NS/dev/3.2-LUA/source/mod/AvHReinforceable.h
tankefugl f0bcdd7a9f Branched for LUA development.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@266 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-13 11:35:45 +00:00

45 lines
967 B
C++

#ifndef AVHREINFORCEABLE_H
#define AVHREINFORCEABLE_H
#include "util/nowarnings.h"
#include "dlls/extdll.h"
#include "dlls/util.h"
#include "mod/AvHConstants.h"
#include "mod/AvHBuildable.h"
#include "dlls/cbase.h"
#include "mod/AvHMessage.h"
#include "mod/AvHSpecials.h"
#include "mod/AvHPlayer.h"
class AvHReinforceable
{
public:
AvHReinforceable();
virtual void CueRespawnEffect(AvHPlayer* inPlayer);
virtual bool GetCanReinforce() const = 0;
virtual bool GetSpawnLocationForPlayer(CBaseEntity* inPlayer, Vector& outLocation) const = 0;
virtual AvHTeamNumber GetReinforceTeamNumber() const = 0;
AvHPlayer* GetReinforcingPlayer();
virtual float GetReinforceTime() const;
virtual void ResetEntity(void);
virtual void UpdateReinforcements();
protected:
virtual void ResetReinforcingPlayer(bool inSuccess);
private:
int mReinforcingPlayer;
float mLastTimeReinforced;
};
#endif