NS/dev/3.2-LUA/source/mod/AvHSpawn.cpp
tankefugl f0bcdd7a9f Branched for LUA development.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@266 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-13 11:35:45 +00:00

41 lines
1.2 KiB
C++

//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHSpawn.cpp $
// $Date: $
//
//-------------------------------------------------------------------------------
// $Log: $
//===============================================================================
#include "mod/AvHSpawn.h"
AvHSpawn::AvHSpawn(const string& inClassName, const Vector& inOrigin, const Vector& inAngles, const AvHTeamNumber inTeamNumber) : mClassName(inClassName), mOrigin(inOrigin), mAngles(inAngles), mTeamNumber(inTeamNumber)
{
}
string AvHSpawn::GetClassName() const
{
return this->mClassName;
}
Vector AvHSpawn::GetOrigin() const
{
return this->mOrigin;
}
Vector AvHSpawn::GetAngles() const
{
return this->mAngles;
}
AvHTeamNumber AvHSpawn::GetTeamNumber() const
{
return this->mTeamNumber;
}