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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@141 67975925-1194-0748-b3d5-c16f83f1a3a1
1041 lines
40 KiB
C++
1041 lines
40 KiB
C++
//
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// Copyright (c) 1999, Valve LLC. All rights reserved.
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//
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// This product contains software technology licensed from Id
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// Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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// All Rights Reserved.
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//
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// Use, distribution, and modification of this source code and/or resulting
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// object code is restricted to non-commercial enhancements to products from
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// Valve LLC. All other use, distribution, or modification is prohibited
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// without written permission from Valve LLC.
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//
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//
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// $Workfile: game.cpp $
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// $Date: 2002/11/22 21:11:38 $
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//
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//-------------------------------------------------------------------------------
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// $Log: game.cpp,v $
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// Revision 1.37 2002/11/22 21:11:38 Flayra
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// - Changed default timelimit to 60
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// - Added mp_version for All-Seeing Eye
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//
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// Revision 1.36 2002/11/15 04:30:08 Flayra
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// - Changed mp_authicons default to 1
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//
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// Revision 1.35 2002/11/12 18:52:32 Flayra
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// - Added mp_logdetail
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//
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// Revision 1.34 2002/11/03 04:53:59 Flayra
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// - Removed variables, hard-coded instead
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//
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// Revision 1.33 2002/10/24 21:17:02 Flayra
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// - Added authicons variable
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//
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// Revision 1.32 2002/10/18 22:15:24 Flayra
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// - Added easter eggs
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//
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// Revision 1.31 2002/10/16 00:39:09 Flayra
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// - Removed demoing variable, added serverops variable
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//
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// Revision 1.30 2002/10/04 18:02:52 Flayra
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// - Regular update
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//
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// Revision 1.29 2002/10/03 18:26:19 Flayra
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// - Made voting percentage and min votes server variables (mp_votepercentneeded and mp_minvotesneeded)
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//
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// Revision 1.28 2002/09/23 22:01:23 Flayra
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// - Regular update
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//
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// Revision 1.27 2002/09/09 19:44:16 Flayra
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// - Added marine respawn time back in
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// - Added vote time variable
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//
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// Revision 1.26 2002/08/09 00:15:54 Flayra
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// - Regular update
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//
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// Revision 1.25 2002/07/26 23:00:53 Flayra
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// - Added mp_drawdamage variable
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//
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// Revision 1.24 2002/07/24 18:46:19 Flayra
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// - Linux and scripting changes
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//
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// Revision 1.23 2002/07/23 16:46:57 Flayra
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// - Regular update
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//
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// Revision 1.22 2002/07/08 16:27:57 Flayra
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// - Regular update, added document header
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//
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//===============================================================================
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#include "extdll.h"
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#include "eiface.h"
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#include "util.h"
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#include "game.h"
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#include "mod/AvHServerVariables.h"
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#include "mod/AvHServerUtil.h"
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cvar_t displaysoundlist = {"displaysoundlist","0"};
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// multiplayer server rules
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cvar_t fragsleft = {"mp_fragsleft","0", FCVAR_SERVER | FCVAR_UNLOGGED }; // Don't spam console/log files/users with this changing
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cvar_t timeleft = {"mp_timeleft","0" , FCVAR_SERVER | FCVAR_UNLOGGED }; // " "
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cvar_t allow_spectators = { "mp_allowspectators", "1.0", FCVAR_SERVER }; // 0 prevents players from being spectators
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// multiplayer server rules
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cvar_t teamplay = {"mp_teamplay","0", FCVAR_SERVER };
