NS/dev/3.2-movements/source/game_shared/voice_status.cpp
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

880 lines
23 KiB
C++

//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// There are hud.h's coming out of the woodwork so this ensures that we get the right one.
#include "../cl_dll/hud.h"
#include "../cl_dll/cl_util.h"
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include "../cl_dll/hud_servers.h"
#include "../cl_dll/demo.h"
#include "common/demo_api.h"
#include "voice_status.h"
#include "common/r_efx.h"
#include "common/entity_types.h"
#include "VGUI_ActionSignal.h"
#include "VGUI_Scheme.h"
#include "VGUI_TextImage.h"
#include "vgui_loadtga.h"
#include "vgui_helpers.h"
#include "vgui_mousecode.h"
#include "dlls/extdll.h"
#include "mod/AvHClientUtil.h"
#include "mod/AvHHudConstants.h"
using namespace vgui;
extern int cam_thirdperson;
#define VOICE_MODEL_INTERVAL 0.3
#define SCOREBOARD_BLINK_FREQUENCY 0.3 // How often to blink the scoreboard icons.
#define SQUELCHOSCILLATE_PER_SECOND 2.0f
extern BitmapTGA *LoadTGA( const char* pImageName );
// Allow assignment within conditional
#pragma warning (disable: 4706)
// ---------------------------------------------------------------------- //
// The voice manager for the client.
// ---------------------------------------------------------------------- //
CVoiceStatus g_VoiceStatus;
CVoiceStatus* GetClientVoiceMgr()
{
return &g_VoiceStatus;
}
// ---------------------------------------------------------------------- //
// CVoiceStatus.
// ---------------------------------------------------------------------- //
static CVoiceStatus *g_pInternalVoiceStatus = NULL;
int __MsgFunc_VoiceMask(const char *pszName, int iSize, void *pbuf)
{
if(g_pInternalVoiceStatus)
g_pInternalVoiceStatus->HandleVoiceMaskMsg(iSize, pbuf);
return 1;
}
int __MsgFunc_ReqState(const char *pszName, int iSize, void *pbuf)
{
if(g_pInternalVoiceStatus)
g_pInternalVoiceStatus->HandleReqStateMsg(iSize, pbuf);
return 1;
}
int g_BannedPlayerPrintCount;
void ForEachBannedPlayer(char id[16])
{
char str[256];
sprintf(str, "Ban %d: %2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x%2x\n",
g_BannedPlayerPrintCount++,
id[0], id[1], id[2], id[3],
id[4], id[5], id[6], id[7],
id[8], id[9], id[10], id[11],
id[12], id[13], id[14], id[15]
);
strupr(str);
gEngfuncs.pfnConsolePrint(str);
}
void ShowBannedCallback()
{
if(g_pInternalVoiceStatus)
{
g_BannedPlayerPrintCount = 0;
gEngfuncs.pfnConsolePrint("------- BANNED PLAYERS -------\n");
g_pInternalVoiceStatus->m_BanMgr.ForEachBannedPlayer(ForEachBannedPlayer);
gEngfuncs.pfnConsolePrint("------------------------------\n");
}
}
// ---------------------------------------------------------------------- //
// CVoiceStatus.
// ---------------------------------------------------------------------- //
CVoiceStatus::CVoiceStatus()
{
m_bBanMgrInitialized = false;
m_LastUpdateServerState = 0;
m_pSpeakerLabelIcon = NULL;
m_pScoreboardNeverSpoken = NULL;
m_pScoreboardNotSpeaking = NULL;
m_pScoreboardSpeaking = NULL;
m_pScoreboardSpeaking2 = NULL;
m_pScoreboardSquelch = NULL;
m_pScoreboardBanned = NULL;
m_pLocalBitmap = NULL;
m_pAckBitmap = NULL;
m_bTalking = m_bServerAcked = false;
memset(m_pBanButtons, 0, sizeof(m_pBanButtons));
m_bServerModEnable = -1;
}
CVoiceStatus::~CVoiceStatus()
{
g_pInternalVoiceStatus = NULL;
for(int i=0; i < MAX_VOICE_SPEAKERS; i++)
{
delete m_Labels[i].m_pLabel;
m_Labels[i].m_pLabel = NULL;
delete m_Labels[i].m_pIcon;
m_Labels[i].m_pIcon = NULL;
delete m_Labels[i].m_pBackground;
m_Labels[i].m_pBackground = NULL;
}
delete m_pLocalLabel;
m_pLocalLabel = NULL;
FreeBitmaps();
if(m_pchGameDir)
{
if(m_bBanMgrInitialized)
{
m_BanMgr.SaveState(m_pchGameDir);
}
free(m_pchGameDir);
}
}
int CVoiceStatus::Init(
IVoiceStatusHelper *pHelper,
Panel **pParentPanel)
{
// Setup the voice_modenable cvar.
