mirror of
https://github.com/ENSL/NS.git
synced 2024-11-25 05:51:11 +00:00
8552ac617c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
166 lines
4 KiB
C++
166 lines
4 KiB
C++
|
|
#ifndef SCOREPANEL_H
|
|
#define SCOREPANEL_H
|
|
|
|
#include<VGUI_Panel.h>
|
|
#include<VGUI_TablePanel.h>
|
|
#include<VGUI_HeaderPanel.h>
|
|
#include<VGUI_TextGrid.h>
|
|
#include<VGUI_Label.h>
|
|
#include<VGUI_TextImage.h>
|
|
#include "..\game_shared\vgui_listbox.h"
|
|
|
|
#include <ctype.h>
|
|
|
|
#define MAX_SCORES 10
|
|
#define MAX_SCOREBOARD_TEAMS 5
|
|
|
|
// Scoreboard cells
|
|
#define COLUMN_TRACKER 0
|
|
#define COLUMN_RANK_ICON 1
|
|
#define COLUMN_NAME 2
|
|
#define COLUMN_CLASS 3
|
|
#define COLUMN_SCORE 4
|
|
#define COLUMN_KILLS 5
|
|
#define COLUMN_DEATHS 6
|
|
#define COLUMN_LATENCY 7
|
|
#define COLUMN_VOICE 8
|
|
#define COLUMN_BLANK 9
|
|
#define NUM_COLUMNS 10
|
|
#define NUM_ROWS (MAX_PLAYERS + (MAX_SCOREBOARD_TEAMS * 2))
|
|
|
|
using namespace vgui;
|
|
|
|
#include "cl_dll/CLabelHeader.h"
|
|
|
|
class ScoreTablePanel;
|
|
|
|
#include "..\game_shared\vgui_grid.h"
|
|
#include "..\game_shared\vgui_defaultinputsignal.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Scoreboard back panel
|
|
//-----------------------------------------------------------------------------
|
|
class ScorePanel : public Panel, public vgui::CDefaultInputSignal
|
|
{
|
|
private:
|
|
// Default panel implementation doesn't forward mouse messages when there is no cursor and we need them.
|
|
class HitTestPanel : public Panel
|
|
{
|
|
public:
|
|
virtual void internalMousePressed(MouseCode code);
|
|
};
|
|
|
|
|
|
private:
|
|
|
|
Label m_TitleLabel;
|
|
|
|
// Here is how these controls are arranged hierarchically.
|
|
// m_HeaderGrid
|
|
// m_HeaderLabels
|
|
|
|
// m_PlayerGridScroll
|
|
// m_PlayerGrid
|
|
// m_PlayerEntries
|
|
|
|
CGrid m_HeaderGrid;
|
|
CLabelHeader m_HeaderLabels[NUM_COLUMNS]; // Labels above the
|
|
CLabelHeader *m_pCurrentHighlightLabel;
|
|
int m_iHighlightRow;
|
|
|
|
vgui::CListBox m_PlayerList;
|
|
CGrid m_PlayerGrids[NUM_ROWS]; // The grid with player and team info.
|
|
CLabelHeader m_PlayerEntries[NUM_COLUMNS][NUM_ROWS]; // Labels for the grid entries.
|
|
|
|
ScorePanel::HitTestPanel m_HitTestPanel;
|
|
CommandButton *m_pCloseButton;
|
|
CLabelHeader* GetPlayerEntry(int x, int y) {return &m_PlayerEntries[x][y];}
|
|
|
|
vgui::BitmapTGA *m_pTrackerIcon;
|
|
|
|
vgui::BitmapTGA *m_pDevIcon;
|
|
vgui::BitmapTGA *m_pPTIcon;
|
|
vgui::BitmapTGA *m_pGuideIcon;
|
|
vgui::BitmapTGA *m_pServerOpIcon;
|
|
vgui::BitmapTGA *m_pContribIcon;
|
|
vgui::BitmapTGA *m_pCheatingDeathIcon;
|
|
vgui::BitmapTGA *m_pVeteranIcon;
|
|
vector< pair <vgui::BitmapTGA *, string> > m_CustomIconList;
|
|
|
|
public:
|
|
|
|
int m_iNumTeams;
|
|
int m_iPlayerNum;
|
|
int m_iShowscoresHeld;
|
|
|
|
int m_iRows;
|
|
int m_iSortedRows[NUM_ROWS];
|
|
int m_iIsATeam[NUM_ROWS];
|
|
bool m_bHasBeenSorted[MAX_PLAYERS];
|
|
int m_iLastKilledBy;
|
|
int m_fLastKillTime;
|
|
public:
|
|
|
|
ScorePanel(int x,int y,int wide,int tall);
|
|
|
|
void Update( void );
|
|
|
|
void SortTeams( void );
|
|
void SortActivePlayers(char* inTeam, bool inSortByEntityIndex = false);
|
|
void SortPlayers( int iTeam, char *team, bool inSortByEntityIndex = false);
|
|
void RebuildTeams( void );
|
|
bool SetSquelchMode(bool inMode);
|
|
|
|
void FillGrid();
|
|
|
|
void DeathMsg( int killer, int victim );
|
|
|
|
void Initialize( void );
|
|
|
|
void Open( void );
|
|
|
|
void MouseOverCell(int row, int col);
|
|
|
|
// InputSignal overrides.
|
|
public:
|
|
|
|
virtual void mousePressed(MouseCode code, Panel* panel);
|
|
virtual void cursorMoved(int x, int y, Panel *panel);
|
|
|
|
vgui::BitmapTGA *GetIconPointer(string inIconName)
|
|
{
|
|
vgui::BitmapTGA *pIcon = NULL;
|
|
|
|
for (int i = 0; i < m_CustomIconList.size(); i++)
|
|
{
|
|
if(inIconName == m_CustomIconList[i].second)
|
|
{
|
|
if(m_CustomIconList[i].first)
|
|
{
|
|
pIcon = m_CustomIconList[i].first;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return pIcon;
|
|
}
|
|
|
|
void DeleteCustomIcons( void )
|
|
{
|
|
for (int i = 0; i < m_CustomIconList.size(); i++)
|
|
{
|
|
if(m_CustomIconList[i].first)
|
|
delete m_CustomIconList[i].first;
|
|
|
|
m_CustomIconList[i].first = NULL;
|
|
m_CustomIconList[i].second = "";
|
|
}
|
|
|
|
m_CustomIconList.clear();
|
|
};
|
|
|
|
friend CLabelHeader;
|
|
};
|
|
|
|
#endif
|