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1622255eeb
Signed-off-by: fmoraw <fmoraw@users.noreply.github.com>
107 lines
2.4 KiB
C++
107 lines
2.4 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHScriptManager.h $
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// $Date: 2002/05/23 02:33:20 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHScriptManager.h,v $
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// Revision 1.1 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_SCRIPTMANAGER_H
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#define AVH_SCRIPTMANAGER_H
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#include "util/nowarnings.h"
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#include "util/Checksum.h"
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#include "util/STLUtil.h"
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#ifdef USE_LUA
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extern "C" struct lua_State;
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#endif
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class AvHScriptInstance
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{
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public:
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AvHScriptInstance(string inScriptName);
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void AddCallback(string& inCallbackName, float inTime);
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bool CallbacksPending() const;
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void CallSimpleFunction(const string& inFunctionName);
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void Cleanup();
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#ifdef USE_LUA
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lua_State* GetState();
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#endif
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void Reset();
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void Run();
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void Update(float inTime);
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private:
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void Init();
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void InitShared();
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#ifdef AVH_SERVER
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void InitServer();
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#else
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void InitClient();
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#endif
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// This gets copied around, so make sure elements can be shallow-copied or write a copy constructor
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#ifdef USE_LUA
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lua_State* mState;
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#endif
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string mScriptName;
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typedef pair<string, float> CallbackType;
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typedef vector< CallbackType > CallbackListType;
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CallbackListType mCallbackList;
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CallbackListType mCallbacksQueuedForAdd;
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bool mState; // fix for debugging
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};
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class AvHScriptManager
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{
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public:
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static AvHScriptManager* Instance();
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void Reset();
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void RunScript(const string& inScriptName);
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void Update(float inTime);
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#ifdef AVH_CLIENT
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void ClientUpdate(float inTimePassed);
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void DrawNormal();
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void DrawTransparent();
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void DrawNoZBuffering();
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bool GetClientMove(int& outButtonBits, int& outImpulse);
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#endif
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private:
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static AvHScriptManager* sSingleton;
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typedef vector<AvHScriptInstance> AvHScriptInstanceListType;
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AvHScriptInstanceListType mScriptList;
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};
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#endif
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