NS/dev/3.2-movements/manual/weapons_pistol.html
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Pistol</font></span></td>
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<td>&nbsp;</td>
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<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
<a href="weapons_knife.html"> Knife</a><br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
<a href="weapons_mines.html">Trip Mine</a><br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
<a href="weapons_jetpack.html">Jet Pack</a></td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
Pistol<br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
<a href="weapons_welders.html">Welder</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_ha.html">Heavy Armor</a></td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
<a href="weapons_grenadelauncher.html">Grenade
Launcher</a><br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
<a href="weapons_siege.html">Siege Turret</a></td>
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<p><b>Desc.: </b><font color="#0B7BEE"> military-grade
handgun, state-of-the-art chambering system.
Given to all Frontiersmen.</font><br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font></b>
Secondary weapon. Burst or precision shots.<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
Designed for police work in the China Territories,
and quickly adopted by security and police
forces far and wide, the Cx10 combat pistol
provides impressive killing power in a tiny
package. This is more than a last resort
weapon &#150; the clever Frontiersman will make
use of its perfect accuracy and impressive
range. Its looping kinetic reload means
that it takes the recoil energy from each
shot and uses it to reload and recharge
&#150; so there is barely any kick, and it fires
as fast as you can pull the trigger. While
not recommended as a primary use weapon
against the Kharaa, the Cx10 is well suited
to many combat situations. <br>
</p>
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<td colspan="3" height="23">
<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cx10
(pistol)</b></p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_damage.gif" width="10" height="10">
Damage</p>
</td>
<td colspan="2">
<p>20</p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_clip.gif" width="10" height="10">
Clip</p>
</td>
<td colspan="2">
<p>10</p>
</td>
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<td width="34%" height="77"><img src="images/images/pistol.gif" width="200" height="200"></td>
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