NS/main/manual/alien_chambers.html
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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a>: Chambers</font></span></td>
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<p><b>Summary:</b> The <a href="alien_gorge.html">Gorge</a>
creates these chambers to serve many purposes.
Some enable new <a href="alien_evolutions.html">evolutions</a>,
while others serve tactical, defensive, or resource
gathering purposes. Each hive allows for one kind
of evolution chamber. Resource chambers and
offensive chambers have no hive requirements.</p>
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<p> <img src="images/images/10red_data.gif" width="13" height="10">
Each of these chambers serve a purpose in the
field, but defensive, movement, and sensory chambers
play another important role. They act as supplements
to the knowledge contained in hives, allowing
the Kharaa to specialize themselves even further
with entirely new abilities. Each hive can support
one kind of upgrade chamber &#150; though which type
of chamber is chosen first, second, and third
has varied from battle to battle. See the <a href="alien_evolutions.html">evolutions</a>
section for descriptions of these powerful biological
upgrades.</p>
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<a href="alien_chambers_m.html">Movement</a>
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<a href="alien_chambers_s.html">Sensory</a></td>
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<a href="alien_chambers_d.html">Defensive</a></td>
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<a href="alien_chambers_o.html">Offensive</a></td>
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<a href="alien_chambers_r.html">Resource Chambers</a></td>
<td width="50%">&nbsp;</td>
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