gEngfuncs.pfnRegisterVariable("voice_modenable", "1", FCVAR_ARCHIVE);
gEngfuncs.pfnRegisterVariable("voice_clientdebug", "0", 0);
gEngfuncs.pfnAddCommand("voice_showbanned", ShowBannedCallback);
if(gEngfuncs.pfnGetGameDirectory())
{
m_BanMgr.Init(gEngfuncs.pfnGetGameDirectory());
m_bBanMgrInitialized = true;
}
assert(!g_pInternalVoiceStatus);
g_pInternalVoiceStatus = this;
m_BlinkTimer = 0;
m_VoiceHeadModel = NULL;
memset(m_Labels, 0, sizeof(m_Labels));
for(int i=0; i < MAX_VOICE_SPEAKERS; i++)
{
CVoiceLabel *pLabel = &m_Labels[i];
pLabel->m_pBackground = new Label("");
if(pLabel->m_pLabel = new Label(""))
{
pLabel->m_pLabel->setVisible( true );
pLabel->m_pLabel->setFont( Scheme::sf_primary2 );
pLabel->m_pLabel->setTextAlignment( Label::a_east );
pLabel->m_pLabel->setContentAlignment( Label::a_east );
pLabel->m_pLabel->setParent( pLabel->m_pBackground );
}
if( pLabel->m_pIcon = new ImagePanel( NULL ) )
{
pLabel->m_pIcon->setVisible( true );
pLabel->m_pIcon->setParent( pLabel->m_pBackground );
}
pLabel->m_clientindex = -1;
}
m_pLocalLabel = new ImagePanel(NULL);
m_bInSquelchMode = false;
m_pHelper = pHelper;
m_pParentPanel = pParentPanel;
gHUD.AddHudElem(this);
m_iFlags = HUD_ACTIVE;
HOOK_MESSAGE(VoiceMask);
HOOK_MESSAGE(ReqState);
// Cache the game directory for use when we shut down
const char *pchGameDirT = gEngfuncs.pfnGetGameDirectory();
m_pchGameDir = (char *)malloc(strlen(pchGameDirT) + 1);
strcpy(m_pchGameDir, pchGameDirT);
return 1;
}
int CVoiceStatus::VidInit()
{
FreeBitmaps();
if( m_pLocalBitmap = vgui_LoadTGA("gfx/vgui/icntlk_pl.tga") )
{
m_pLocalBitmap->setColor(Color(255,255,255,135));
}
if( m_pAckBitmap = vgui_LoadTGA("gfx/vgui/icntlk_sv.tga") )
{
m_pAckBitmap->setColor(Color(255,255,255,135)); // Give just a tiny bit of translucency so software draws correctly.
}
m_pLocalLabel->setImage( m_pLocalBitmap );
m_pLocalLabel->setVisible( false );
if( m_pSpeakerLabelIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) )
m_pSpeakerLabelIcon->setColor( Color(255,255,255,1) ); // Give just a tiny bit of translucency so software draws correctly.
if (m_pScoreboardNeverSpoken = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker1.tga"))
m_pScoreboardNeverSpoken->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
if(m_pScoreboardNotSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker2.tga"))
m_pScoreboardNotSpeaking->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
if(m_pScoreboardSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker3.tga"))
m_pScoreboardSpeaking->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
if(m_pScoreboardSpeaking2 = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker4.tga"))
m_pScoreboardSpeaking2->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
if(m_pScoreboardSquelch = vgui_LoadTGA("gfx/vgui/icntlk_squelch.tga"))
m_pScoreboardSquelch->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
if(m_pScoreboardBanned = vgui_LoadTGA("gfx/vgui/640_voiceblocked.tga"))
m_pScoreboardBanned->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
// Figure out the voice head model height.
