "common/hldm.h"
|
|
#include "common/event_api.h"
|
|
#include "common/event_args.h"
|
|
#include "common/vector_util.h"
|
|
#include "mod/AvHAlienWeaponConstants.h"
|
|
#include "mod/AvHPlayerUpgrade.h"
|
|
|
|
#ifdef AVH_SERVER
|
|
#include "mod/AvHGamerules.h"
|
|
#endif
|
|
|
|
#include "mod/AvHSharedUtil.h"
|
|
|
|
LINK_ENTITY_TO_CLASS(kwSpitGun, AvHSpitGun);
|
|
|
|
|
|
#ifdef AVH_SERVER
|
|
|
|
LINK_ENTITY_TO_CLASS(kwSpitProjectile, AvHSpit);
|
|
|
|
void AvHSpit::Precache(void)
|
|
{
|
|
CBaseEntity::Precache();
|
|
|
|
PRECACHE_UNMODIFIED_MODEL(kSpitGunSprite);
|
|
}
|
|
|
|
void AvHSpit::SetDamage(float inDamage)
|
|
{
|
|
this->mDamage = inDamage;
|
|
}
|
|
|
|
void AvHSpit::Spawn()
|
|
{
|
|
this->Precache();
|
|
CBaseEntity::Spawn();
|
|
|
|
this->pev->movetype = MOVETYPE_FLY;
|
|
this->pev->classname = MAKE_STRING(kSpitClassName);
|
|
|
|
SET_MODEL(ENT(this->pev), kSpitGunSprite);
|
|
this->pev->solid = SOLID_BBOX;
|
|
this->mDamage = 0.0f;
|
|
|
|
// Comment out effects line, uncomment next four, then comment out creation of temp entity in EV_SpitGun to see server side spit for testing
|
|
if(!GetGameRules()->GetDrawInvisibleEntities())
|
|
{
|
|
this->pev->effects = EF_NODRAW;
|
|
}
|
|
else
|
|
{
|
|
this->pev->frame = 0;
|
|
this->pev->scale = 0.5;
|
|
this->pev->rendermode = kRenderTransAlpha;
|
|
this->pev->renderamt = 255;
|
|
}
|
|
|
|
//UTIL_SetSize(this->pev, Vector( 0, 0, 0), Vector(0, 0, 0));
|
|
UTIL_SetSize(this->pev, Vector( -kSpitSize, -kSpitSize, -kSpitSize), Vector(kSpitSize, kSpitSize, kSpitSize));
|
|
//UTIL_SetSize(this->pev, Vector( -50, -50, -50), Vector(50, 50, 50));
|
|
|
|
SetTouch(&AvHSpit::SpitTouch);
|
|
|
|
// Enforce short range
|
|
SetThink(&AvHSpit::SpitDeath);
|
|
this->pev->nextthink = gpGlobals->time + kSpitLifetime;
|
|
}
|
|
|
|
void AvHSpit::SpitDeath()
|
|
{
|
|
// Kill the spit entity
|
|
UTIL_Remove(this);
|
|
|
|
// SetThink(SUB_Remove);
|
|
// this->pev->nextthink = gpGlobals->time + 0.01f;
|
|
}
|
|
|
|
void AvHSpit::SpitTouch(CBaseEntity* pOther)
|
|
{
|
|
// Never hit the player who fired it
|
|
if(pOther != CBaseEntity::Instance(this->pev->owner))
|
|
{
|
|
float theScalar = 1.0f;
|
|
if(GetGameRules()->CanEntityDoDamageTo(this, pOther, &theScalar) || (pOther->pev->team == TEAM_IND))
|
|
{
|
|
float theDamage = this->mDamage*theScalar;
|
|
|
|
// Apply damage to receiver
|
|
pOther->TakeDamage(this->pev, VARS(this->pev->owner), theDamage, DMG_ACID);
|
|
}
|
|
|
|
// Kill it off
|
|
this->SpitDeath();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void AvHSpitGun::Init()
|
|
{
|
|
this->mRange = kSpitGRange;
|
|
this->mDamage = BALANCE_VAR(kSpitGDamage);
|
|
}
|
|
|
|
int AvHSpitGun::GetBarrelLength() const
|
|
{
|
|
return kSpitGBarrelLength;
|
|
}
|
|
|
|
float AvHSpitGun::GetRateOfFire() const
|
|
{
|
|
return BALANCE_VAR(kSpitROF);
|
|
}
|
|
|
|
int AvHSpitGun::GetDamageType() const
|
|
{
|
|
return NS_DMG_NORMAL;
|
|
}
|
|
|
|
int AvHSpitGun::GetDeployAnimation() const
|
|