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cvar_t fraglimit = {"mp_fraglimit","0", FCVAR_SERVER };
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cvar_t timelimit = {"mp_timelimit","60", FCVAR_SERVER };
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cvar_t friendlyfire= {"mp_friendlyfire","0", FCVAR_SERVER };
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cvar_t falldamage = {"mp_falldamage","1", FCVAR_SERVER };
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cvar_t weaponstay = {"mp_weaponstay",".5", FCVAR_SERVER };
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cvar_t forcerespawn= {"mp_forcerespawn","1", FCVAR_SERVER };
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cvar_t flashlight = {"mp_flashlight","0", FCVAR_SERVER };
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cvar_t aimcrosshair= {"mp_autocrosshair","0", FCVAR_SERVER };
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cvar_t decalfrequency = {"decalfrequency","30", FCVAR_SERVER };
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cvar_t teamlist = {"mp_teamlist","marine1;alien2", FCVAR_SERVER };
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cvar_t teamoverride = {"mp_teamoverride","1" };
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cvar_t defaultteam = {"mp_defaultteam","0" };
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cvar_t allowmonsters={"mp_allowmonsters","0", FCVAR_SERVER };
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cvar_t mp_chattime = {"mp_chattime","10", FCVAR_SERVER };
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// AvH server variables
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cvar_t avh_drawdamage = {kvDrawDamage, "0", FCVAR_SERVER };
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cvar_t avh_tournamentmode = {kvTournamentMode,"0", FCVAR_SERVER };
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cvar_t avh_deathmatchmode = {kvDeathMatchMode, "0", FCVAR_SERVER };
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cvar_t avh_countdowntime = {kvCountDownTime, ".2", FCVAR_SERVER };
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cvar_t avh_latejointime = {kvLateJoinTime, "1", FCVAR_SERVER};
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cvar_t avh_logdetail = {kvLogDetail, "0", FCVAR_SERVER};
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//cvar_t avh_teamsizehandicapping = {kvTeamSizeHandicapping, "0", FCVAR_SERVER};
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cvar_t avh_team1damagepercent = {kvTeam1DamagePercent, "100", FCVAR_SERVER};
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cvar_t avh_team2damagepercent = {kvTeam2DamagePercent, "100", FCVAR_SERVER};
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cvar_t avh_votecasttime = {kvVoteCastTime, "2", FCVAR_SERVER};
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cvar_t avh_votedowntime = {kvVoteDownTime, "180", FCVAR_SERVER};
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cvar_t avh_minvotesneeded = {kvMinVotesNeeded, "2", FCVAR_SERVER};
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cvar_t avh_serverops = {kvServerOps, "", FCVAR_PROTECTED};
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cvar_t avh_limitteams = {kvLimitTeams, "2", FCVAR_PROTECTED};
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cvar_t avh_votepercentneeded = {kvVotePercentNeeded, ".3", FCVAR_SERVER};
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cvar_t avh_autoconcede = {kvAutoConcede, "4", FCVAR_SERVER};
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cvar_t avh_combattime = {kvCombatTime, "10", FCVAR_SERVER};
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cvar_t avh_mapvoteratio = {kvMapVoteRatio, ".6", FCVAR_SERVER};
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cvar_t avh_blockscripts = {kvBlockScripts, "1", FCVAR_SERVER};
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// TODO: Remove
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cvar_t avh_ironman = {kvIronMan, "0", FCVAR_SERVER};
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cvar_t avh_ironmantime = {kvIronManTime, "2", FCVAR_SERVER};
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#ifdef DEBUG
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cvar_t avh_spawninvulnerabletime = {kvSpawnInvulnerableTime, "0", FCVAR_SERVER};
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cvar_t avh_trainingmode = {kvTrainingMode,"0", FCVAR_SERVER };
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cvar_t avh_assert = {kvAssert, "1", FCVAR_SERVER };
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cvar_t avh_bulletcam = {kvBulletCam, "0", FCVAR_SERVER };
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cvar_t avh_testing = {kvTesting, "0", FCVAR_SERVER };
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cvar_t avh_drawinvisible = {kvDrawInvisible, "0", FCVAR_SERVER };
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cvar_t avh_serverscripts = {kvServerScripts, "0", FCVAR_SERVER};
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#endif
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#ifdef USE_NETWORK_METERING
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cvar_t avh_networkdebug = {kvNetworkDebug, "0", FCVAR_SERVER };
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cvar_t avh_networkmeterrate = {kvNetworkMeterRate, "3000", FCVAR_SERVER };
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#endif
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#ifdef PROFILE_BUILD
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cvar_t avh_performance = {kvPerformance,"8191", FCVAR_SERVER};
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#endif
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// Other constants
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cvar_t avh_eastereggchance = {kvEasterEggChance, "5", FCVAR_SERVER};
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cvar_t avh_uplink = {kvUplink, "0", FCVAR_SERVER};
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cvar_t avh_killdelay = {kvKillDelay, "0", FCVAR_SERVER};
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// Engine Cvars
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cvar_t *g_psv_gravity = NULL;
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cvar_t *g_psv_aim = NULL;
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cvar_t *g_footsteps = NULL;
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//CVARS FOR SKILL LEVEL SETTINGS
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// Agrunt
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cvar_t sk_agrunt_health1 = {"sk_agrunt_health1","0"};
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cvar_t sk_agrunt_health2 = {"sk_agrunt_health2","0"};
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cvar_t sk_agrunt_health3 = {"sk_agrunt_health3","0"};
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cvar_t sk_agrunt_dmg_punch1 = {"sk_agrunt_dmg_punch1","0"};
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cvar_t sk_agrunt_dmg_punch2 = {"sk_agrunt_dmg_punch2","0"};
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cvar_t sk_agrunt_dmg_punch3 = {"sk_agrunt_dmg_punch3","0"};
