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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@15 67975925-1194-0748-b3d5-c16f83f1a3a1
223 lines
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HTML
223 lines
No EOL
13 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<link rel="stylesheet" href="css/alien.css" type="text/css">
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif','images/images/alien_bacterium_s.gif','images/images/alien_hive_s.gif','images/images/alien_chambers_s.gif','images/images/alien_species_s.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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<td height="103" valign="top"><img src="images/design/red/surround_title_w.gif" width="40" height="103"></td>
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<tr>
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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
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Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>:
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Evolutions</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/red/surround_title_c.gif" width="82" height="103"></td>
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<td background="images/design/red/surround_w.gif"><img src="images/design/red/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/red/background.gif" valign="top">
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<p><img src="images/design/red/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/alien_evolutions.gif" width="628" height="25" hspace="25"></td>
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<tr>
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<td>
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<p><b>Summary:</b> the Kharaa can travel up their
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own family tree, changing their "race",
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and evolving extraordinary abilities. Evolutions
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are broken down into three categories – <a href="alien_evolutions_d.html">Defensive</a>,
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<a href="alien_evolutions_m.html">Movement</a>,
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and <a href="alien_evolutions_s.html">Sensory</a>.
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</p>
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</td>
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</tr>
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</table>
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</td>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p> <img src="images/images/10red_data.gif" width="13" height="10">
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When it was first noticed that the aliens seemed
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to be modifying themselves over the course of
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a prolonged engagement – growing more resistant
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to gunfire, or becoming utterly silent – it was
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assumed that they were reacting to our actions,
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and developing immunities much like a virus does.
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The truth is more complex.</p>
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<p>Just as a marine structure contains coded information
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that allows a ship or base's nanotech to perform
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new, military grade, functions, so do the aliens
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begin with base-level resources, and construct
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structures to increase their combat abilities.
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The difference is, a Kharaa defensive tower (for
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instance) is less like a computer, and more like
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a time capsule. It contains information similar
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to a Hive's, but more specific – this information
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describes variations of creatures from the Kharaa's
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history: a genetic family tree. When a Kharaa
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gains a new ability, it is evolving from its base
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form, down some specialized branch of that tree:
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growing more sophisticated, and without fail,
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deadlier. This fast-forward evolution allows for
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dozens of variations of alien: each supposedly
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suited to some environment, lost in the Kharaa's
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past. Similar to Earth species that may have arctic,
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desert and jungle variants, that while all the
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same kind of animal, have evolved into unique
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sub-species. </p>
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<p>Multiple chambers appear to also offer more and
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more information, improving the effectiveness
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of each evolution. Once more than three chambers
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are active, this improvement plateaus.</p>
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<p>Since the Kharaa have probably never seen man-made
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environments like ours, and since humans don't
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always attack the same way twice, they don't choose
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just one variation. They tend to evolve a wide
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range of species types – ranging from brawlers,
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with increased speed and armor, to assassins,
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with silent movement and enhanced senses.</p>
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</td>
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</tr>
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</table>
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<table width="628" border="1" cellspacing="0" cellpadding="0" bgcolor="#330000" align="center" bordercolor="#CC0000">
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="0" align="center">
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<tr>
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<td width="33%">
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<p align="center"><b><a href="alien_evolutions_d.html">Defensive<br>
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<br>
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<img src="images/evolutions/d.gif" width="64" height="64" border="0"></a></b></p>
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</td>
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<td width="33%">
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<div align="center"><b><a href="alien_evolutions_s.html">Sensory<br>
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<br>
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<img src="images/evolutions/s.gif" width="64" height="64" border="0"></a></b></div>
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</td>
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<td width="33%">
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<div align="center"><b><a href="alien_evolutions_m.html">Movement<br>
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<br>
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<img src="images/evolutions/m.gif" width="64" height="64" border="0"></a></b></div>
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</td>
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</tr>
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</table>
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</td>
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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<td background="images/design/red/surround_e.gif"><img src="images/design/red/surround_e.gif" width="37" height="482"></td>
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<td colspan="3" height="2"><img src="images/design/red/surround_s.gif" width="768" height="81"></td>
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