mirror of
https://github.com/ENSL/NS.git
synced 2024-11-14 17:01:29 +00:00
4f13237895
Change CRLF to LF in repo.
200 lines
No EOL
4.8 KiB
C++
200 lines
No EOL
4.8 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
/*
|
|
|
|
===== h_battery.cpp ========================================================
|
|
|
|
battery-related code
|
|
|
|
*/
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "saverestore.h"
|
|
#include "skill.h"
|
|
#include "gamerules.h"
|
|
|
|
class CRecharge : public CBaseToggle
|
|
{
|
|
public:
|
|
void Spawn( );
|
|
void Precache( void );
|
|
void EXPORT Off(void);
|
|
void EXPORT Recharge(void);
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
virtual int ObjectCaps( void ) { return (CBaseToggle :: ObjectCaps() | FCAP_CONTINUOUS_USE) & ~FCAP_ACROSS_TRANSITION; }
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
float m_flNextCharge;
|
|
int m_iReactivate ; // DeathMatch Delay until reactvated
|
|
int m_iJuice;
|
|
int m_iOn; // 0 = off, 1 = startup, 2 = going
|
|
float m_flSoundTime;
|
|
};
|
|
|
|
TYPEDESCRIPTION CRecharge::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CRecharge, m_flNextCharge, FIELD_TIME ),
|
|
DEFINE_FIELD( CRecharge, m_iReactivate, FIELD_INTEGER),
|
|
DEFINE_FIELD( CRecharge, m_iJuice, FIELD_INTEGER),
|
|
DEFINE_FIELD( CRecharge, m_iOn, FIELD_INTEGER),
|
|
DEFINE_FIELD( CRecharge, m_flSoundTime, FIELD_TIME ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CRecharge, CBaseEntity );
|
|
|
|
LINK_ENTITY_TO_CLASS(func_recharge, CRecharge);
|
|
|
|
|
|
void CRecharge::KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if ( FStrEq(pkvd->szKeyName, "style") ||
|
|
FStrEq(pkvd->szKeyName, "height") ||
|
|
FStrEq(pkvd->szKeyName, "value1") ||
|
|
FStrEq(pkvd->szKeyName, "value2") ||
|
|
FStrEq(pkvd->szKeyName, "value3"))
|
|
{
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "dmdelay"))
|
|
{
|
|
m_iReactivate = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseToggle::KeyValue( pkvd );
|
|
}
|
|
|
|
void CRecharge::Spawn()
|
|
{
|
|
Precache( );
|
|
|
|
pev->solid = SOLID_BSP;
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
|
|
UTIL_SetOrigin(pev, pev->origin); // set size and link into world
|
|
UTIL_SetSize(pev, pev->mins, pev->maxs);
|
|
SET_MODEL(ENT(pev), STRING(pev->model) );
|
|
m_iJuice = gSkillData.suitchargerCapacity;
|
|
pev->frame = 0;
|
|
}
|
|
|
|
void CRecharge::Precache()
|
|
{
|
|
PRECACHE_SOUND("items/suitcharge1.wav");
|
|
PRECACHE_SOUND("items/suitchargeno1.wav");
|
|
PRECACHE_SOUND("items/suitchargeok1.wav");
|
|
}
|
|
|
|
|
|
void CRecharge::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
// if it's not a player, ignore
|
|
if (!FClassnameIs(pActivator->pev, "player"))
|
|
return;
|
|
|
|
// if there is no juice left, turn it off
|
|
if (m_iJuice <= 0)
|
|
{
|
|
pev->frame = 1;
|
|
Off();
|
|
}
|
|
|
|
// if the player doesn't have the suit, or there is no juice left, make the deny noise
|
|
if ((m_iJuice <= 0) || (!(pActivator->pev->weapons & (1<<WEAPON_SUIT))))
|
|
{
|
|
if (m_flSoundTime <= gpGlobals->time)
|
|
{
|
|
m_flSoundTime = gpGlobals->time + 0.62;
|
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/suitchargeno1.wav", 0.85, ATTN_NORM );
|
|
}
|
|
return;
|
|
}
|
|
|
|
pev->nextthink = pev->ltime + 0.25;
|
|
SetThink(&CRecharge::Off);
|
|
|
|
// Time to recharge yet?
|
|
|
|
if (m_flNextCharge >= gpGlobals->time)
|
|
return;
|
|
|
|
// Make sure that we have a caller
|
|
if (!pActivator)
|
|
return;
|
|
|
|
m_hActivator = pActivator;
|
|
|
|
//only recharge the player
|
|
|
|
if (!m_hActivator->IsPlayer() )
|
|
return;
|
|
|
|
// Play the on sound or the looping charging sound
|
|
if (!m_iOn)
|
|
{
|
|
m_iOn++;
|
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/suitchargeok1.wav", 0.85, ATTN_NORM );
|
|
m_flSoundTime = 0.56 + gpGlobals->time;
|
|
}
|
|
if ((m_iOn == 1) && (m_flSoundTime <= gpGlobals->time))
|
|
{
|
|
m_iOn++;
|
|
EMIT_SOUND(ENT(pev), CHAN_STATIC, "items/suitcharge1.wav", 0.85, ATTN_NORM );
|
|
}
|
|
|
|
|
|
// charge the player
|
|
if (m_hActivator->pev->armorvalue < 100)
|
|
{
|
|
m_iJuice--;
|
|
m_hActivator->pev->armorvalue += 1;
|
|
|
|
if (m_hActivator->pev->armorvalue > 100)
|
|
m_hActivator->pev->armorvalue = 100;
|
|
}
|
|
|
|
// govern the rate of charge
|
|
m_flNextCharge = gpGlobals->time + 0.1;
|
|
}
|
|
|
|
void CRecharge::Recharge(void)
|
|
{
|
|
m_iJuice = gSkillData.suitchargerCapacity;
|
|
pev->frame = 0;
|
|
SetThink( &CRecharge::SUB_DoNothing );
|
|
}
|
|
|
|
void CRecharge::Off(void)
|
|
{
|
|
// Stop looping sound.
|
|
if (m_iOn > 1)
|
|
STOP_SOUND( ENT(pev), CHAN_STATIC, "items/suitcharge1.wav" );
|
|
|
|
m_iOn = 0;
|
|
|
|
if ((!m_iJuice) && ( ( m_iReactivate = g_pGameRules->FlHEVChargerRechargeTime() ) > 0) )
|
|
{
|
|
pev->nextthink = pev->ltime + m_iReactivate;
|
|
SetThink(&CRecharge::Recharge);
|
|
}
|
|
else
|
|
SetThink( &CRecharge::SUB_DoNothing );
|
|
} |