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// Apache
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cvar_t sk_apache_health1 = {"sk_apache_health1","0"};
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cvar_t sk_apache_health2 = {"sk_apache_health2","0"};
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cvar_t sk_apache_health3 = {"sk_apache_health3","0"};
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// Barney
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cvar_t sk_barney_health1 = {"sk_barney_health1","0"};
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cvar_t sk_barney_health2 = {"sk_barney_health2","0"};
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cvar_t sk_barney_health3 = {"sk_barney_health3","0"};
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// Bullsquid
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cvar_t sk_bullsquid_health1 = {"sk_bullsquid_health1","0"};
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cvar_t sk_bullsquid_health2 = {"sk_bullsquid_health2","0"};
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cvar_t sk_bullsquid_health3 = {"sk_bullsquid_health3","0"};
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cvar_t sk_bullsquid_dmg_bite1 = {"sk_bullsquid_dmg_bite1","0"};
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cvar_t sk_bullsquid_dmg_bite2 = {"sk_bullsquid_dmg_bite2","0"};
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cvar_t sk_bullsquid_dmg_bite3 = {"sk_bullsquid_dmg_bite3","0"};
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cvar_t sk_bullsquid_dmg_whip1 = {"sk_bullsquid_dmg_whip1","0"};
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cvar_t sk_bullsquid_dmg_whip2 = {"sk_bullsquid_dmg_whip2","0"};
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cvar_t sk_bullsquid_dmg_whip3 = {"sk_bullsquid_dmg_whip3","0"};
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cvar_t sk_bullsquid_dmg_spit1 = {"sk_bullsquid_dmg_spit1","0"};
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cvar_t sk_bullsquid_dmg_spit2 = {"sk_bullsquid_dmg_spit2","0"};
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cvar_t sk_bullsquid_dmg_spit3 = {"sk_bullsquid_dmg_spit3","0"};
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// Big Momma
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cvar_t sk_bigmomma_health_factor1 = {"sk_bigmomma_health_factor1","1.0"};
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cvar_t sk_bigmomma_health_factor2 = {"sk_bigmomma_health_factor2","1.0"};
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cvar_t sk_bigmomma_health_factor3 = {"sk_bigmomma_health_factor3","1.0"};
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cvar_t sk_bigmomma_dmg_slash1 = {"sk_bigmomma_dmg_slash1","50"};
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cvar_t sk_bigmomma_dmg_slash2 = {"sk_bigmomma_dmg_slash2","50"};
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cvar_t sk_bigmomma_dmg_slash3 = {"sk_bigmomma_dmg_slash3","50"};
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cvar_t sk_bigmomma_dmg_blast1 = {"sk_bigmomma_dmg_blast1","100"};
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cvar_t sk_bigmomma_dmg_blast2 = {"sk_bigmomma_dmg_blast2","100"};
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cvar_t sk_bigmomma_dmg_blast3 = {"sk_bigmomma_dmg_blast3","100"};
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cvar_t sk_bigmomma_radius_blast1 = {"sk_bigmomma_radius_blast1","250"};
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cvar_t sk_bigmomma_radius_blast2 = {"sk_bigmomma_radius_blast2","250"};
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cvar_t sk_bigmomma_radius_blast3 = {"sk_bigmomma_radius_blast3","250"};
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// Gargantua
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cvar_t sk_gargantua_health1 = {"sk_gargantua_health1","0"};
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cvar_t sk_gargantua_health2 = {"sk_gargantua_health2","0"};
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cvar_t sk_gargantua_health3 = {"sk_gargantua_health3","0"};
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cvar_t sk_gargantua_dmg_slash1 = {"sk_gargantua_dmg_slash1","0"};
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cvar_t sk_gargantua_dmg_slash2 = {"sk_gargantua_dmg_slash2","0"};
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cvar_t sk_gargantua_dmg_slash3 = {"sk_gargantua_dmg_slash3","0"};
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cvar_t sk_gargantua_dmg_fire1 = {"sk_gargantua_dmg_fire1","0"};
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cvar_t sk_gargantua_dmg_fire2 = {"sk_gargantua_dmg_fire2","0"};
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cvar_t sk_gargantua_dmg_fire3 = {"sk_gargantua_dmg_fire3","0"};
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cvar_t sk_gargantua_dmg_stomp1 = {"sk_gargantua_dmg_stomp1","0"};
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cvar_t sk_gargantua_dmg_stomp2 = {"sk_gargantua_dmg_stomp2","0"};
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cvar_t sk_gargantua_dmg_stomp3 = {"sk_gargantua_dmg_stomp3","0"};
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// Hassassin
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cvar_t sk_hassassin_health1 = {"sk_hassassin_health1","0"};
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cvar_t sk_hassassin_health2 = {"sk_hassassin_health2","0"};
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cvar_t sk_hassassin_health3 = {"sk_hassassin_health3","0"};
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// Headcrab
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cvar_t sk_headcrab_health1 = {"sk_headcrab_health1","0"};
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cvar_t sk_headcrab_health2 = {"sk_headcrab_health2","0"};
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cvar_t sk_headcrab_health3 = {"sk_headcrab_health3","0"};
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cvar_t sk_headcrab_dmg_bite1 = {"sk_headcrab_dmg_bite1","0"};
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cvar_t sk_headcrab_dmg_bite2 = {"sk_headcrab_dmg_bite2","0"};
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cvar_t sk_headcrab_dmg_bite3 = {"sk_headcrab_dmg_bite3","0"};
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// Hgrunt
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cvar_t sk_hgrunt_health1 = {"sk_hgrunt_health1","0"};
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cvar_t sk_hgrunt_health2 = {"sk_hgrunt_health2","0"};
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cvar_t sk_hgrunt_health3 = {"sk_hgrunt_health3","0"};
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cvar_t sk_hgrunt_kick1 = {"sk_hgrunt_kick1","0"};
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cvar_t sk_hgrunt_kick2 = {"sk_hgrunt_kick2","0"};
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cvar_t sk_hgrunt_kick3 = {"sk_hgrunt_kick3","0"};
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cvar_t sk_hgrunt_pellets1 = {"sk_hgrunt_pellets1","0"};
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cvar_t sk_hgrunt_pellets2 = {"sk_hgrunt_pellets2","0"};
