mirror of
https://github.com/ENSL/NS.git
synced 2024-11-10 15:21:54 +00:00
5af879678c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@69 67975925-1194-0748-b3d5-c16f83f1a3a1
379 lines
No EOL
10 KiB
C++
379 lines
No EOL
10 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "monsters.h"
|
|
#include "soundent.h"
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( soundent, CSoundEnt );
|
|
|
|
CSoundEnt *pSoundEnt;
|
|
|
|
//=========================================================
|
|
// CSound - Clear - zeros all fields for a sound
|
|
//=========================================================
|
|
void CSound :: Clear ( void )
|
|
{
|
|
m_vecOrigin = g_vecZero;
|
|
m_iType = 0;
|
|
m_iVolume = 0;
|
|
m_flExpireTime = 0;
|
|
m_iNext = SOUNDLIST_EMPTY;
|
|
m_iNextAudible = 0;
|
|
}
|
|
|
|
//=========================================================
|
|
// Reset - clears the volume, origin, and type for a sound,
|
|
// but doesn't expire or unlink it.
|
|
//=========================================================
|
|
void CSound :: Reset ( void )
|
|
{
|
|
m_vecOrigin = g_vecZero;
|
|
m_iType = 0;
|
|
m_iVolume = 0;
|
|
m_iNext = SOUNDLIST_EMPTY;
|
|
}
|
|
|
|
//=========================================================
|
|
// FIsSound - returns TRUE if the sound is an Audible sound
|
|
//=========================================================
|
|
BOOL CSound :: FIsSound ( void )
|
|
{
|
|
if ( m_iType & ( bits_SOUND_COMBAT | bits_SOUND_WORLD | bits_SOUND_PLAYER | bits_SOUND_DANGER ) )
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
//=========================================================
|
|
// FIsScent - returns TRUE if the sound is actually a scent
|
|
//=========================================================
|
|
BOOL CSound :: FIsScent ( void )
|
|
{
|
|
if ( m_iType & ( bits_SOUND_CARCASS | bits_SOUND_MEAT | bits_SOUND_GARBAGE ) )
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
//=========================================================
|
|
// Spawn
|
|
//=========================================================
|
|
void CSoundEnt :: Spawn( void )
|
|
{
|
|
pev->solid = SOLID_NOT;
|
|
Initialize();
|
|
|
|
pev->nextthink = gpGlobals->time + 1;
|
|
}
|
|
|
|
//=========================================================
|
|
// Think - at interval, the entire active sound list is checked
|
|
// for sounds that have ExpireTimes less than or equal
|
|
// to the current world time, and these sounds are deallocated.
|
|
//=========================================================
|
|
void CSoundEnt :: Think ( void )
|
|
{
|
|
int iSound;
|
|
int iPreviousSound;
|
|
|
|
pev->nextthink = gpGlobals->time + 0.3;// how often to check the sound list.
|
|
|
|
iPreviousSound = SOUNDLIST_EMPTY;
|
|
iSound = m_iActiveSound;
|
|
|
|
while ( iSound != SOUNDLIST_EMPTY )
|
|
{
|
|
if ( m_SoundPool[ iSound ].m_flExpireTime <= gpGlobals->time && m_SoundPool[ iSound ].m_flExpireTime != SOUND_NEVER_EXPIRE )
|
|
{
|
|
int iNext = m_SoundPool[ iSound ].m_iNext;
|
|
|
|
// move this sound back into the free list
|
|
FreeSound( iSound, iPreviousSound );
|
|
|
|
iSound = iNext;
|
|
}
|
|
else
|
|
{
|
|
iPreviousSound = iSound;
|
|
iSound = m_SoundPool[ iSound ].m_iNext;
|
|
}
|
|
}
|
|
|
|
if ( m_fShowReport )
|
|
{
|
|
ALERT ( at_aiconsole, "Soundlist: %d / %d (%d)\n", ISoundsInList( SOUNDLISTTYPE_ACTIVE ),ISoundsInList( SOUNDLISTTYPE_FREE ), ISoundsInList( SOUNDLISTTYPE_ACTIVE ) - m_cLastActiveSounds );
|
|
m_cLastActiveSounds = ISoundsInList ( SOUNDLISTTYPE_ACTIVE );
|
|
}
|
|
|
|
}
|
|
|
|
//=========================================================
|
|
// Precache - dummy function
|
|
//=========================================================
|
|
void CSoundEnt :: Precache ( void )
|
|
{
|
|
}
|
|
|
|
//=========================================================
|
|
// FreeSound - clears the passed active sound and moves it
|
|
// to the top of the free list. TAKE CARE to only call this
|
|
// function for sounds in the Active list!!
