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62 lines
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_SPU2_GetRawAddress">FSOUND_SPU2_GetRawAddress</A></H2>
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Gets the raw SPU2 offset inside the SPU2 memory space from the handle returned from FSOUND_SPU2_Alloc<BR>
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<P>
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<B>unsigned int F_API </B><B> </B><B>FSOUND_SPU2_GetRawAddress</B><B>(</B><BR>
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<B>void *</B><I>iopptr</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TR VALIGN=top><TD><I>iopptr</I></TD>
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<TD>Pointer to the IOP based sound ram handle.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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The SPU2 address of the data allocated. This is not directly addressable. <BR>
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The only way to get data to this address is to DMA it from the EE to the IOP first, then from the IOP to SRAM.<BR>
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<H3>Remarks</H3>
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___________________<BR>
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Supported on the following platforms : PlayStation 2<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_SPU2_Alloc.html">FSOUND_SPU2_Alloc</A>
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,
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<A HREF="FSOUND_SPU2_Free.html">FSOUND_SPU2_Free</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:35 2005
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