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cvar_t sk_hgrunt_pellets3 = {"sk_hgrunt_pellets3","0"};
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cvar_t sk_hgrunt_gspeed1 = {"sk_hgrunt_gspeed1","0"};
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cvar_t sk_hgrunt_gspeed2 = {"sk_hgrunt_gspeed2","0"};
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cvar_t sk_hgrunt_gspeed3 = {"sk_hgrunt_gspeed3","0"};
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// Houndeye
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cvar_t sk_houndeye_health1 = {"sk_houndeye_health1","0"};
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cvar_t sk_houndeye_health2 = {"sk_houndeye_health2","0"};
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cvar_t sk_houndeye_health3 = {"sk_houndeye_health3","0"};
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cvar_t sk_houndeye_dmg_blast1 = {"sk_houndeye_dmg_blast1","0"};
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cvar_t sk_houndeye_dmg_blast2 = {"sk_houndeye_dmg_blast2","0"};
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cvar_t sk_houndeye_dmg_blast3 = {"sk_houndeye_dmg_blast3","0"};
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// ISlave
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cvar_t sk_islave_health1 = {"sk_islave_health1","0"};
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cvar_t sk_islave_health2 = {"sk_islave_health2","0"};
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cvar_t sk_islave_health3 = {"sk_islave_health3","0"};
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cvar_t sk_islave_dmg_claw1 = {"sk_islave_dmg_claw1","0"};
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cvar_t sk_islave_dmg_claw2 = {"sk_islave_dmg_claw2","0"};
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cvar_t sk_islave_dmg_claw3 = {"sk_islave_dmg_claw3","0"};
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cvar_t sk_islave_dmg_clawrake1 = {"sk_islave_dmg_clawrake1","0"};
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cvar_t sk_islave_dmg_clawrake2 = {"sk_islave_dmg_clawrake2","0"};
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cvar_t sk_islave_dmg_clawrake3 = {"sk_islave_dmg_clawrake3","0"};
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cvar_t sk_islave_dmg_zap1 = {"sk_islave_dmg_zap1","0"};
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cvar_t sk_islave_dmg_zap2 = {"sk_islave_dmg_zap2","0"};
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cvar_t sk_islave_dmg_zap3 = {"sk_islave_dmg_zap3","0"};
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// Icthyosaur
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cvar_t sk_ichthyosaur_health1 = {"sk_ichthyosaur_health1","0"};
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cvar_t sk_ichthyosaur_health2 = {"sk_ichthyosaur_health2","0"};
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cvar_t sk_ichthyosaur_health3 = {"sk_ichthyosaur_health3","0"};
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cvar_t sk_ichthyosaur_shake1 = {"sk_ichthyosaur_shake1","0"};
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cvar_t sk_ichthyosaur_shake2 = {"sk_ichthyosaur_shake2","0"};
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cvar_t sk_ichthyosaur_shake3 = {"sk_ichthyosaur_shake3","0"};
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// Leech
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cvar_t sk_leech_health1 = {"sk_leech_health1","0"};
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cvar_t sk_leech_health2 = {"sk_leech_health2","0"};
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cvar_t sk_leech_health3 = {"sk_leech_health3","0"};
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cvar_t sk_leech_dmg_bite1 = {"sk_leech_dmg_bite1","0"};
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cvar_t sk_leech_dmg_bite2 = {"sk_leech_dmg_bite2","0"};
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cvar_t sk_leech_dmg_bite3 = {"sk_leech_dmg_bite3","0"};
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// Controller
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cvar_t sk_controller_health1 = {"sk_controller_health1","0"};
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cvar_t sk_controller_health2 = {"sk_controller_health2","0"};
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cvar_t sk_controller_health3 = {"sk_controller_health3","0"};
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cvar_t sk_controller_dmgzap1 = {"sk_controller_dmgzap1","0"};
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cvar_t sk_controller_dmgzap2 = {"sk_controller_dmgzap2","0"};
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cvar_t sk_controller_dmgzap3 = {"sk_controller_dmgzap3","0"};
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cvar_t sk_controller_speedball1 = {"sk_controller_speedball1","0"};
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cvar_t sk_controller_speedball2 = {"sk_controller_speedball2","0"};
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cvar_t sk_controller_speedball3 = {"sk_controller_speedball3","0"};
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cvar_t sk_controller_dmgball1 = {"sk_controller_dmgball1","0"};
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cvar_t sk_controller_dmgball2 = {"sk_controller_dmgball2","0"};
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cvar_t sk_controller_dmgball3 = {"sk_controller_dmgball3","0"};
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// Nihilanth
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cvar_t sk_nihilanth_health1 = {"sk_nihilanth_health1","0"};
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cvar_t sk_nihilanth_health2 = {"sk_nihilanth_health2","0"};
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cvar_t sk_nihilanth_health3 = {"sk_nihilanth_health3","0"};
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cvar_t sk_nihilanth_zap1 = {"sk_nihilanth_zap1","0"};
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cvar_t sk_nihilanth_zap2 = {"sk_nihilanth_zap2","0"};
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cvar_t sk_nihilanth_zap3 = {"sk_nihilanth_zap3","0"};
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// Scientist
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cvar_t sk_scientist_health1 = {"sk_scientist_health1","0"};
|
|
cvar_t sk_scientist_health2 = {"sk_scientist_health2","0"};
|
|
cvar_t sk_scientist_health3 = {"sk_scientist_health3","0"};
|
|
|
|
|
|
// Snark
|
|
cvar_t sk_snark_health1 = {"sk_snark_health1","0"};
|
|
cvar_t sk_snark_health2 = {"sk_snark_health2","0"};
|
|
cvar_t sk_snark_health3 = {"sk_snark_health3","0"};
|
|
|
|
cvar_t sk_snark_dmg_bite1 = {"sk_snark_dmg_bite1","0"};
|
|
cvar_t sk_snark_dmg_bite2 = {"sk_snark_dmg_bite2","0"};
|
|
cvar_t sk_snark_dmg_bite3 = {"sk_snark_dmg_bite3","0"};
|
|
|
|
cvar_t sk_snark_dmg_pop1 = {"sk_snark_dmg_pop1","0"};
|
|
cvar_t sk_snark_dmg_pop2 = {"sk_snark_dmg_pop2","0"};
|
|
cvar_t sk_snark_dmg_pop3 = {"sk_snark_dmg_pop3","0"};
|
|
|
|
|
|
|
|
// Zombie
|
|
cvar_t sk_zombie_health1 = {"sk_zombie_health1","0"};
|
|
cvar_t sk_zombie_health2 = {"sk_zombie_health2","0"};
|
|
