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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
255 lines
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15 KiB
HTML
255 lines
No EOL
15 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<link rel="stylesheet" href="css/marine.css" type="text/css">
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<script language="JavaScript">
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<!--
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function MM_swapImgRestore() { //v3.0
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var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
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}
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function MM_preloadImages() { //v3.0
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var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
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var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
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if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
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}
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function MM_findObj(n, d) { //v4.0
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var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
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d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
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if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
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for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
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if(!x && document.getElementById) x=document.getElementById(n); return x;
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}
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function MM_swapImage() { //v3.0
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var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
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if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
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}
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//-->
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</script>
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=82 height=1></td>
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<td> <img src="images/design/spacer.gif" width=175 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
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Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
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:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
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<font color="#FF6600">Welders</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
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</tr>
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<tr>
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<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
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</tr>
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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</tr>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/background.gif" valign="top">
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<p><img src="images/design/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/weapons_welders.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td> </td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
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<tr>
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<td>
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<table width="100%" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
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<a href="weapons_knife.html"> Knife</a><br>
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<img src="images/tech_10/shotgun.gif" width="15" height="15">
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<a href="weapons_shotgun.html">Shotgun</a><br>
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<img src="images/tech_10/mines.gif" width="15" height="15">
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<a href="weapons_mines.html">Trip Mine</a><br>
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<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
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<a href="weapons_jetpack.html">Jet Pack</a></td>
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<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
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<a href="weapons_pistol.html">Pistol</a><br>
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<img src="images/tech_10/hmg.gif" width="15" height="15">
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<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
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<img src="images/tech_10/welder.gif" width="15" height="15">
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Welder<br>
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<img src="images/tech_10/hmg.gif" width="15" height="15">
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<a href="weapons_ha.html">Heavy Armor</a></td>
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<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
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<a href="weapons_lmg.html">Light Machine Gun</a><br>
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<img src="images/tech_10/grenadel.gif" width="15" height="15">
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<a href="weapons_grenadelauncher.html">Grenade
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Launcher</a><br>
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<img src="images/tech_10/turret.gif" width="15" height="15">
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<a href="weapons_turrets.html">Turret</a><br>
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<img src="images/tech_10/siege.gif" width="15" height="15">
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<a href="weapons_siege.html">Siege Turret</a></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table width="628" border="0" cellspacing="0" cellpadding="5" align="center">
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<tr>
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<td>
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<table width="100%" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td height="77">
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<p><b>Desc.: </b><font color="#0B7BEE">portable
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welder, plastic/ceramic construction, closes
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when not in use.<br>
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</font><br>
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<img src="images/images/splitter.gif" width="100%" height="1"><br>
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<b><font color="#0B7BEE">Use:</font> </b>can
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open or seal weldable areas, repair <a href="structures.html">structures</a>,
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and repair <a href="front_armor.html">regular</a>
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or <a href="weapons_ha.html">heavy armor</a>.
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Also destroys <a href="alien_gorge_hive.html">webs</a>.
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Replaces the <a href="weapons_pistol.html">pistol</a>.<br>
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<br>
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<img src="images/images/splitter.gif" width="100%" height="1"><br>
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<b><font color="#0B7BEE">Data:</font></b>
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taken almost directly from industrial designs,
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the N-Welder is half "traditional"
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welder (self-combusting nanites create a
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metal melting hot point), and half nano-tool
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(sending a stream of construction nanites
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into the softened metal). It is designed
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to repair structures in the field, saving
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resources and strengthening defenses between
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attacks. It is also the only way to repair
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damaged armor, so is especially useful in
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squads using <a href="weapons_ha.html">heavy
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armor</a>. The N-Welder can safely destroy
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<a href="alien_gorge_hive.html">webs</a>,
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without triggering them. As an <a href="front_building.html">authorized
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maintenance tool</a> it has one final, incredibly
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useful function – it can seal or unseal
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certain doors and vents, or open or close
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control panels that may allow all manner
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of actions. Weldable objects are marked
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by special icons on the marine HUD.<br>
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</p>
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<table width="406" border="1" cellspacing="0" cellpadding="2" align="center" bordercolor="#0B7BEE">
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<tr bgcolor="#000033">
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<td colspan="3" height="23">
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<p><b class="sectiontext"> N-Welder</b></p>
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</td>
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</tr>
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<tr>
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<td width="32%">
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<p><img src="images/images/10_damage.gif" width="10" height="10">
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Damage</p>
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</td>
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<td colspan="2">
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<p>heals armor and structures</p>
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</td>
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</tr>
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<tr>
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<td width="32%">
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<p><img src="images/images/10_clip.gif" width="10" height="10">
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Clip</p>
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</td>
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<td colspan="2">
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<p>n/a</p>
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</td>
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</tr>
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<tr>
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<td width="32%">
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<p><img src="images/images/10_note.gif" width="10" height="10">
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Note </p>
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</td>
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<td colspan="2">
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<p>can weld certain areas</p>
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</td>
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</tr>
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</table>
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</td>
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<td width="34%" height="77"><img src="images/images/welder.gif" width="200" height="200"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</BODY>
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</HTML> |