NS/releases/3.01/source/dlls/globals.cpp
Karl 04c334c94b Tagging 3.01 release (again)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@15 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-12 22:19:53 +00:00

39 lines
1.2 KiB
C++

/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== globals.cpp ========================================================
DLL-wide global variable definitions.
They're all defined here, for convenient centralization.
Source files that need them should "extern ..." declare each
variable, to better document what globals they care about.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "soundent.h"
DLL_GLOBAL ULONG g_ulFrameCount;
DLL_GLOBAL ULONG g_ulModelIndexEyes;
DLL_GLOBAL ULONG g_ulModelIndexPlayer;
DLL_GLOBAL Vector g_vecAttackDir;
DLL_GLOBAL int g_iSkillLevel;
DLL_GLOBAL int gDisplayTitle;
DLL_GLOBAL BOOL g_fGameOver;
DLL_GLOBAL const Vector g_vecZero = Vector(0,0,0);
DLL_GLOBAL int g_Language;