cvar_t sk_zombie_health3 = {"sk_zombie_health3","0"};
|
|
|
|
cvar_t sk_zombie_dmg_one_slash1 = {"sk_zombie_dmg_one_slash1","0"};
|
|
cvar_t sk_zombie_dmg_one_slash2 = {"sk_zombie_dmg_one_slash2","0"};
|
|
cvar_t sk_zombie_dmg_one_slash3 = {"sk_zombie_dmg_one_slash3","0"};
|
|
|
|
cvar_t sk_zombie_dmg_both_slash1 = {"sk_zombie_dmg_both_slash1","0"};
|
|
cvar_t sk_zombie_dmg_both_slash2 = {"sk_zombie_dmg_both_slash2","0"};
|
|
cvar_t sk_zombie_dmg_both_slash3 = {"sk_zombie_dmg_both_slash3","0"};
|
|
|
|
|
|
//Turret
|
|
cvar_t sk_turret_health1 = {"sk_turret_health1","0"};
|
|
cvar_t sk_turret_health2 = {"sk_turret_health2","0"};
|
|
cvar_t sk_turret_health3 = {"sk_turret_health3","0"};
|
|
|
|
|
|
// MiniTurret
|
|
cvar_t sk_miniturret_health1 = {"sk_miniturret_health1","0"};
|
|
cvar_t sk_miniturret_health2 = {"sk_miniturret_health2","0"};
|
|
cvar_t sk_miniturret_health3 = {"sk_miniturret_health3","0"};
|
|
|
|
|
|
// Sentry Turret
|
|
cvar_t sk_sentry_health1 = {"sk_sentry_health1","0"};
|
|
cvar_t sk_sentry_health2 = {"sk_sentry_health2","0"};
|
|
cvar_t sk_sentry_health3 = {"sk_sentry_health3","0"};
|
|
|
|
|
|
// PLAYER WEAPONS
|
|
|
|
// Crowbar whack
|
|
cvar_t sk_plr_crowbar1 = {"sk_plr_crowbar1","0"};
|
|
cvar_t sk_plr_crowbar2 = {"sk_plr_crowbar2","0"};
|
|
cvar_t sk_plr_crowbar3 = {"sk_plr_crowbar3","0"};
|
|
|
|
// Glock Round
|
|
cvar_t sk_plr_9mm_bullet1 = {"sk_plr_9mm_bullet1","0"};
|
|
cvar_t sk_plr_9mm_bullet2 = {"sk_plr_9mm_bullet2","0"};
|
|
cvar_t sk_plr_9mm_bullet3 = {"sk_plr_9mm_bullet3","0"};
|
|
|
|
// 357 Round
|
|
cvar_t sk_plr_357_bullet1 = {"sk_plr_357_bullet1","0"};
|
|
cvar_t sk_plr_357_bullet2 = {"sk_plr_357_bullet2","0"};
|
|
cvar_t sk_plr_357_bullet3 = {"sk_plr_357_bullet3","0"};
|
|
|
|
// MP5 Round
|
|
cvar_t sk_plr_9mmAR_bullet1 = {"sk_plr_9mmAR_bullet1","0"};
|
|
cvar_t sk_plr_9mmAR_bullet2 = {"sk_plr_9mmAR_bullet2","0"};
|
|
cvar_t sk_plr_9mmAR_bullet3 = {"sk_plr_9mmAR_bullet3","0"};
|
|
|
|
|
|
// M203 grenade
|
|
cvar_t sk_plr_9mmAR_grenade1 = {"sk_plr_9mmAR_grenade1","0"};
|
|
cvar_t sk_plr_9mmAR_grenade2 = {"sk_plr_9mmAR_grenade2","0"};
|
|
cvar_t sk_plr_9mmAR_grenade3 = {"sk_plr_9mmAR_grenade3","0"};
|
|
|
|
|
|
// Shotgun buckshot
|
|
cvar_t sk_plr_buckshot1 = {"sk_plr_buckshot1","0"};
|
|
cvar_t sk_plr_buckshot2 = {"sk_plr_buckshot2","0"};
|
|
cvar_t sk_plr_buckshot3 = {"sk_plr_buckshot3","0"};
|
|
|
|
|
|
// Crossbow
|
|
cvar_t sk_plr_xbow_bolt_client1 = {"sk_plr_xbow_bolt_client1","0"};
|
|
cvar_t sk_plr_xbow_bolt_client2 = {"sk_plr_xbow_bolt_client2","0"};
|
|
cvar_t sk_plr_xbow_bolt_client3 = {"sk_plr_xbow_bolt_client3","0"};
|
|
|
|
cvar_t sk_plr_xbow_bolt_monster1 = {"sk_plr_xbow_bolt_monster1","0"};
|
|
cvar_t sk_plr_xbow_bolt_monster2 = {"sk_plr_xbow_bolt_monster2","0"};
|
|
cvar_t sk_plr_xbow_bolt_monster3 = {"sk_plr_xbow_bolt_monster3","0"};
|
|
|
|
|
|
// RPG
|
|
cvar_t sk_plr_rpg1 = {"sk_plr_rpg1","0"};
|
|
cvar_t sk_plr_rpg2 = {"sk_plr_rpg2","0"};
|
|
cvar_t sk_plr_rpg3 = {"sk_plr_rpg3","0"};
|
|
|
|
|
|
// Zero Point Generator
|
|
cvar_t sk_plr_gauss1 = {"sk_plr_gauss1","0"};
|
|
cvar_t sk_plr_gauss2 = {"sk_plr_gauss2","0"};
|
|
cvar_t sk_plr_gauss3 = {"sk_plr_gauss3","0"};
|
|
|
|
|
|
// Tau Cannon
|
|
cvar_t sk_plr_egon_narrow1 = {"sk_plr_egon_narrow1","0"};
|
|
cvar_t sk_plr_egon_narrow2 = {"sk_plr_egon_narrow2","0"};
|
|
cvar_t sk_plr_egon_narrow3 = {"sk_plr_egon_narrow3","0"};
|
|
|
|
cvar_t sk_plr_egon_wide1 = {"sk_plr_egon_wide1","0"};
|
|
cvar_t sk_plr_egon_wide2 = {"sk_plr_egon_wide2","0"};
|
|
cvar_t sk_plr_egon_wide3 = {"sk_plr_egon_wide3","0"};
|
|
|
|
|
|
// Hand Grendade
|
|
cvar_t sk_plr_hand_grenade1 = {"sk_plr_hand_grenade1","0"};
|
|
cvar_t sk_plr_hand_grenade2 = {"sk_plr_hand_grenade2","0"};
|
|
cvar_t sk_plr_hand_grenade3 = {"sk_plr_hand_grenade3","0"};
|
|
|
|
|
|
// Satchel Charge
|
|
cvar_t sk_plr_satchel1 = {"sk_plr_satchel1","0"};
|
|
cvar_t sk_plr_satchel2 = {"sk_plr_satchel2","0"};
|
|
cvar_t sk_plr_satchel3 = {"sk_plr_satchel3","0"};
|
|
|
|
|
|
// Tripmine
|
|
cvar_t sk_plr_tripmine1 = {"sk_plr_tripmine1","0"};
|
|
cvar_t sk_plr_tripmine2 = {"sk_plr_tripmine2","0"};
|
|
cvar_t sk_plr_tripmine3 = {"sk_plr_tripmine3","0"};
|
|
|
|
|
|
// WORLD WEAPONS
|
|
cvar_t sk_12mm_bullet1 = {"sk_12mm_bullet1","0"};
|
|
cvar_t sk_12mm_bullet2 = {"sk_12mm_bullet2","0"};
|
|
cvar_t sk_12mm_bullet3 = {"sk_12mm_bullet3","0"};
|
|
|
|
cvar_t sk_9mmAR_bullet1 = {"sk_9mmAR_bullet1","0"};
|
|
cvar_t sk_9mmAR_bullet2 = {"sk_9mmAR_bullet2","0"};
|
|
cvar_t sk_9mmAR_bullet3 = {"sk_9mmAR_bullet3","0"};
|
|
|
|
cvar_t sk_9mm_bullet1 = {"sk_9mm_bullet1","0"};
|
|
cvar_t sk_9mm_bullet2 = {"sk_9mm_bullet2","0"};
|
|
cvar_t sk_9mm_bullet3 = {"sk_9mm_bullet3","0"};
|
|
|
|
|
|
// HORNET
|
|
cvar_t sk_hornet_dmg1 = {"sk_hornet_dmg1","0"};
|
|
cvar_t sk_hornet_dmg2 = {"sk_hornet_dmg2","0"};
|
|
cvar_t sk_hornet_dmg3 = {"sk_hornet_dmg3","0"};
|
|
|
|
// HEALTH/CHARGE
|
|
cvar_t sk_suitcharger1 = { "sk_suitcharger1","0" };
|
|
cvar_t sk_suitcharger2 = { "sk_suitcharger2","0" };
|
|
cvar_t sk_suitcharger3 = { "sk_suitcharger3","0" };
|
|
|
|
cvar_t sk_battery1 = { "sk_battery1","0" };
|
|
cvar_t sk_battery2 = { "sk_battery2","0" };
|
|
cvar_t sk_battery3 = { "sk_battery3","0" };
|
|
|
|
cvar_t sk_healthcharger1 = { "sk_healthcharger1","0" };
|
|
cvar_t sk_healthcharger2 = { "sk_healthcharger2","0" };
|
|
cvar_t sk_healthcharger3 = { "sk_healthcharger3","0" };
|
|
|
|
cvar_t sk_healthkit1 = { "sk_healthkit1","0" };
|
|
cvar_t sk_healthkit2 = { "sk_healthkit2","0" };
|
|
cvar_t sk_healthkit3 = { "sk_healthkit3","0" };
|
|
|
|
cvar_t sk_scientist_heal1 = { "sk_scientist_heal1","0" };
|
|
cvar_t sk_scientist_heal2 = { "sk_scientist_heal2","0" };
|
|
cvar_t sk_scientist_heal3 = { "sk_scientist_heal3","0" };
|
|
|
|
|
|
// monster damage adjusters
|
|
cvar_t sk_monster_head1 = { "sk_monster_head1","2" };
|
|
cvar_t sk_monster_head2 = { "sk_monster_head2","2" };
|
|
cvar_t sk_monster_head3 = { "sk_monster_head3","2" };
|
|
|
|
cvar_t sk_monster_chest1 = { "sk_monster_chest1","1" };
|
|
cvar_t sk_monster_chest2 = { "sk_monster_chest2","1" };
|
|
cvar_t sk_monster_chest3 = { "sk_monster_chest3","1" };
|
|
|
|
cvar_t sk_monster_stomach1 = { "sk_monster_stomach1","1" };
|
|
cvar_t sk_monster_stomach2 = { "sk_monster_stomach2","1" };
|
|
cvar_t sk_monster_stomach3 = { "sk_monster_stomach3","1" };
|
|
|
|
cvar_t sk_monster_arm1 = { "sk_monster_arm1","1" };
|
|
cvar_t sk_monster_arm2 = { "sk_monster_arm2","1" };
|
|
cvar_t sk_monster_arm3 = { "sk_monster_arm3","1" };
|
|
|
|
cvar_t sk_monster_leg1 = { "sk_monster_leg1","1" };
|
|
cvar_t sk_monster_leg2 = { "sk_monster_leg2","1" };
|
|
cvar_t sk_monster_leg3 = { "sk_monster_leg3","1" };
|
|
|
|
// player damage adjusters
|
|
cvar_t sk_player_head1 = { "sk_player_head1","2" };
|
|
cvar_t sk_player_head2 = { "sk_player_head2","2" };
|
|
cvar_t sk_player_head3 = { "sk_player_head3","2" };
|
|
|
|
cvar_t sk_player_chest1 = { "sk_player_chest1","1" };
|
|
cvar_t sk_player_chest2 = { "sk_player_chest2","1" };
|
|
cvar_t sk_player_chest3 = { "sk_player_chest3","1" };
|
|
|
|
cvar_t sk_player_stomach1 = { "sk_player_stomach1","1" };
|
|
cvar_t sk_player_stomach2 = { "sk_player_stomach2","1" };
|
|
cvar_t sk_player_stomach3 = { "sk_player_stomach3","1" };
|
|
