NS/dev/3.2-movements/manual/alien_spawning.html
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <span class="sectiontext"><font color="#FF6600"><a href="alien_hive.html" class="sectionlink">The
Hive</a></font></span>: Spawning Species</font></span></td>
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<p><b>Summary:</b> To destroy the human presence,
the bacterium employs lifeforms of its own. These
are the creatures that slaughter the crew of the
ship or base, and the same creatures that are
waiting for the Frontiersmen when they arrive
to take the ship or base back. Kharaa species
have natural weaponry and cunning that make them
a match for the best equipped and most highly
trained forces we can deploy. To read about these
species, click <a href="alien_species.html">here</a>.
Hives continue to spawn over the course of a conflict,
replacing lost aliens. Destroying all hives is
the only way to defeat the Kharaa.</p>
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<p> <img src="images/images/10red_data.gif" width="13" height="10">
The hives seem to act as living libraries &#150; they
contain information the bacteria uses to respond
to threats to its control of an area. The first
hive provides basic information &#150; how to create
<a href="alien_skulk.html">Skulks</a>, <a href="alien_gorge.html">Gorges</a>
and <a href="alien_lerk.html">Lerks</a>. If the
enemy presence is strong, a second hive, and even
a third provide more and more information, allowing
more complex species &#150; the <a href="alien_fade.html">Fade</a>
and <a href="alien_onos.html">Onos</a>. The Kharaa
will tend to conserve resources by upgrading their
response one step at a time, until the threat
is destroyed. </p>
<p>Hives do more than contain this information,
they act as the birthing zone for Skulks. It is
unlikely Skulks have always birthed this way &#150;
it seems to be an example of highly specialized
evolution. As the first step of response, Skulks
are the most basic, resource-effective answer
to the human presence. As more resources are made
available, each Skulk can choose to gestate into
a more complex species. The same individual Kharaa
may gestate up through all five <a href="alien_species.html">species</a>
over the course of a conflict.</p>
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