NS/releases/3.1.4/manual/alien_abilitiesandattacks.html
2006-04-21 00:51:55 +00:00

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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>:
Abilities and Attacks</font></span></td>
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<td>&nbsp; </td>
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<p> <img src="images/images/10red_data.gif" width="13" height="10">
A testament to the very process of evolution,
Kharaa abilities are a match for the most advanced
human equipment and weaponry, and all without
any apparent understanding, or even the idea of,
&quot;technology&quot;.</p>
<p>All species are spawned with certain basic, inherent
attacks and abilities (listed as &quot;inherent&quot;
and &quot;primary&quot;). Just as multiple hives
are needed for more advanced species, the more
powerful attacks and abilities also require multiple
hives (see the <a href="alien_hive.html">Hives</a>
section for more data). Hives act as active databases,
providing ongoing access to the necessary genetic
information for each ability. Example: <a href="alien_lerk.html">Lerks</a>
did not evolve the <a href="alien_lerk_hive.html">umbra</a>
ability until well into their history &#150; and so
cannot evolve it again until a third hive provides
the genetic record of this complex (and remarkable)
ability. Losing a hive removes any abilities it
granted. If all hives are lost, the Kharaa lose
access to even their one-hive abilities.</p>
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