|
|
cvar_t sk_player_arm1 = { "sk_player_arm1","1" };
|
|
cvar_t sk_player_arm2 = { "sk_player_arm2","1" };
|
|
cvar_t sk_player_arm3 = { "sk_player_arm3","1" };
|
|
|
|
cvar_t sk_player_leg1 = { "sk_player_leg1","1" };
|
|
cvar_t sk_player_leg2 = { "sk_player_leg2","1" };
|
|
cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
|
|
|
|
// END Cvars for Skill Level settings
|
|
|
|
// Register your console variables here
|
|
// This gets called one time when the game is initialied
|
|
void GameDLLInit( void )
|
|
{
|
|
// Register cvars here:
|
|
|
|
g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
|
|
g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
|
|
g_footsteps = CVAR_GET_POINTER( "mp_footsteps" );
|
|
|
|
CVAR_REGISTER (&displaysoundlist);
|
|
|
|
CVAR_REGISTER (&teamplay);
|
|
CVAR_REGISTER (&fraglimit);
|
|
CVAR_REGISTER (&timelimit);
|
|
|
|
CVAR_REGISTER (&fragsleft);
|
|
CVAR_REGISTER (&timeleft);
|
|
CVAR_REGISTER (&allow_spectators);
|
|
|
|
CVAR_REGISTER (&friendlyfire);
|
|
CVAR_REGISTER (&falldamage);
|
|
CVAR_REGISTER (&weaponstay);
|
|
CVAR_REGISTER (&forcerespawn);
|
|
CVAR_REGISTER (&flashlight);
|
|
CVAR_REGISTER (&aimcrosshair);
|
|
CVAR_REGISTER (&decalfrequency);
|
|
CVAR_REGISTER (&teamlist);
|
|
CVAR_REGISTER (&teamoverride);
|
|
CVAR_REGISTER (&defaultteam);
|
|
CVAR_REGISTER (&allowmonsters);
|
|
CVAR_REGISTER (&mp_chattime);
|
|
|
|
// Register AvH variables
|
|
CVAR_REGISTER (&avh_drawdamage);
|
|
CVAR_REGISTER (&avh_tournamentmode);
|
|
CVAR_REGISTER (&avh_deathmatchmode);
|
|
CVAR_REGISTER (&avh_countdowntime);
|
|
|
|
CVAR_REGISTER (&avh_latejointime);
|
|
CVAR_REGISTER (&avh_logdetail);
|
|
//CVAR_REGISTER (&avh_teamsizehandicapping);
|
|
CVAR_REGISTER (&avh_team1damagepercent);
|
|
CVAR_REGISTER (&avh_team2damagepercent);
|
|
CVAR_REGISTER (&avh_votecasttime);
|
|
CVAR_REGISTER (&avh_votedowntime);
|
|
CVAR_REGISTER (&avh_minvotesneeded);
|
|
CVAR_REGISTER (&avh_serverops);
|
|
CVAR_REGISTER (&avh_limitteams);
|
|
CVAR_REGISTER (&avh_votepercentneeded);
|
|
CVAR_REGISTER (&avh_autoconcede);
|
|
CVAR_REGISTER (&avh_combattime);
|
|
CVAR_REGISTER (&avh_mapvoteratio);
|
|
CVAR_REGISTER (&avh_blockscripts);
|
|
|
|
// TODO: Remove
|
|
CVAR_REGISTER (&avh_ironman);
|
|
CVAR_REGISTER (&avh_ironmantime);
|
|
|
|
#ifdef DEBUG
|
|
CVAR_REGISTER (&avh_spawninvulnerabletime);
|
|
CVAR_REGISTER (&avh_trainingmode);
|
|
CVAR_REGISTER (&avh_assert);
|
|
CVAR_REGISTER (&avh_bulletcam);
|
|
CVAR_REGISTER (&avh_testing);
|
|
CVAR_REGISTER (&avh_serverscripts);
|
|
#endif
|
|
|
|
#ifdef USE_NETWORK_METERING
|
|
CVAR_REGISTER (&avh_networkdebug);
|
|
CVAR_REGISTER (&avh_drawinvisible);
|
|
#endif
|
|
|
|
#ifdef PROFILE_BUILD
|
|
CVAR_REGISTER (&avh_performance);
|
|
#endif
|
|
|
|
CVAR_REGISTER (&avh_eastereggchance);
|
|
CVAR_REGISTER (&avh_uplink);
|
|
CVAR_REGISTER (&avh_killdelay);
|
|
|
|
// REGISTER CVARS FOR SKILL LEVEL STUFF
|
|
// Agrunt
|
|
CVAR_REGISTER ( &sk_agrunt_health1 );// {"sk_agrunt_health1","0"};
|
|
CVAR_REGISTER ( &sk_agrunt_health2 );// {"sk_agrunt_health2","0"};
|
|
CVAR_REGISTER ( &sk_agrunt_health3 );// {"sk_agrunt_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_agrunt_dmg_punch1 );// {"sk_agrunt_dmg_punch1","0"};
|
|
CVAR_REGISTER ( &sk_agrunt_dmg_punch2 );// {"sk_agrunt_dmg_punch2","0"};
|
|
CVAR_REGISTER ( &sk_agrunt_dmg_punch3 );// {"sk_agrunt_dmg_punch3","0"};
|
|
|
|
// Apache
|
|
CVAR_REGISTER ( &sk_apache_health1 );// {"sk_apache_health1","0"};
|
|
CVAR_REGISTER ( &sk_apache_health2 );// {"sk_apache_health2","0"};
|
|
CVAR_REGISTER ( &sk_apache_health3 );// {"sk_apache_health3","0"};
|
|
|
|
// Barney
|
|
CVAR_REGISTER ( &sk_barney_health1 );// {"sk_barney_health1","0"};
|
|
CVAR_REGISTER ( &sk_barney_health2 );// {"sk_barney_health2","0"};
|
|
CVAR_REGISTER ( &sk_barney_health3 );// {"sk_barney_health3","0"};
|
|
|
|
// Bullsquid
|
|
CVAR_REGISTER ( &sk_bullsquid_health1 );// {"sk_bullsquid_health1","0"};
|
|
CVAR_REGISTER ( &sk_bullsquid_health2 );// {"sk_bullsquid_health2","0"};
|
|
CVAR_REGISTER ( &sk_bullsquid_health3 );// {"sk_bullsquid_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_bite1 );// {"sk_bullsquid_dmg_bite1","0"};
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_bite2 );// {"sk_bullsquid_dmg_bite2","0"};
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_bite3 );// {"sk_bullsquid_dmg_bite3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_whip1 );// {"sk_bullsquid_dmg_whip1","0"};
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_whip2 );// {"sk_bullsquid_dmg_whip2","0"};
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_whip3 );// {"sk_bullsquid_dmg_whip3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_spit1 );// {"sk_bullsquid_dmg_spit1","0"};
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_spit2 );// {"sk_bullsquid_dmg_spit2","0"};
|
|
CVAR_REGISTER ( &sk_bullsquid_dmg_spit3 );// {"sk_bullsquid_dmg_spit3","0"};
|
|
|
|
|
|
CVAR_REGISTER ( &sk_bigmomma_health_factor1 );// {"sk_bigmomma_health_factor1","1.0"};
|
|
CVAR_REGISTER ( &sk_bigmomma_health_factor2 );// {"sk_bigmomma_health_factor2","1.0"};
|
|
CVAR_REGISTER ( &sk_bigmomma_health_factor3 );// {"sk_bigmomma_health_factor3","1.0"};
|
|
|
|
CVAR_REGISTER ( &sk_bigmomma_dmg_slash1 );// {"sk_bigmomma_dmg_slash1","50"};
|
|
CVAR_REGISTER ( &sk_bigmomma_dmg_slash2 );// {"sk_bigmomma_dmg_slash2","50"};
|
|
CVAR_REGISTER ( &sk_bigmomma_dmg_slash3 );// {"sk_bigmomma_dmg_slash3","50"};
|
|
|
|
CVAR_REGISTER ( &sk_bigmomma_dmg_blast1 );// {"sk_bigmomma_dmg_blast1","100"};
|
|
CVAR_REGISTER ( &sk_bigmomma_dmg_blast2 );// {"sk_bigmomma_dmg_blast2","100"};
|
|
CVAR_REGISTER ( &sk_bigmomma_dmg_blast3 );// {"sk_bigmomma_dmg_blast3","100"};
|
|
|
|
CVAR_REGISTER ( &sk_bigmomma_radius_blast1 );// {"sk_bigmomma_radius_blast1","250"};
|
|
CVAR_REGISTER ( &sk_bigmomma_radius_blast2 );// {"sk_bigmomma_radius_blast2","250"};
|
|
CVAR_REGISTER ( &sk_bigmomma_radius_blast3 );// {"sk_bigmomma_radius_blast3","250"};
|
|
|
|
// Gargantua
|
|
CVAR_REGISTER ( &sk_gargantua_health1 );// {"sk_gargantua_health1","0"};
|
|
CVAR_REGISTER ( &sk_gargantua_health2 );// {"sk_gargantua_health2","0"};
|
|
CVAR_REGISTER ( &sk_gargantua_health3 );// {"sk_gargantua_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_slash1 );// {"sk_gargantua_dmg_slash1","0"};
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_slash2 );// {"sk_gargantua_dmg_slash2","0"};
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_slash3 );// {"sk_gargantua_dmg_slash3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_fire1 );// {"sk_gargantua_dmg_fire1","0"};
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_fire2 );// {"sk_gargantua_dmg_fire2","0"};
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_fire3 );// {"sk_gargantua_dmg_fire3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_stomp1 );// {"sk_gargantua_dmg_stomp1","0"};
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_stomp2 );// {"sk_gargantua_dmg_stomp2","0"};
|
|
CVAR_REGISTER ( &sk_gargantua_dmg_stomp3 );// {"sk_gargantua_dmg_stomp3","0"};
|
|
|
|
|
|
// Hassassin
|
|
CVAR_REGISTER ( &sk_hassassin_health1 );// {"sk_hassassin_health1","0"};
|
|
CVAR_REGISTER ( &sk_hassassin_health2 );// {"sk_hassassin_health2","0"};
|
|