m_VoiceHeadModelHeight = 45;
char *pFile = (char *)gEngfuncs.COM_LoadFile("scripts/voicemodel.txt", 5, NULL);
if(pFile)
{
char token[4096];
gEngfuncs.COM_ParseFile(pFile, token);
if(token[0] >= '0' && token[0] <= '9')
{
m_VoiceHeadModelHeight = (float)atof(token);
}
gEngfuncs.COM_FreeFile(pFile);
}
m_VoiceHeadModel = gEngfuncs.pfnSPR_Load("sprites/voiceicon.spr");
return TRUE;
}
void CVoiceStatus::Frame(double frametime)
{
// check server banned players once per second
if(gEngfuncs.GetClientTime() - m_LastUpdateServerState > 1)
{
UpdateServerState(false);
}
m_BlinkTimer += frametime;
// Update speaker labels.
if( m_pHelper->CanShowSpeakerLabels() )
{
for( int i=0; i < MAX_VOICE_SPEAKERS; i++ )
m_Labels[i].m_pBackground->setVisible( m_Labels[i].m_clientindex != -1 );
}
else
{
for( int i=0; i < MAX_VOICE_SPEAKERS; i++ )
m_Labels[i].m_pBackground->setVisible( false );
}
for(int i=0; i < VOICE_MAX_PLAYERS; i++)
UpdateBanButton(i);
}
void CVoiceStatus::CreateEntities()
{
if(!m_VoiceHeadModel)
return;
cl_entity_t *localPlayer = gEngfuncs.GetLocalPlayer();
int iOutModel = 0;
for(int i=0; i < VOICE_MAX_PLAYERS; i++)
{
if(!m_VoicePlayers[i])
continue;
cl_entity_s *pClient = gEngfuncs.GetEntityByIndex(i+1);
// Don't show an icon if the player is not in our PVS.
if(!pClient || pClient->curstate.messagenum < localPlayer->curstate.messagenum)
continue;
// Don't show an icon for dead or spectating players (ie: invisible entities).
if(pClient->curstate.effects & EF_NODRAW)
continue;
// Don't show an icon for the local player unless we're in thirdperson mode.
if(pClient == localPlayer && !cam_thirdperson)
continue;
cl_entity_s *pEnt = &m_VoiceHeadModels[iOutModel];
++iOutModel;
memset(pEnt, 0, sizeof(*pEnt));
pEnt->curstate.rendermode = kRenderTransAdd;
pEnt->curstate.renderamt = 255;
pEnt->baseline.renderamt = 255;
pEnt->curstate.renderfx = kRenderFxNoDissipation;
pEnt->curstate.framerate = 1;
// tankefugl: different sprite for each team
if (pClient->curstate.team <= SPR_Frames(m_VoiceHeadModel))
pEnt->curstate.frame = pClient->curstate.team;
else
pEnt->curstate.frame = 0;
//pEnt->curstate.frame = 0;
// :tankefugl
pEnt->model = (struct model_s*)gEngfuncs.GetSpritePointer(m_VoiceHeadModel);
pEnt->angles[0] = pEnt->angles[1] = pEnt->angles[2] = 0;
pEnt->curstate.scale = 0.5f;
pEnt->origin[0] = pEnt->origin[1] = 0;
pEnt->origin[2] = AvHCUGetIconHeightForPlayer((AvHUser3)pClient->curstate.iuser3);
VectorAdd(pEnt->origin, pClient->origin, pEnt->origin);
// Tell the engine.
gEngfuncs.CL_CreateVisibleEntity(ET_NORMAL, pEnt);
}
}
void CVoiceStatus::UpdateSpeakerStatus(int entindex, qboolean bTalking)
{
if(!*m_pParentPanel)
return;
if( gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
{
char msg[256];
_snprintf( msg, sizeof(msg), "CVoiceStatus::UpdateSpeakerStatus: ent %d talking = %d\n", entindex, bTalking );
gEngfuncs.pfnConsolePrint( msg );
}
// Is it the local player talking?
if( entindex == -1 )
{
m_bTalking = !!bTalking;
if( bTalking )
{
// Enable voice for them automatically if they try to talk.
gEngfuncs.pfnClientCmd( "voice_modenable 1" );
}
}
else if( entindex == -2 )
{
m_bServerAcked = !!bTalking;
}
else if(entindex >= 0 && entindex <= VOICE_MAX_PLAYERS)
{
int iClient = entindex - 1;
if(iClient < 0)
return;
CVoiceLabel *pLabel = FindVoiceLabel(iClient);
if(bTalking)
{
m_VoicePlayers[iClient] = true;
m_VoiceEnabledPlayers[iClient] = true;
// If we don't have a label for this guy yet, then create one.
