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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_GetMemoryStats">FSOUND_GetMemoryStats</A></H2>
Returns information on the memory usage of fmod. This is useful for determining a fixed memory size to <BR>
make FMOD work within for fixed memory machines such as pocketpc and consoles.<BR>
<P>
<B>DLL_API void F_API </B><B> </B><B>FSOUND_GetMemoryStats</B><B>(</B><BR>
<B>unsigned int *</B><I>currentalloced</I><B>,</B><BR>
<B>unsigned int *</B><I>maxalloced</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>currentalloced</I></TD>
<TD>Currently allocated memory at time of call.<BR>
</TD><TR VALIGN=top><TD><I>maxalloced</I></TD>
<TD>Maximum allocated memory since FSOUND_Init or FSOUND_SetMemorySystem<BR>
</TD></TABLE>
<H3>Return Value</H3>
void<BR>
<H3>Remarks</H3>
Note that if using FSOUND_SetMemorySystem, the memory usage will be slightly higher than without it, as fmod has to have a small amount of memory overhead to manage the available memory.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_ALLOCCALLBACK.html">FSOUND_ALLOCCALLBACK</A>
,
<A HREF="FSOUND_FREECALLBACK.html">FSOUND_FREECALLBACK</A>
,
<A HREF="FSOUND_GetFreeHWRam.html">FSOUND_GetFreeHWRam</A>
,
<A HREF="FSOUND_Init.html">FSOUND_Init</A>
,
<A HREF="FSOUND_REALLOCCALLBACK.html">FSOUND_REALLOCCALLBACK</A>
,
<A HREF="FSOUND_SetMemorySystem.html">FSOUND_SetMemorySystem</A>
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