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59 lines
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_DSP_GetBufferLength">FSOUND_DSP_GetBufferLength</A></H2>
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Returns the buffer lenth passed by the DSP system to DSP unit callbacks, so you can allocate memory etc <BR>
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using this data.<BR>
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<P>
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<B>int F_API </B><B> </B><B>FSOUND_DSP_GetBufferLength</B><B>(</B><BR>
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<B>);</B><BR>
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<H3>Return Value</H3>
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The size of the DSP unit buffer in SAMPLES (not bytes).<BR>
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<H3>Remarks</H3>
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Remember this is samples not bytes. To convert to bytes you <BR>
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will have to multiply by 4 for mmx mixers, 8 for other mixers.<BR>
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(a stereo 16bit sample = 4 bytes, and a stereo 32bit sample (ie fpu) = 8 bytes)<BR>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_DSP_Create.html">FSOUND_DSP_Create</A>
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,
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<A HREF="FSOUND_DSP_GetBufferLengthTotal.html">FSOUND_DSP_GetBufferLengthTotal</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:28 2005
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