if(!pLabel)
{
if(pLabel = GetFreeVoiceLabel())
{
// Get the name from the engine.
hud_player_info_t info;
memset(&info, 0, sizeof(info));
GetPlayerInfo(entindex, &info);
char paddedName[512];
_snprintf(paddedName, sizeof(paddedName), "%s ", info.name);
int color[3];
m_pHelper->GetPlayerTextColor( entindex, color );
if( pLabel->m_pBackground )
{
pLabel->m_pBackground->setBgColor( color[0], color[1], color[2], 135 );
pLabel->m_pBackground->setParent( *m_pParentPanel );
pLabel->m_pBackground->setVisible( m_pHelper->CanShowSpeakerLabels() );
}
if( pLabel->m_pLabel )
{
pLabel->m_pLabel->setFgColor( 0, 0, 0, 0 );
pLabel->m_pLabel->setBgColor( 0, 0, 0, 255 );
pLabel->m_pLabel->setText( paddedName );
}
pLabel->m_clientindex = iClient;
}
}
}
else
{
m_VoicePlayers[iClient] = false;
// If we have a label for this guy, kill it.
if(pLabel)
{
pLabel->m_pBackground->setVisible(false);
pLabel->m_clientindex = -1;
}
}
}
RepositionLabels();
}
void CVoiceStatus::UpdateServerState(bool bForce)
{
// Can't do anything when we're not in a level.
char const *pLevelName = gEngfuncs.pfnGetLevelName();
if( pLevelName[0] == 0 )
{
if( gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
{
gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: pLevelName[0]==0\n" );
}
return;
}
int bCVarModEnable = !!gEngfuncs.pfnGetCvarFloat("voice_modenable");
if(bForce || m_bServerModEnable != bCVarModEnable)
{
m_bServerModEnable = bCVarModEnable;
char str[256];
_snprintf(str, sizeof(str), "VModEnable %d", m_bServerModEnable);
ServerCmd(str);
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
char msg[256];
sprintf(msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str);
gEngfuncs.pfnConsolePrint(msg);
}
}
char str[2048];
sprintf(str, "vban");
bool bChange = false;
for(unsigned long dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
{
unsigned long serverBanMask = 0;
unsigned long banMask = 0;
for(unsigned long i=0; i < 32; i++)
{
char playerID[16];
if(!gEngfuncs.GetPlayerUniqueID(i+1, playerID))
continue;
if(m_BanMgr.GetPlayerBan(playerID))
banMask |= 1 << i;
if(m_ServerBannedPlayers[dw*32 + i])
serverBanMask |= 1 << i;
}
if(serverBanMask != banMask)
bChange = true;
// Ok, the server needs to be updated.
char numStr[512];
sprintf(numStr, " %x", banMask);
strcat(str, numStr);
}
if(bChange || bForce)
{
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
char msg[256];
sprintf(msg, "CVoiceStatus::UpdateServerState: Sending '%s'\n", str);
gEngfuncs.pfnConsolePrint(msg);
}
gEngfuncs.pfnServerCmdUnreliable(str); // Tell the server..
}
else
{
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
gEngfuncs.pfnConsolePrint( "CVoiceStatus::UpdateServerState: no change\n" );
}
}
m_LastUpdateServerState = gEngfuncs.GetClientTime();
}
void CVoiceStatus::UpdateSpeakerImage(Label *pLabel, int iPlayer)
{
m_pBanButtons[iPlayer-1] = pLabel;
UpdateBanButton(iPlayer-1);
}
void CVoiceStatus::UpdateBanButton(int iClient)
{
Label *pPanel = m_pBanButtons[iClient];
if (!pPanel)
return;
char playerID[16];
extern bool HACK_GetPlayerUniqueID( int iPlayer, char playerID[16] );
if(!HACK_GetPlayerUniqueID(iClient+1, playerID))
return;
// Figure out if it's blinking or not.
bool bBlink = fmod(m_BlinkTimer, SCOREBOARD_BLINK_FREQUENCY*2) < SCOREBOARD_BLINK_FREQUENCY;
bool bTalking = !!m_VoicePlayers[iClient];
bool bBanned = m_BanMgr.GetPlayerBan(playerID);
bool bNeverSpoken = !m_VoiceEnabledPlayers[iClient];
// Get the appropriate image to display on the panel.
