NS/dev/3.2-LUA/source/mod/AvHSpawn.h
tankefugl f0bcdd7a9f Branched for LUA development.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@266 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-13 11:35:45 +00:00

44 lines
No EOL
1.2 KiB
C++

//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-------------------------------------------------------------------------------
// $Log: $
//===============================================================================
#ifndef AVH_SPAWN_H
#define AVH_SPAWN_H
#include "util/nowarnings.h"
#include "dlls/extdll.h"
#include "dlls/util.h"
#include "mod/AvHConstants.h"
#include <vector>
class AvHSpawn
{
public:
AvHSpawn(const string& inClassName, const Vector& inOrigin, const Vector& inAngles, const AvHTeamNumber inTeamNumber);
string GetClassName() const;
Vector GetOrigin() const;
Vector GetAngles() const;
AvHTeamNumber GetTeamNumber() const;
private:
string mClassName;
Vector mOrigin;
Vector mAngles;
AvHTeamNumber mTeamNumber;
};
typedef vector<AvHSpawn> SpawnListType;
#endif