CVAR_REGISTER ( &sk_hassassin_health3 );// {"sk_hassassin_health3","0"};
|
|
|
|
|
|
// Headcrab
|
|
CVAR_REGISTER ( &sk_headcrab_health1 );// {"sk_headcrab_health1","0"};
|
|
CVAR_REGISTER ( &sk_headcrab_health2 );// {"sk_headcrab_health2","0"};
|
|
CVAR_REGISTER ( &sk_headcrab_health3 );// {"sk_headcrab_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_headcrab_dmg_bite1 );// {"sk_headcrab_dmg_bite1","0"};
|
|
CVAR_REGISTER ( &sk_headcrab_dmg_bite2 );// {"sk_headcrab_dmg_bite2","0"};
|
|
CVAR_REGISTER ( &sk_headcrab_dmg_bite3 );// {"sk_headcrab_dmg_bite3","0"};
|
|
|
|
|
|
// Hgrunt
|
|
CVAR_REGISTER ( &sk_hgrunt_health1 );// {"sk_hgrunt_health1","0"};
|
|
CVAR_REGISTER ( &sk_hgrunt_health2 );// {"sk_hgrunt_health2","0"};
|
|
CVAR_REGISTER ( &sk_hgrunt_health3 );// {"sk_hgrunt_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_hgrunt_kick1 );// {"sk_hgrunt_kick1","0"};
|
|
CVAR_REGISTER ( &sk_hgrunt_kick2 );// {"sk_hgrunt_kick2","0"};
|
|
CVAR_REGISTER ( &sk_hgrunt_kick3 );// {"sk_hgrunt_kick3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_hgrunt_pellets1 );
|
|
CVAR_REGISTER ( &sk_hgrunt_pellets2 );
|
|
CVAR_REGISTER ( &sk_hgrunt_pellets3 );
|
|
|
|
CVAR_REGISTER ( &sk_hgrunt_gspeed1 );
|
|
CVAR_REGISTER ( &sk_hgrunt_gspeed2 );
|
|
CVAR_REGISTER ( &sk_hgrunt_gspeed3 );
|
|
|
|
// Houndeye
|
|
CVAR_REGISTER ( &sk_houndeye_health1 );// {"sk_houndeye_health1","0"};
|
|
CVAR_REGISTER ( &sk_houndeye_health2 );// {"sk_houndeye_health2","0"};
|
|
CVAR_REGISTER ( &sk_houndeye_health3 );// {"sk_houndeye_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_houndeye_dmg_blast1 );// {"sk_houndeye_dmg_blast1","0"};
|
|
CVAR_REGISTER ( &sk_houndeye_dmg_blast2 );// {"sk_houndeye_dmg_blast2","0"};
|
|
CVAR_REGISTER ( &sk_houndeye_dmg_blast3 );// {"sk_houndeye_dmg_blast3","0"};
|
|
|
|
|
|
// ISlave
|
|
CVAR_REGISTER ( &sk_islave_health1 );// {"sk_islave_health1","0"};
|
|
CVAR_REGISTER ( &sk_islave_health2 );// {"sk_islave_health2","0"};
|
|
CVAR_REGISTER ( &sk_islave_health3 );// {"sk_islave_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_islave_dmg_claw1 );// {"sk_islave_dmg_claw1","0"};
|
|
CVAR_REGISTER ( &sk_islave_dmg_claw2 );// {"sk_islave_dmg_claw2","0"};
|
|
CVAR_REGISTER ( &sk_islave_dmg_claw3 );// {"sk_islave_dmg_claw3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_islave_dmg_clawrake1 );// {"sk_islave_dmg_clawrake1","0"};
|
|
CVAR_REGISTER ( &sk_islave_dmg_clawrake2 );// {"sk_islave_dmg_clawrake2","0"};
|
|
CVAR_REGISTER ( &sk_islave_dmg_clawrake3 );// {"sk_islave_dmg_clawrake3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_islave_dmg_zap1 );// {"sk_islave_dmg_zap1","0"};
|
|
CVAR_REGISTER ( &sk_islave_dmg_zap2 );// {"sk_islave_dmg_zap2","0"};
|
|
CVAR_REGISTER ( &sk_islave_dmg_zap3 );// {"sk_islave_dmg_zap3","0"};
|
|
|
|
|
|
// Icthyosaur
|
|
CVAR_REGISTER ( &sk_ichthyosaur_health1 );// {"sk_ichthyosaur_health1","0"};
|
|
CVAR_REGISTER ( &sk_ichthyosaur_health2 );// {"sk_ichthyosaur_health2","0"};
|
|
CVAR_REGISTER ( &sk_ichthyosaur_health3 );// {"sk_ichthyosaur_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_ichthyosaur_shake1 );// {"sk_ichthyosaur_health3","0"};
|
|
CVAR_REGISTER ( &sk_ichthyosaur_shake2 );// {"sk_ichthyosaur_health3","0"};
|
|
CVAR_REGISTER ( &sk_ichthyosaur_shake3 );// {"sk_ichthyosaur_health3","0"};
|
|
|
|
|
|
|
|
// Leech
|
|
CVAR_REGISTER ( &sk_leech_health1 );// {"sk_leech_health1","0"};
|
|
CVAR_REGISTER ( &sk_leech_health2 );// {"sk_leech_health2","0"};
|
|
CVAR_REGISTER ( &sk_leech_health3 );// {"sk_leech_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_leech_dmg_bite1 );// {"sk_leech_dmg_bite1","0"};
|
|
CVAR_REGISTER ( &sk_leech_dmg_bite2 );// {"sk_leech_dmg_bite2","0"};
|
|
CVAR_REGISTER ( &sk_leech_dmg_bite3 );// {"sk_leech_dmg_bite3","0"};
|
|
|
|
|
|
// Controller
|
|
CVAR_REGISTER ( &sk_controller_health1 );
|
|
CVAR_REGISTER ( &sk_controller_health2 );
|
|
CVAR_REGISTER ( &sk_controller_health3 );
|
|
|
|
CVAR_REGISTER ( &sk_controller_dmgzap1 );
|
|
CVAR_REGISTER ( &sk_controller_dmgzap2 );
|
|
CVAR_REGISTER ( &sk_controller_dmgzap3 );
|
|
|
|
CVAR_REGISTER ( &sk_controller_speedball1 );
|
|
CVAR_REGISTER ( &sk_controller_speedball2 );
|
|
CVAR_REGISTER ( &sk_controller_speedball3 );
|
|
|
|
CVAR_REGISTER ( &sk_controller_dmgball1 );
|
|
CVAR_REGISTER ( &sk_controller_dmgball2 );
|
|
CVAR_REGISTER ( &sk_controller_dmgball3 );
|
|
|
|
// Nihilanth
|
|
CVAR_REGISTER ( &sk_nihilanth_health1 );// {"sk_nihilanth_health1","0"};
|
|
CVAR_REGISTER ( &sk_nihilanth_health2 );// {"sk_nihilanth_health2","0"};
|
|
CVAR_REGISTER ( &sk_nihilanth_health3 );// {"sk_nihilanth_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_nihilanth_zap1 );
|
|
CVAR_REGISTER ( &sk_nihilanth_zap2 );
|
|
CVAR_REGISTER ( &sk_nihilanth_zap3 );
|
|
|
|
// Scientist
|
|
CVAR_REGISTER ( &sk_scientist_health1 );// {"sk_scientist_health1","0"};
|
|
CVAR_REGISTER ( &sk_scientist_health2 );// {"sk_scientist_health2","0"};
|
|
CVAR_REGISTER ( &sk_scientist_health3 );// {"sk_scientist_health3","0"};
|
|
|
|
|
|
// Snark
|
|
CVAR_REGISTER ( &sk_snark_health1 );// {"sk_snark_health1","0"};
|
|
CVAR_REGISTER ( &sk_snark_health2 );// {"sk_snark_health2","0"};
|
|
CVAR_REGISTER ( &sk_snark_health3 );// {"sk_snark_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_snark_dmg_bite1 );// {"sk_snark_dmg_bite1","0"};
|
|
CVAR_REGISTER ( &sk_snark_dmg_bite2 );// {"sk_snark_dmg_bite2","0"};
|
|
CVAR_REGISTER ( &sk_snark_dmg_bite3 );// {"sk_snark_dmg_bite3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_snark_dmg_pop1 );// {"sk_snark_dmg_pop1","0"};
|
|
CVAR_REGISTER ( &sk_snark_dmg_pop2 );// {"sk_snark_dmg_pop2","0"};
|
|
CVAR_REGISTER ( &sk_snark_dmg_pop3 );// {"sk_snark_dmg_pop3","0"};
|
|
|
|
|
|
|
|
// Zombie
|
|
CVAR_REGISTER ( &sk_zombie_health1 );// {"sk_zombie_health1","0"};
|
|
CVAR_REGISTER ( &sk_zombie_health2 );// {"sk_zombie_health3","0"};
|
|
CVAR_REGISTER ( &sk_zombie_health3 );// {"sk_zombie_health3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_zombie_dmg_one_slash1 );// {"sk_zombie_dmg_one_slash1","0"};
|
|
CVAR_REGISTER ( &sk_zombie_dmg_one_slash2 );// {"sk_zombie_dmg_one_slash2","0"};
|
|
CVAR_REGISTER ( &sk_zombie_dmg_one_slash3 );// {"sk_zombie_dmg_one_slash3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_zombie_dmg_both_slash1 );// {"sk_zombie_dmg_both_slash1","0"};
|
|
CVAR_REGISTER ( &sk_zombie_dmg_both_slash2 );// {"sk_zombie_dmg_both_slash2","0"};
|
|
CVAR_REGISTER ( &sk_zombie_dmg_both_slash3 );// {"sk_zombie_dmg_both_slash3","0"};
|
|
|
|
|
|
//Turret
|
|
CVAR_REGISTER ( &sk_turret_health1 );// {"sk_turret_health1","0"};
|
|
CVAR_REGISTER ( &sk_turret_health2 );// {"sk_turret_health2","0"};
|
|
CVAR_REGISTER ( &sk_turret_health3 );// {"sk_turret_health3","0"};
|
|
|
|
|
|
// MiniTurret
|
|
CVAR_REGISTER ( &sk_miniturret_health1 );// {"sk_miniturret_health1","0"};
|
|
CVAR_REGISTER ( &sk_miniturret_health2 );// {"sk_miniturret_health2","0"};
|
|
CVAR_REGISTER ( &sk_miniturret_health3 );// {"sk_miniturret_health3","0"};
|
|
|
|
|
|
// Sentry Turret
|
|
CVAR_REGISTER ( &sk_sentry_health1 );// {"sk_sentry_health1","0"};
|
|
CVAR_REGISTER ( &sk_sentry_health2 );// {"sk_sentry_health2","0"};
|
|
CVAR_REGISTER ( &sk_sentry_health3 );// {"sk_sentry_health3","0"};
|
|
|
|
|
|