if (bBanned)
{
pPanel->setImage(m_pScoreboardBanned);
}
else if (bTalking)
{
if (bBlink)
{
pPanel->setImage(m_pScoreboardSpeaking2);
}
else
{
pPanel->setImage(m_pScoreboardSpeaking);
}
pPanel->setFgColor(255, 170, 0, 1);
}
else if (bNeverSpoken)
{
pPanel->setImage(m_pScoreboardNeverSpoken);
pPanel->setFgColor(100, 100, 100, 1);
}
else
{
pPanel->setImage(m_pScoreboardNotSpeaking);
}
}
#include "cl_dll\parsemsg.h"
void CVoiceStatus::HandleVoiceMaskMsg(int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
unsigned long dw;
for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
{
m_AudiblePlayers.SetDWord(dw, (unsigned long)READ_LONG());
m_ServerBannedPlayers.SetDWord(dw, (unsigned long)READ_LONG());
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
char str[256];
gEngfuncs.pfnConsolePrint("CVoiceStatus::HandleVoiceMaskMsg\n");
sprintf(str, " - m_AudiblePlayers[%d] = %lu\n", dw, m_AudiblePlayers.GetDWord(dw));
gEngfuncs.pfnConsolePrint(str);
sprintf(str, " - m_ServerBannedPlayers[%d] = %lu\n", dw, m_ServerBannedPlayers.GetDWord(dw));
gEngfuncs.pfnConsolePrint(str);
}
}
m_bServerModEnable = READ_BYTE();
}
void CVoiceStatus::HandleReqStateMsg(int iSize, void *pbuf)
{
if(gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
gEngfuncs.pfnConsolePrint("CVoiceStatus::HandleReqStateMsg\n");
}
UpdateServerState(true);
}
void CVoiceStatus::StartSquelchMode()
{
if(m_bInSquelchMode)
return;
m_bInSquelchMode = true;
m_pHelper->UpdateCursorState();
}
void CVoiceStatus::StopSquelchMode()
{
m_bInSquelchMode = false;
m_pHelper->UpdateCursorState();
}
bool CVoiceStatus::IsInSquelchMode()
{
return m_bInSquelchMode;
}
CVoiceLabel* CVoiceStatus::FindVoiceLabel(int clientindex)
{
for(int i=0; i < MAX_VOICE_SPEAKERS; i++)
{
if(m_Labels[i].m_clientindex == clientindex)
return &m_Labels[i];
}
return NULL;
}
CVoiceLabel* CVoiceStatus::GetFreeVoiceLabel()
{
return FindVoiceLabel(-1);
}
void CVoiceStatus::RepositionLabels()
{
// find starting position to draw from, along right-hand side of screen
int y = ScreenHeight() / 2;
int iconWide = 8, iconTall = 8;
if( m_pSpeakerLabelIcon )
{
m_pSpeakerLabelIcon->getSize( iconWide, iconTall );
}
// Reposition active labels.
for(int i = 0; i < MAX_VOICE_SPEAKERS; i++)
{
CVoiceLabel *pLabel = &m_Labels[i];
if( pLabel->m_clientindex == -1 || !pLabel->m_pLabel )
{
if( pLabel->m_pBackground )
pLabel->m_pBackground->setVisible( false );
continue;
}
int textWide, textTall;
pLabel->m_pLabel->getContentSize( textWide, textTall );
// Don't let it stretch too far across their screen.
if( textWide > (ScreenWidth()*2)/3 )
textWide = (ScreenWidth()*2)/3;
// Setup the background label to fit everything in.
int border = 2;
int bgWide = textWide + iconWide + border*3;
int bgTall = max( textTall, iconTall ) + border*2;
pLabel->m_pBackground->setBounds( ScreenWidth() - bgWide - 8, y, bgWide, bgTall );
// Put the text at the left.
pLabel->m_pLabel->setBounds( border, (bgTall - textTall) / 2, textWide, textTall );
// Put the icon at the right.