|
|
//=========================================================
|
|
void CSoundEnt :: FreeSound ( int iSound, int iPrevious )
|
|
{
|
|
if ( !pSoundEnt )
|
|
{
|
|
// no sound ent!
|
|
return;
|
|
}
|
|
|
|
if ( iPrevious != SOUNDLIST_EMPTY )
|
|
{
|
|
// iSound is not the head of the active list, so
|
|
// must fix the index for the Previous sound
|
|
// pSoundEnt->m_SoundPool[ iPrevious ].m_iNext = m_SoundPool[ iSound ].m_iNext;
|
|
pSoundEnt->m_SoundPool[ iPrevious ].m_iNext = pSoundEnt->m_SoundPool[ iSound ].m_iNext;
|
|
}
|
|
else
|
|
{
|
|
// the sound we're freeing IS the head of the active list.
|
|
pSoundEnt->m_iActiveSound = pSoundEnt->m_SoundPool [ iSound ].m_iNext;
|
|
}
|
|
|
|
// make iSound the head of the Free list.
|
|
pSoundEnt->m_SoundPool[ iSound ].m_iNext = pSoundEnt->m_iFreeSound;
|
|
pSoundEnt->m_iFreeSound = iSound;
|
|
}
|
|
|
|
//=========================================================
|
|
// IAllocSound - moves a sound from the Free list to the
|
|
// Active list returns the index of the alloc'd sound
|
|
//=========================================================
|
|
int CSoundEnt :: IAllocSound( void )
|
|
{
|
|
int iNewSound;
|
|
|
|
if ( m_iFreeSound == SOUNDLIST_EMPTY )
|
|
{
|
|
// no free sound!
|
|
ALERT ( at_console, "Free Sound List is full!\n" );
|
|
return SOUNDLIST_EMPTY;
|
|
}
|
|
|
|
// there is at least one sound available, so move it to the
|
|
// Active sound list, and return its SoundPool index.
|
|
|
|
iNewSound = m_iFreeSound;// copy the index of the next free sound
|
|
|
|
m_iFreeSound = m_SoundPool[ m_iFreeSound ].m_iNext;// move the index down into the free list.
|
|
|
|
m_SoundPool[ iNewSound ].m_iNext = m_iActiveSound;// point the new sound at the top of the active list.
|
|
|
|
m_iActiveSound = iNewSound;// now make the new sound the top of the active list. You're done.
|
|
|
|
return iNewSound;
|
|
}
|
|
|
|
//=========================================================
|
|
// InsertSound - Allocates a free sound and fills it with
|
|
// sound info.
|
|
//=========================================================
|
|
void CSoundEnt :: InsertSound ( int iType, const Vector &vecOrigin, int iVolume, float flDuration )
|
|
{
|
|
int iThisSound;
|
|
|
|
if ( !pSoundEnt )
|
|
{
|
|
// no sound ent!
|
|
return;
|
|
}
|
|
|
|
iThisSound = pSoundEnt->IAllocSound();
|
|
|
|
if ( iThisSound == SOUNDLIST_EMPTY )
|
|
{
|
|
ALERT ( at_console, "Could not AllocSound() for InsertSound() (DLL)\n" );
|
|
return;
|
|
}
|
|
|
|
pSoundEnt->m_SoundPool[ iThisSound ].m_vecOrigin = vecOrigin;
|
|
pSoundEnt->m_SoundPool[ iThisSound ].m_iType = iType;
|
|
pSoundEnt->m_SoundPool[ iThisSound ].m_iVolume = iVolume;
|
|
pSoundEnt->m_SoundPool[ iThisSound ].m_flExpireTime = gpGlobals->time + flDuration;
|
|
}
|
|
|
|
//=========================================================
|
|
// Initialize - clears all sounds and moves them into the
|
|
// free sound list.
|
|
//=========================================================
|
|
void CSoundEnt :: Initialize ( void )
|
|
{
|
|
int i;
|
|
int iSound;
|
|
|
|
m_cLastActiveSounds;
|
|
m_iFreeSound = 0;
|
|
m_iActiveSound = SOUNDLIST_EMPTY;
|
|
|
|
for ( i = 0 ; i < MAX_WORLD_SOUNDS ; i++ )
|
|
{// clear all sounds, and link them into the free sound list.