// PLAYER WEAPONS
|
|
|
|
// Crowbar whack
|
|
CVAR_REGISTER ( &sk_plr_crowbar1 );// {"sk_plr_crowbar1","0"};
|
|
CVAR_REGISTER ( &sk_plr_crowbar2 );// {"sk_plr_crowbar2","0"};
|
|
CVAR_REGISTER ( &sk_plr_crowbar3 );// {"sk_plr_crowbar3","0"};
|
|
|
|
// Glock Round
|
|
CVAR_REGISTER ( &sk_plr_9mm_bullet1 );// {"sk_plr_9mm_bullet1","0"};
|
|
CVAR_REGISTER ( &sk_plr_9mm_bullet2 );// {"sk_plr_9mm_bullet2","0"};
|
|
CVAR_REGISTER ( &sk_plr_9mm_bullet3 );// {"sk_plr_9mm_bullet3","0"};
|
|
|
|
// 357 Round
|
|
CVAR_REGISTER ( &sk_plr_357_bullet1 );// {"sk_plr_357_bullet1","0"};
|
|
CVAR_REGISTER ( &sk_plr_357_bullet2 );// {"sk_plr_357_bullet2","0"};
|
|
CVAR_REGISTER ( &sk_plr_357_bullet3 );// {"sk_plr_357_bullet3","0"};
|
|
|
|
// MP5 Round
|
|
CVAR_REGISTER ( &sk_plr_9mmAR_bullet1 );// {"sk_plr_9mmAR_bullet1","0"};
|
|
CVAR_REGISTER ( &sk_plr_9mmAR_bullet2 );// {"sk_plr_9mmAR_bullet2","0"};
|
|
CVAR_REGISTER ( &sk_plr_9mmAR_bullet3 );// {"sk_plr_9mmAR_bullet3","0"};
|
|
|
|
|
|
// M203 grenade
|
|
CVAR_REGISTER ( &sk_plr_9mmAR_grenade1 );// {"sk_plr_9mmAR_grenade1","0"};
|
|
CVAR_REGISTER ( &sk_plr_9mmAR_grenade2 );// {"sk_plr_9mmAR_grenade2","0"};
|
|
CVAR_REGISTER ( &sk_plr_9mmAR_grenade3 );// {"sk_plr_9mmAR_grenade3","0"};
|
|
|
|
|
|
// Shotgun buckshot
|
|
CVAR_REGISTER ( &sk_plr_buckshot1 );// {"sk_plr_buckshot1","0"};
|
|
CVAR_REGISTER ( &sk_plr_buckshot2 );// {"sk_plr_buckshot2","0"};
|
|
CVAR_REGISTER ( &sk_plr_buckshot3 );// {"sk_plr_buckshot3","0"};
|
|
|
|
|
|
// Crossbow
|
|
CVAR_REGISTER ( &sk_plr_xbow_bolt_monster1 );// {"sk_plr_xbow_bolt1","0"};
|
|
CVAR_REGISTER ( &sk_plr_xbow_bolt_monster2 );// {"sk_plr_xbow_bolt2","0"};
|
|
CVAR_REGISTER ( &sk_plr_xbow_bolt_monster3 );// {"sk_plr_xbow_bolt3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_plr_xbow_bolt_client1 );// {"sk_plr_xbow_bolt1","0"};
|
|
CVAR_REGISTER ( &sk_plr_xbow_bolt_client2 );// {"sk_plr_xbow_bolt2","0"};
|
|
CVAR_REGISTER ( &sk_plr_xbow_bolt_client3 );// {"sk_plr_xbow_bolt3","0"};
|
|
|
|
|
|
// RPG
|
|
CVAR_REGISTER ( &sk_plr_rpg1 );// {"sk_plr_rpg1","0"};
|
|
CVAR_REGISTER ( &sk_plr_rpg2 );// {"sk_plr_rpg2","0"};
|
|
CVAR_REGISTER ( &sk_plr_rpg3 );// {"sk_plr_rpg3","0"};
|
|
|
|
|
|
// Gauss Gun
|
|
CVAR_REGISTER ( &sk_plr_gauss1 );// {"sk_plr_gauss1","0"};
|
|
CVAR_REGISTER ( &sk_plr_gauss2 );// {"sk_plr_gauss2","0"};
|
|
CVAR_REGISTER ( &sk_plr_gauss3 );// {"sk_plr_gauss3","0"};
|
|
|
|
|
|
// Egon Gun
|
|
CVAR_REGISTER ( &sk_plr_egon_narrow1 );// {"sk_plr_egon_narrow1","0"};
|
|
CVAR_REGISTER ( &sk_plr_egon_narrow2 );// {"sk_plr_egon_narrow2","0"};
|
|
CVAR_REGISTER ( &sk_plr_egon_narrow3 );// {"sk_plr_egon_narrow3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_plr_egon_wide1 );// {"sk_plr_egon_wide1","0"};
|
|
CVAR_REGISTER ( &sk_plr_egon_wide2 );// {"sk_plr_egon_wide2","0"};
|
|
CVAR_REGISTER ( &sk_plr_egon_wide3 );// {"sk_plr_egon_wide3","0"};
|
|
|
|
|
|
// Hand Grendade
|
|
CVAR_REGISTER ( &sk_plr_hand_grenade1 );// {"sk_plr_hand_grenade1","0"};
|
|
CVAR_REGISTER ( &sk_plr_hand_grenade2 );// {"sk_plr_hand_grenade2","0"};
|
|
CVAR_REGISTER ( &sk_plr_hand_grenade3 );// {"sk_plr_hand_grenade3","0"};
|
|
|
|
|
|
// Satchel Charge
|
|
CVAR_REGISTER ( &sk_plr_satchel1 );// {"sk_plr_satchel1","0"};
|
|
CVAR_REGISTER ( &sk_plr_satchel2 );// {"sk_plr_satchel2","0"};
|
|
CVAR_REGISTER ( &sk_plr_satchel3 );// {"sk_plr_satchel3","0"};
|
|
|
|
|
|
// Tripmine
|
|
CVAR_REGISTER ( &sk_plr_tripmine1 );// {"sk_plr_tripmine1","0"};
|
|
CVAR_REGISTER ( &sk_plr_tripmine2 );// {"sk_plr_tripmine2","0"};
|
|
CVAR_REGISTER ( &sk_plr_tripmine3 );// {"sk_plr_tripmine3","0"};
|
|
|
|
|
|
// WORLD WEAPONS
|
|
CVAR_REGISTER ( &sk_12mm_bullet1 );// {"sk_12mm_bullet1","0"};
|
|
CVAR_REGISTER ( &sk_12mm_bullet2 );// {"sk_12mm_bullet2","0"};
|
|
CVAR_REGISTER ( &sk_12mm_bullet3 );// {"sk_12mm_bullet3","0"};
|
|
|
|
CVAR_REGISTER ( &sk_9mmAR_bullet1 );// {"sk_9mm_bullet1","0"};
|
|
CVAR_REGISTER ( &sk_9mmAR_bullet2 );// {"sk_9mm_bullet1","0"};
|
|
CVAR_REGISTER ( &sk_9mmAR_bullet3 );// {"sk_9mm_bullet1","0"};
|
|
|
|
CVAR_REGISTER ( &sk_9mm_bullet1 );// {"sk_9mm_bullet1","0"};
|
|
CVAR_REGISTER ( &sk_9mm_bullet2 );// {"sk_9mm_bullet2","0"};
|
|
CVAR_REGISTER ( &sk_9mm_bullet3 );// {"sk_9mm_bullet3","0"};
|
|
|
|
|
|
// HORNET
|
|
CVAR_REGISTER ( &sk_hornet_dmg1 );// {"sk_hornet_dmg1","0"};
|
|
CVAR_REGISTER ( &sk_hornet_dmg2 );// {"sk_hornet_dmg2","0"};
|
|
CVAR_REGISTER ( &sk_hornet_dmg3 );// {"sk_hornet_dmg3","0"};
|
|
|
|
// HEALTH/SUIT CHARGE DISTRIBUTION
|
|
CVAR_REGISTER ( &sk_suitcharger1 );
|
|
CVAR_REGISTER ( &sk_suitcharger2 );
|
|
CVAR_REGISTER ( &sk_suitcharger3 );
|
|
|
|
CVAR_REGISTER ( &sk_battery1 );
|
|
CVAR_REGISTER ( &sk_battery2 );
|
|
CVAR_REGISTER ( &sk_battery3 );
|
|
|
|
CVAR_REGISTER ( &sk_healthcharger1 );
|
|
CVAR_REGISTER ( &sk_healthcharger2 );
|
|
CVAR_REGISTER ( &sk_healthcharger3 );
|
|
|
|
CVAR_REGISTER ( &sk_healthkit1 );
|
|
CVAR_REGISTER ( &sk_healthkit2 );
|
|
CVAR_REGISTER ( &sk_healthkit3 );
|
|
|
|
CVAR_REGISTER ( &sk_scientist_heal1 );
|
|
CVAR_REGISTER ( &sk_scientist_heal2 );
|
|
CVAR_REGISTER ( &sk_scientist_heal3 );
|
|
|
|
// monster damage adjusters
|
|
CVAR_REGISTER ( &sk_monster_head1 );
|
|
CVAR_REGISTER ( &sk_monster_head2 );
|
|
CVAR_REGISTER ( &sk_monster_head3 );
|
|
|
|
CVAR_REGISTER ( &sk_monster_chest1 );
|
|
CVAR_REGISTER ( &sk_monster_chest2 );
|
|
CVAR_REGISTER ( &sk_monster_chest3 );
|
|
|
|
CVAR_REGISTER ( &sk_monster_stomach1 );
|
|
CVAR_REGISTER ( &sk_monster_stomach2 );
|
|
CVAR_REGISTER ( &sk_monster_stomach3 );
|
|
|
|
CVAR_REGISTER ( &sk_monster_arm1 );
|
|
CVAR_REGISTER ( &sk_monster_arm2 );
|
|
CVAR_REGISTER ( &sk_monster_arm3 );
|
|
|
|
CVAR_REGISTER ( &sk_monster_leg1 );
|
|
CVAR_REGISTER ( &sk_monster_leg2 );
|
|
CVAR_REGISTER ( &sk_monster_leg3 );
|
|
|
|
// player damage adjusters
|
|
CVAR_REGISTER ( &sk_player_head1 );
|
|
CVAR_REGISTER ( &sk_player_head2 );
|
|
CVAR_REGISTER ( &sk_player_head3 );
|
|
|
|
CVAR_REGISTER ( &sk_player_chest1 );
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CVAR_REGISTER ( &sk_player_chest2 );
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CVAR_REGISTER ( &sk_player_chest3 );
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CVAR_REGISTER ( &sk_player_stomach1 );
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CVAR_REGISTER ( &sk_player_stomach2 );
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CVAR_REGISTER ( &sk_player_stomach3 );
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CVAR_REGISTER ( &sk_player_arm1 );
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CVAR_REGISTER ( &sk_player_arm2 );
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CVAR_REGISTER ( &sk_player_arm3 );
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CVAR_REGISTER ( &sk_player_leg1 );
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CVAR_REGISTER ( &sk_player_leg2 );
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CVAR_REGISTER ( &sk_player_leg3 );
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// END REGISTER CVARS FOR SKILL LEVEL STUFF
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SERVER_COMMAND( "exec skill.cfg\n" );
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}
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