{
|
|
// Look at most recently used weapon and see if we can transition from it
|
|
int theDeployAnimation = 7;
|
|
|
|
AvHWeaponID thePreviousID = this->GetPreviousWeaponID();
|
|
|
|
switch(thePreviousID)
|
|
{
|
|
case AVH_WEAPON_SPIT:
|
|
theDeployAnimation = -1;
|
|
break;
|
|
|
|
// Healing spray and web look the same
|
|
case AVH_WEAPON_HEALINGSPRAY:
|
|
case AVH_WEAPON_WEBSPINNER:
|
|
theDeployAnimation = 7;
|
|
break;
|
|
}
|
|
|
|
return theDeployAnimation;
|
|
}
|
|
|
|
bool AvHSpitGun::GetFiresUnderwater() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AvHSpitGun::GetIsDroppable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int AvHSpitGun::GetShootAnimation() const
|
|
{
|
|
return 3;
|
|
}
|
|
|
|
void AvHSpitGun::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
|
|
// Spawn spit
|
|
AvHSpit* theSpit = GetClassPtr((AvHSpit*)NULL );
|
|
theSpit->Spawn();
|
|
|
|
UTIL_MakeVectors(this->m_pPlayer->pev->v_angle);
|
|
|
|
Vector vecAiming = gpGlobals->v_forward;
|
|
Vector vecSrc = this->m_pPlayer->GetGunPosition( ) + vecAiming;
|
|
|
|
UTIL_SetOrigin(theSpit->pev, vecSrc);
|
|
|
|
// This needs to be the same as in EV_SpitGun
|
|
Vector theBaseVelocity;
|
|
VectorScale(this->pev->velocity, kSpitParentVelocityScalar, theBaseVelocity);
|
|
|
|
Vector theStartVelocity;
|
|
VectorMA(theBaseVelocity, kSpitVelocity, vecAiming, theStartVelocity);
|
|
|
|
VectorCopy(theStartVelocity, theSpit->pev->velocity);
|
|
|
|
// Set owner
|
|
theSpit->pev->owner = ENT(this->m_pPlayer->pev);
|
|
|
|
// Set spit's team :)
|
|
theSpit->pev->team = this->m_pPlayer->pev->team;
|
|
|
|
// Set amount of damage it will do
|
|
float theFocusScalar = 1.0f;
|
|
|
|
if(AvHSHUGetIsWeaponFocusable(AvHWeaponID(this->m_iId)))
|
|
{
|
|
theFocusScalar = AvHPlayerUpgrade::GetFocusDamageUpgrade(this->m_pPlayer->pev->iuser4);
|
|
}
|
|
|
|
float theDamage = this->mDamage*AvHPlayerUpgrade::GetAlienRangedDamageUpgrade(this->m_pPlayer->pev->iuser4)*theFocusScalar;
|
|
theSpit->SetDamage(theDamage);
|
|
|
|
#endif
|
|
}
|
|
|
|
char* AvHSpitGun::GetViewModel() const
|
|
{
|
|
return kLevel2ViewModel;
|
|
}
|
|
|
|
|
|
void AvHSpitGun::Precache()
|
|
{
|
|
AvHAlienWeapon::Precache();
|
|
|
|
PRECACHE_UNMODIFIED_MODEL(kNullModel);
|
|
|
|
PRECACHE_UNMODIFIED_SOUND(kSpitGFireSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kSpitGFireSound2);
|
|
|
|
PRECACHE_UNMODIFIED_MODEL(kSpitGunSprite);
|
|
PRECACHE_UNMODIFIED_SOUND(kSpitHitSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kSpitHitSound2);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kSpitGEventName);
|
|
}
|
|
|
|
void AvHSpitGun::Spawn()
|
|
{
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
Precache();
|
|
|
|
this->m_iId = AVH_WEAPON_SPIT;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsSpitGun);
|
|
|
|
SET_MODEL(ENT(this->pev), kNullModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
}
|
|
|
|
bool AvHSpitGun::UsesAmmo(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|