int iconLeft = border + textWide + border;
int iconTop = (bgTall - iconTall) / 2;
if( pLabel->m_pIcon )
{
pLabel->m_pIcon->setImage( m_pSpeakerLabelIcon );
pLabel->m_pIcon->setBounds( iconLeft, iconTop, iconWide, iconTall );
}
y += bgTall + 2;
}
if( m_pLocalBitmap && m_pAckBitmap && m_pLocalLabel && (m_bTalking || m_bServerAcked) )
{
m_pLocalLabel->setParent(*m_pParentPanel);
m_pLocalLabel->setVisible( true );
if( m_bServerAcked && !!gEngfuncs.pfnGetCvarFloat("voice_clientdebug") )
m_pLocalLabel->setImage( m_pAckBitmap );
else
m_pLocalLabel->setImage( m_pLocalBitmap );
int sizeX, sizeY;
m_pLocalBitmap->getSize(sizeX, sizeY);
int local_xPos = ScreenWidth() - sizeX - 10;
int local_yPos = m_pHelper->GetAckIconHeight() - sizeY;
// Move bar depending on role
switch(gHUD.GetHUDUser3())
{
case AVH_USER3_ALIEN_PLAYER1:
case AVH_USER3_ALIEN_PLAYER2:
case AVH_USER3_ALIEN_PLAYER3:
case AVH_USER3_ALIEN_PLAYER4:
case AVH_USER3_ALIEN_PLAYER5:
local_xPos -= kResourceEnergyBarWidth*ScreenWidth();
break;
case AVH_USER3_COMMANDER_PLAYER:
local_xPos -= kVoiceStatusCommanderRightEdgeInset*ScreenWidth();
local_yPos -= (1.0f - kVoiceStatusCommanderTopEdgeInset)*ScreenHeight();
break;
case AVH_USER3_MARINE_PLAYER:
local_xPos -= kVoiceStatusMarineRightEdgeInset*ScreenWidth();
break;
}
m_pLocalLabel->setPos( local_xPos, local_yPos );
}
else
{
m_pLocalLabel->setVisible( false );
}
}
void CVoiceStatus::FreeBitmaps()
{
// Delete all the images we have loaded.
delete m_pLocalBitmap;
m_pLocalBitmap = NULL;
delete m_pAckBitmap;
m_pAckBitmap = NULL;
delete m_pSpeakerLabelIcon;
m_pSpeakerLabelIcon = NULL;
delete m_pScoreboardNeverSpoken;
m_pScoreboardNeverSpoken = NULL;
delete m_pScoreboardNotSpeaking;
m_pScoreboardNotSpeaking = NULL;
delete m_pScoreboardSpeaking;
m_pScoreboardSpeaking = NULL;
delete m_pScoreboardSpeaking2;
m_pScoreboardSpeaking2 = NULL;
delete m_pScoreboardSquelch;
m_pScoreboardSquelch = NULL;
delete m_pScoreboardBanned;
m_pScoreboardBanned = NULL;
// Clear references to the images in panels.
for(int i=0; i < VOICE_MAX_PLAYERS; i++)
{
if (m_pBanButtons[i])
{
m_pBanButtons[i]->setImage(NULL);
}
}
if(m_pLocalLabel)
m_pLocalLabel->setImage(NULL);
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the target client has been banned
// Input : playerID -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CVoiceStatus::IsPlayerBlocked(int iPlayer)
{
char playerID[16];
if (!gEngfuncs.GetPlayerUniqueID(iPlayer, playerID))
return false;
return m_BanMgr.GetPlayerBan(playerID);
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team)
// Input : playerID -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CVoiceStatus::IsPlayerAudible(int iPlayer)
{
return !!m_AudiblePlayers[iPlayer-1];
}
//-----------------------------------------------------------------------------
// Purpose: blocks/unblocks the target client from being heard
// Input : playerID -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
void CVoiceStatus::SetPlayerBlockedState(int iPlayer, bool blocked)
{
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 1\n" );
}
char playerID[16];
if (!gEngfuncs.GetPlayerUniqueID(iPlayer, playerID))
return;
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
gEngfuncs.pfnConsolePrint( "CVoiceStatus::SetPlayerBlockedState part 2\n" );
}
// Squelch or (try to) unsquelch this player.
if (gEngfuncs.pfnGetCvarFloat("voice_clientdebug"))
{
char str[256];
sprintf(str, "CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n", iPlayer, !m_BanMgr.GetPlayerBan(playerID));
gEngfuncs.pfnConsolePrint(str);
}
m_BanMgr.SetPlayerBan( playerID, blocked );
UpdateServerState(false);
}