NS/releases/3.1.1/source/cl_dll/GameStudioModelRenderer_Sample.h
puzl 8ec7b4bf0b made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@352 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-18 02:38:19 +00:00

48 lines
No EOL
1.4 KiB
C++

#if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================
CGameStudioModelRenderer
====================
*/
class CGameStudioModelRenderer : public CStudioModelRenderer
{
public:
CGameStudioModelRenderer( void );
// Set up model bone positions
virtual void StudioSetupBones ( void );
// Estimate gait frame for player
virtual void StudioEstimateGait ( entity_state_t *pplayer );
// Process movement of player
virtual void StudioProcessGait ( entity_state_t *pplayer );
// Player drawing code
virtual int StudioDrawPlayer( int flags, entity_state_t *pplayer );
virtual int _StudioDrawPlayer( int flags, entity_state_t *pplayer );
// Apply special effects to transform matrix
virtual void StudioFxTransform( cl_entity_t *ent, float transform[3][4] );
private:
// For local player, in third person, we need to store real render data and then
// setup for with fake/client side animation data
void SavePlayerState( entity_state_t *pplayer );
// Called to set up local player's animation values
void SetupClientAnimation( entity_state_t *pplayer );
// Called to restore original player state information
void RestorePlayerState( entity_state_t *pplayer );
private:
// Private data
bool m_bLocal;
};
#endif // GAMESTUDIOMODELRENDERER_H