NS/main/source/game_shared/voice_gamemgr.cpp
2014-01-23 11:01:43 +00:00

276 lines
7.4 KiB
C++

//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "voice_gamemgr.h"
#include <string.h>
#include <assert.h>
#include "dlls/extdll.h"
#include "dlls/util.h"
#include "dlls/cbase.h"
#include "dlls/player.h"
#include "mod/AvHServerVariables.h"
#define UPDATE_INTERVAL 0.3
// These are stored off as CVoiceGameMgr is created and deleted.
CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod.
// (If it's zero, then the server reports that the game rules are saying the
// player can't hear anyone).
CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other.
// These are indexed as clients and each bit represents a client
// (so player entity is bit+1).
CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if
CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them.
CPlayerBitVec g_bWantModEnable;
cvar_t voice_serverdebug = {"voice_serverdebug", "0"};
// Set game rules to allow all clients to talk to each other.
// Muted players still can't talk to each other.
cvar_t sv_alltalk = {"sv_alltalk", "0"};
// ------------------------------------------------------------------------ //
// Static helpers.
// ------------------------------------------------------------------------ //
// Find a player with a case-insensitive name search.
static CBasePlayer* FindPlayerByName(const char *pTestName)
{
for(int i=1; i <= gpGlobals->maxClients; i++)
{
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex(i);
if(pEdict)
{
CBaseEntity *pEnt = CBaseEntity::Instance(pEdict);
if(pEnt && pEnt->IsPlayer())
{
const char *pNetName = STRING(pEnt->pev->netname);
if(stricmp(pNetName, pTestName) == 0)
{
return (CBasePlayer*)pEnt;
}
}
}
}
return NULL;
}
static void VoiceServerDebug( char const *pFmt, ... )
{
char msg[4096];
va_list marker;
if( !voice_serverdebug.value )
return;
va_start( marker, pFmt );
vsnprintf( msg, sizeof(msg), pFmt, marker );
va_end( marker );
ALERT( at_console, "%s", msg );
}
// ------------------------------------------------------------------------ //
// CVoiceGameMgr.
// ------------------------------------------------------------------------ //
CVoiceGameMgr::CVoiceGameMgr()
{
m_UpdateInterval = 0;
m_nMaxPlayers = 0;
}
CVoiceGameMgr::~CVoiceGameMgr()
{
}
bool CVoiceGameMgr::Init(
IVoiceGameMgrHelper *pHelper,
int maxClients)
{
m_pHelper = pHelper;
m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients;
g_engfuncs.pfnPrecacheModel("sprites/voiceicon.spr");
m_msgPlayerVoiceMask = REG_USER_MSG( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 );
m_msgRequestState = REG_USER_MSG( "ReqState", 0 );
// register voice_serverdebug if it hasn't been registered already
if ( !CVAR_GET_POINTER( "voice_serverdebug" ) )
CVAR_REGISTER( &voice_serverdebug );
if( !CVAR_GET_POINTER( "sv_alltalk" ) )
CVAR_REGISTER( &sv_alltalk );
return true;
}
void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper)
{
m_pHelper = pHelper;
}
void CVoiceGameMgr::Update(double frametime)
{
// Only update periodically.
m_UpdateInterval += frametime;
if(m_UpdateInterval < UPDATE_INTERVAL)
return;
UpdateMasks();
}
void CVoiceGameMgr::ClientConnected(edict_t *pEdict)
{
int index = ENTINDEX(pEdict) - 1;
// Clear out everything we use for deltas on this guy.
g_bWantModEnable[index] = true;
g_SentGameRulesMasks[index].Init(0);
g_SentBanMasks[index].Init(0);
}
// Called to determine if the Receiver has muted (blocked) the Sender
// Returns true if the receiver has blocked the sender
bool CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender)
{
int iReceiverIndex, iSenderIndex;
if ( !pReceiver || !pSender )
return false;
iReceiverIndex = pReceiver->entindex() - 1;
iSenderIndex = pSender->entindex() - 1;
if ( iReceiverIndex < 0 || iReceiverIndex >= m_nMaxPlayers || iSenderIndex < 0 || iSenderIndex >= m_nMaxPlayers )
return false;
return ( g_BanMasks[iReceiverIndex][iSenderIndex] ? true : false );
}
bool CVoiceGameMgr::ClientCommand(CBasePlayer *pPlayer, const char *cmd)
{
int playerClientIndex = pPlayer->entindex() - 1;
if(playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers)
{
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", cmd, playerClientIndex );
return true;
}
bool bBan = stricmp(cmd, "vban") == 0;
if(bBan && CMD_ARGC() >= 2)
{
for(int i=1; i < CMD_ARGC(); i++)
{
unsigned long mask = 0;
sscanf(CMD_ARGV(i), "%x", &mask);
if(i <= VOICE_MAX_PLAYERS_DW)
{
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex );
g_BanMasks[playerClientIndex].SetDWord(i-1, mask);
}
else
{
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i );
}
}
// Commented out UpdateMasks() because Mugsy said it was causing overflows in DOD 4/22
// Force it to update the masks now.
//UpdateMasks();
return true;
}
else if(stricmp(cmd, "VModEnable") == 0 && CMD_ARGC() >= 2)
{
VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi(CMD_ARGV(1)) );
g_PlayerModEnable[playerClientIndex] = !!atoi(CMD_ARGV(1));
g_bWantModEnable[playerClientIndex] = false;
// Commented out UpdateMasks() because Mugsy said it was causing overflows in DOD 4/22
//UpdateMasks();
return true;
}
else
{
return false;
}
}
void CVoiceGameMgr::UpdateMasks()
{
m_UpdateInterval = 0;
bool bAllTalk = !!ns_cvar_float(&sv_alltalk);
for(int iClient=0; iClient < m_nMaxPlayers; iClient++)
{
CBaseEntity *pEnt = UTIL_PlayerByIndex(iClient+1);
if(!pEnt || !pEnt->IsPlayer())
continue;
// Request the state of their "VModEnable" cvar.
if(g_bWantModEnable[iClient])
{
MESSAGE_BEGIN(MSG_ONE, m_msgRequestState, NULL, pEnt->pev);
MESSAGE_END();
}
CBasePlayer *pPlayer = (CBasePlayer*)pEnt;
CPlayerBitVec gameRulesMask;
if(g_PlayerModEnable[iClient])
{
// Build a mask of who they can hear based on the game rules.
for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
{
CBaseEntity *pEnt = UTIL_PlayerByIndex(iOtherClient+1);
if(pEnt && pEnt->IsPlayer() &&
(bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt)) )
{
gameRulesMask[iOtherClient] = true;
}
}
}
// If this is different from what the client has, send an update.
if(gameRulesMask != g_SentGameRulesMasks[iClient] ||
g_BanMasks[iClient] != g_SentBanMasks[iClient])
{
g_SentGameRulesMasks[iClient] = gameRulesMask;
g_SentBanMasks[iClient] = g_BanMasks[iClient];
MESSAGE_BEGIN(MSG_ONE, m_msgPlayerVoiceMask, NULL, pPlayer->pev);
int dw;
for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
{
WRITE_LONG(gameRulesMask.GetDWord(dw));
WRITE_LONG(g_BanMasks[iClient].GetDWord(dw));
}
MESSAGE_END();
}
// Tell the engine.
for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
{
bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient];
g_engfuncs.pfnVoice_SetClientListening(iClient+1, iOtherClient+1, bCanHear);
}
}
}