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4f13237895
Change CRLF to LF in repo.
158 lines
4.9 KiB
C
158 lines
4.9 KiB
C
//
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// HPB_bot - botman's High Ping Bastard bot
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//
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// (http://planethalflife.com/botman/)
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//
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// bot_weapons.h
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//
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#ifndef BOT_WEAPONS_H
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#define BOT_WEAPONS_H
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// weapon ID values for Valve's Half-Life Deathmatch
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#define VALVE_WEAPON_CROWBAR 1
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#define VALVE_WEAPON_GLOCK 2
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#define VALVE_WEAPON_PYTHON 3
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#define VALVE_WEAPON_MP5 4
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#define VALVE_WEAPON_CHAINGUN 5
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#define VALVE_WEAPON_CROSSBOW 6
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#define VALVE_WEAPON_SHOTGUN 7
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#define VALVE_WEAPON_RPG 8
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#define VALVE_WEAPON_GAUSS 9
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#define VALVE_WEAPON_EGON 10
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#define VALVE_WEAPON_HORNETGUN 11
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#define VALVE_WEAPON_HANDGRENADE 12
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#define VALVE_WEAPON_TRIPMINE 13
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#define VALVE_WEAPON_SATCHEL 14
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#define VALVE_WEAPON_SNARK 15
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#define VALVE_MAX_NORMAL_BATTERY 100
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#define VALVE_HORNET_MAX_CARRY 8
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// weapon ID values for Valve's Team Fortress Classic & 1.5
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#define TF_WEAPON_UNKNOWN1 1
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#define TF_WEAPON_UNKNOWN2 2
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#define TF_WEAPON_MEDIKIT 3
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#define TF_WEAPON_SPANNER 4
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#define TF_WEAPON_AXE 5
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#define TF_WEAPON_SNIPERRIFLE 6
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#define TF_WEAPON_AUTORIFLE 7
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#define TF_WEAPON_SHOTGUN 8
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#define TF_WEAPON_SUPERSHOTGUN 9
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#define TF_WEAPON_NAILGUN 10
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#define TF_WEAPON_SUPERNAILGUN 11
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#define TF_WEAPON_GL 12
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#define TF_WEAPON_FLAMETHROWER 13
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#define TF_WEAPON_RPG 14
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#define TF_WEAPON_IC 15
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#define TF_WEAPON_UNKNOWN16 16
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#define TF_WEAPON_AC 17
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#define TF_WEAPON_UNKNOWN18 18
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#define TF_WEAPON_UNKNOWN19 19
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#define TF_WEAPON_TRANQ 20
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#define TF_WEAPON_RAILGUN 21
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#define TF_WEAPON_PL 22
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#define TF_WEAPON_KNIFE 23
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// weapon ID values for Counter-Strike
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#define CS_WEAPON_P228 1
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#define CS_WEAPON_UNKNOWN2 2
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#define CS_WEAPON_SCOUT 3
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#define CS_WEAPON_HEGRENADE 4
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#define CS_WEAPON_XM1014 5
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#define CS_WEAPON_C4 6
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#define CS_WEAPON_MAC10 7
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#define CS_WEAPON_AUG 8
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#define CS_WEAPON_SMOKEGRENADE 9
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#define CS_WEAPON_ELITE 10
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#define CS_WEAPON_FIVESEVEN 11
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#define CS_WEAPON_UMP45 12
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#define CS_WEAPON_SG550 13
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#define CS_WEAPON_UNKNOWN14 14
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#define CS_WEAPON_UNKNOWN15 15
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#define CS_WEAPON_USP 16
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#define CS_WEAPON_GLOCK18 17
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#define CS_WEAPON_AWP 18
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#define CS_WEAPON_MP5NAVY 19
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#define CS_WEAPON_M249 20
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#define CS_WEAPON_M3 21
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#define CS_WEAPON_M4A1 22
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#define CS_WEAPON_TMP 23
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#define CS_WEAPON_G3SG1 24
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#define CS_WEAPON_FLASHBANG 25
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#define CS_WEAPON_DEAGLE 26
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#define CS_WEAPON_SG552 27
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#define CS_WEAPON_AK47 28
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#define CS_WEAPON_KNIFE 29
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#define CS_WEAPON_P90 30
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// weapon ID values for Gearbox's OpFor Deathmatch
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#define GEARBOX_WEAPON_CROWBAR 1
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#define GEARBOX_WEAPON_GLOCK 2
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#define GEARBOX_WEAPON_PYTHON 3
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#define GEARBOX_WEAPON_MP5 4
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#define GEARBOX_WEAPON_CHAINGUN 5
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#define GEARBOX_WEAPON_CROSSBOW 6
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#define GEARBOX_WEAPON_SHOTGUN 7
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#define GEARBOX_WEAPON_RPG 8
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#define GEARBOX_WEAPON_GAUSS 9
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#define GEARBOX_WEAPON_EGON 10
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#define GEARBOX_WEAPON_HORNETGUN 11
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#define GEARBOX_WEAPON_HANDGRENADE 12
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#define GEARBOX_WEAPON_TRIPMINE 13
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#define GEARBOX_WEAPON_SATCHEL 14
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#define GEARBOX_WEAPON_SNARK 15
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#define GEARBOX_WEAPON_GRAPPLE 16
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#define GEARBOX_WEAPON_EAGLE 17
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#define GEARBOX_WEAPON_PIPEWRENCH 18
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#define GEARBOX_WEAPON_M249 19
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#define GEARBOX_WEAPON_DISPLACER 20
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#define GEARBOX_WEAPON_UNKNOWN21 21
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#define GEARBOX_WEAPON_SHOCKRIFLE 22
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#define GEARBOX_WEAPON_SPORELAUNCHER 23
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#define GEARBOX_WEAPON_SNIPERRIFLE 24
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#define GEARBOX_WEAPON_KNIFE 25
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// weapon ID values for FrontLineForce
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#define FLF_WEAPON_AK5 10
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#define FLF_WEAPON_UNKNOWN11 11
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#define FLF_WEAPON_UNKNOWN12 12
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#define FLF_WEAPON_UNKNOWN13 13
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#define FLF_WEAPON_UNKNOWN14 14
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#define FLF_WEAPON_UNKNOWN15 15
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#define FLF_WEAPON_MP5SD 16
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#define FLF_WEAPON_M4 17
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#define FLF_WEAPON_FLASHBANG 18
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#define FLF_WEAPON_HEGRENADE 19
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#define FLF_WEAPON_MP5A2 20
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#define FLF_WEAPON_UMP45 21
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#define FLF_WEAPON_SPAS12 22
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#define FLF_WEAPON_BERETTA 23
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#define FLF_WEAPON_KNIFE 24
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#define FLF_WEAPON_MAC10 25
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#define FLF_WEAPON_MK23 26
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#define FLF_WEAPON_MSG90 27
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#define FLF_WEAPON_FAMAS 28
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#define FLF_WEAPON_HK21 29
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typedef struct
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{
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char szClassname[64];
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int iAmmo1; // ammo index for primary ammo
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int iAmmo1Max; // max primary ammo
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int iAmmo2; // ammo index for secondary ammo
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int iAmmo2Max; // max secondary ammo
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int iSlot; // HUD slot (0 based)
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int iPosition; // slot position
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int iId; // weapon ID
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int iFlags; // flags???
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} bot_weapon_t;
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#endif // BOT_WEAPONS_H
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