mirror of
https://github.com/ENSL/NS.git
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75 lines
1.4 KiB
C++
75 lines
1.4 KiB
C++
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$modelname "v_hmg.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "body"
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{
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studio "hmg_ref"
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}
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$flags 0
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$texturegroup "skinfamilies"
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{
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{ "hands.bmp" }
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{ "hands_black.bmp" }
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}
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$attachment 0 "Bone27" 0 0 0
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$attachment 1 "Bone29" 0 0 0
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$hbox 0 "Bone01" -2.04 -20.15 -6.07 1.32 12.7 10.476808
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$hbox 0 "Bone32" -2.62 -1.34 -2.85 2.02 2.45 3.1695
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$hbox 0 "Bone35" 0 -3.443494 -8.023592 10.426299 0 0
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$hbox 0 "Bone03" -1.55 -2.14 -1 1.82 1.35 1.06
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$hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16
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$hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97
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$hbox 0 "Bone30" -2.83 -5.25 -2.01 2.24 0 0
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$hbox 0 "Bone26" -1.33 -15.645182 -0.9 0.48 0.62 0.9
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$hbox 0 "Bone28" -1.33 -15.705208 -0.9 0.48 0.59 0.9
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$sequence "idle" {
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"v_hmg_anims\idle"
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fps 20
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}
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$sequence "idle2" {
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"v_hmg_anims\idle2"
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fps 14
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}
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$sequence "idle3" {
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"v_hmg_anims\idle3"
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fps 11
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}
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$sequence "reload" {
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"v_hmg_anims\reload"
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{ event 5004 8 "weapons/hmg_open.wav" }
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{ event 5004 56 "weapons/hmg_clipout.wav" }
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{ event 5004 95 "weapons/hmg_clipin.wav" }
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{ event 5004 116 "weapons/hmg_close.wav" }
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{ event 5004 129 "weapons/hmg_slide.wav" }
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fps 22
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}
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$sequence "shoot_top" {
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"v_hmg_anims\shoot_top"
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{ event 5001 0 "20" }
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fps 20
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}
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$sequence "shoot_bottom" {
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"v_hmg_anims\shoot_bottom"
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{ event 5011 0 "20" }
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fps 20
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}
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$sequence "shoot_empty" {
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"v_hmg_anims\shoot_empty"
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fps 20
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}
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$sequence "draw" {
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"v_hmg_anims\draw"
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{ event 5004 4 "weapons/hmg_draw.wav" }
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fps 20
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}
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