NS/hd/source/models/w_mine2/w_mine2.qc

23 lines
329 B
C++

// Stored modelname (without quotes): "C:\3dmax31\Scenes\natural_selection\p_w_weapons\w_mine0.mdl"
$modelname "w_mine2.mdl"
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0
$bodygroup "body"
{
studio "w_mine_ref"
}
$flags 0
$hbox 0 "mine1" -9.4 -9.4 -3.12 9.4 9.4 2.58
$sequence "idle" {
"w_mine2_anims\idle"
fps 20
}