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* Marine bots can now relocate their base to a nearby hive * If the chance to relocate is above 0 (configurable in nsbots.ini) then the bots will relocate at the start of a match based on the percentage set, or if the current base is overrun and about to be lost * The bot will recycle the old comm chair * The bot will abandon the relocation attempt if unsuccessful 90 seconds into a match
95 lines
2.9 KiB
INI
95 lines
2.9 KiB
INI
### General bot settings ###
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# What prefix to put in front of a bot's name (can leave blank)
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Prefix=[BOT]
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# After this many minutes into a match, the bots will leave the game if there are no humans playing
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# Helps prevent stalemates and bugs that happen after extremely long matches
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# Default = 90 minutes
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MaxAIMatchTime=90
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# When should the server start adding bots? Note: bots will always be added after round start regardless
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# 0 = On map load (after 5 second grace period)
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# 1 = When all humans have joined a team (i.e. no more humans left in ready room)
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# 2 = When the round has started (after countdown)
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BotFillTiming=1
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# Chance the AI commander will try to relocate to an empty hive at match start
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# Value is a decimal between 0.0 and 1.0, with 0 being never and 1 being always
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RelocationChance=0.1
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### Skill Settings ###
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# Bot skill settings. There are 4 settings from 0 - 3 for easiest - hardest
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# Use BotSkillName=<index> to start defining a skill level, then the following:
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# ReactionTime = How quickly in seconds the bot will react to sighting enemies
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# AimSkill = How accurately the bot can lock sights on you after seeing you (0.0 - 1.0)
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# MovementTracking = How accurately the bot can follow a moving target (0.0 - 1.0)
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# ViewSpeed = How fast the bot can swivel its view (0.1 - 2.0)
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# Set the difficulty using the 'mp_botskill' cvar (0 - 3)
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BotSkillLevel=0
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MarineReactionTime=0.4
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MarineAimSkill=0.1
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MarineMovementTracking=0.1
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MarineViewSpeed=0.5
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AlienReactionTime=0.5
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AlienAimSkill=0.2
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AlienMovementTracking=0.2
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AlienViewSpeed=0.75
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BotSkillLevel=1
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MarineReactionTime=0.2
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MarineAimSkill=0.5
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MarineMovementTracking=0.4
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MarineViewSpeed=1.0
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AlienReactionTime=0.2
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AlienAimSkill=0.5
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AlienMovementTracking=0.5
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AlienViewSpeed=1.3
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BotSkillLevel=2
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MarineReactionTime=0.2
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MarineAimSkill=0.6
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MarineMovementTracking=0.6
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MarineViewSpeed=1.5
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AlienReactionTime=0.2
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AlienAimSkill=0.8
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AlienMovementTracking=0.8
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AlienViewSpeed=1.5
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BotSkillLevel=3
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MarineReactionTime=0.1
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MarineAimSkill=1.0
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MarineMovementTracking=1.0
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MarineViewSpeed=2.0
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AlienReactionTime=0.1
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AlienAimSkill=1.0
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AlienMovementTracking=1.0
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AlienViewSpeed=2.0
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# Desired team sizes. Only used if bot fill mode is 'fillteams'
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# Format is TeamSize=mapname:nummarines/numaliens
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# 'default' will be used if playing a map not listed below
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TeamSize=default:7/7
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TeamSize=ns_machina:8/8
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TeamSize=ns_ragnarok:8/8
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TeamSize=ns_askr_b5:8/8
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TeamSize=ns_askr_b6:8/8
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TeamSize=co_faceoff:4/4
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TeamSize=co_core:4/4
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TeamSize=co_pulse:6/6
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TeamSize=co_ulysses:6/6
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TeamSize=co_niveus:5/5
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TeamSize=co_kestrel:5/5
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### Alien Settings ###
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# Preferred chamber sequence. Valid entries are 'defense', 'movement' and 'sensory'. Separate sequence with forward slash
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# You can also use ? for random, so if you want movement always first but then defense and sensory at random, use
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# ChamberSequence:movement/?/?
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# Or if you want sensory always last, but movement and defence random, use
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# ChamberSequence=?/?/sensory
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ChamberSequence=?/?/?
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