|
|
m_SoundPool[ i ].Clear();
|
|
m_SoundPool[ i ].m_iNext = i + 1;
|
|
}
|
|
|
|
m_SoundPool[ i - 1 ].m_iNext = SOUNDLIST_EMPTY;// terminate the list here.
|
|
|
|
|
|
// now reserve enough sounds for each client
|
|
for ( i = 0 ; i < gpGlobals->maxClients ; i++ )
|
|
{
|
|
iSound = pSoundEnt->IAllocSound();
|
|
|
|
if ( iSound == SOUNDLIST_EMPTY )
|
|
{
|
|
ALERT ( at_console, "Could not AllocSound() for Client Reserve! (DLL)\n" );
|
|
return;
|
|
}
|
|
|
|
pSoundEnt->m_SoundPool[ iSound ].m_flExpireTime = SOUND_NEVER_EXPIRE;
|
|
}
|
|
|
|
if ( CVAR_GET_FLOAT("displaysoundlist") == 1 )
|
|
{
|
|
m_fShowReport = TRUE;
|
|
}
|
|
else
|
|
{
|
|
m_fShowReport = FALSE;
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
// ISoundsInList - returns the number of sounds in the desired
|
|
// sound list.
|
|
//=========================================================
|
|
int CSoundEnt :: ISoundsInList ( int iListType )
|
|
{
|
|
int i;
|
|
int iThisSound;
|
|
|
|
if ( iListType == SOUNDLISTTYPE_FREE )
|
|
{
|
|
iThisSound = m_iFreeSound;
|
|
}
|
|
else if ( iListType == SOUNDLISTTYPE_ACTIVE )
|
|
{
|
|
iThisSound = m_iActiveSound;
|
|
}
|
|
else
|
|
{
|
|
ALERT ( at_console, "Unknown Sound List Type!\n" );
|
|
}
|
|
|
|
if ( iThisSound == SOUNDLIST_EMPTY )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while ( iThisSound != SOUNDLIST_EMPTY )
|
|
{
|
|
i++;
|
|
|
|
iThisSound = m_SoundPool[ iThisSound ].m_iNext;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
//=========================================================
|
|
// ActiveList - returns the head of the active sound list
|
|
//=========================================================
|
|
int CSoundEnt :: ActiveList ( void )
|
|
{
|
|
if ( !pSoundEnt )
|
|
{
|
|
return SOUNDLIST_EMPTY;
|
|
}
|
|
|
|
return pSoundEnt->m_iActiveSound;
|
|
}
|
|
|
|
//=========================================================
|
|
// FreeList - returns the head of the free sound list
|
|
//=========================================================
|
|
int CSoundEnt :: FreeList ( void )
|
|
{
|
|
if ( !pSoundEnt )
|
|
{
|
|
return SOUNDLIST_EMPTY;
|
|
}
|
|
|
|
return pSoundEnt->m_iFreeSound;
|
|
}
|
|
|
|
//=========================================================
|
|
// SoundPointerForIndex - returns a pointer to the instance
|
|
// of CSound at index's position in the sound pool.
|
|
//=========================================================
|
|
CSound* CSoundEnt :: SoundPointerForIndex( int iIndex )
|
|
{
|
|
if ( !pSoundEnt )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if ( iIndex > ( MAX_WORLD_SOUNDS - 1 ) )
|
|
{
|
|
ALERT ( at_console, "SoundPointerForIndex() - Index too large!\n" );
|
|
return NULL;
|
|
}
|
|
|
|
if ( iIndex < 0 )
|
|
{
|
|
ALERT ( at_console, "SoundPointerForIndex() - Index < 0!\n" );
|
|
return NULL;
|
|
}
|
|
|
|
return &pSoundEnt->m_SoundPool[ iIndex ];
|
|
}
|
|
|
|
//=========================================================
|
|
// Clients are numbered from 1 to MAXCLIENTS, but the client
|
|
// reserved sounds in the soundlist are from 0 to MAXCLIENTS - 1,
|
|
// so this function ensures that a client gets the proper index
|
|
// to his reserved sound in the soundlist.
|
|
//=========================================================
|
|
int CSoundEnt :: ClientSoundIndex ( edict_t *pClient )
|
|
{
|
|
int iReturn = ENTINDEX( pClient ) - 1;
|
|
|
|
#ifdef _DEBUG
|
|
if ( iReturn < 0 || iReturn > gpGlobals->maxClients )
|
|
{
|
|
ALERT ( at_console, "** ClientSoundIndex returning a bogus value! **\n" );
|
|
}
|
|
#endif // _DEBUG
|
|
|
|
return iReturn;
|
|
} |