NS/dev/3.2-movements/manual/weapons_siege.html
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Siege Turrets</font></span></td>
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<td><img src="images/titles/weapons_siege.gif" width="628" height="25" hspace="25"></td>
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<td>&nbsp;</td>
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<td>
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<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
<a href="weapons_knife.html"> Knife</a><br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
<a href="weapons_mines.html">Trip Mine</a><br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
<a href="weapons_jetpack.html">Jet Pack</a></td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
<a href="weapons_pistol.html">Pistol</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
<a href="weapons_welders.html">Welder</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_ha.html">Heavy Armor</a></td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
<a href="weapons_grenadelauncher.html">Grenade
Launcher</a><br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
Siege Turret</td>
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<p><b>Desc.: </b><font color="#0B7BEE"> heavy
artillery, that ignores walls and barriers,
doing massive damage to any alien growth
(hives or chambers) in range. Does splash
damage to any alien or chamber next to the
blast.</font><br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font></b>
most commonly used to destroy hives from
a safe location. Once it starts firing,
be prepared for an extreme alien response.<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
developed for use against enemy defensive
emplacements, and made to operate independent
from a nano-network or even human control,
one siege turret can completely halt alien
development (if placed strategically, and
defended). Siege turrets generate their
own gravitational field effect, which can
register all objects with more than a few
pounds of mass within its radius. The shape-signatures
of the objects are matched against its database,
and any hostile patterns are eliminated.
Alien structures have been successfully
added to this database. The turret manipulates
its gravitational field to induce a catastrophic
effect &#150; much like a sonic boom &#150;
that ignores intervening barriers and walls.
The splash damage from this effect makes
the siege especially effective against clusters
of alien chambers. Since aliens themselves
don't hold the same shape very long (i.e.
they tend to move &#133; a <i>lot</i>) they,
and other mobile targets, don't register.
But if an alien is standing next to a chamber
or hive when a siege turret starts its bombardment,
the incidental damage alone is often enough
to kill them.</p>
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<td colspan="3" height="23">
<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Siege
Turret</b></p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_damage.gif" width="10" height="10">
Damage</p>
</td>
<td colspan="2">
<p>700, 350 incidental damage.</p>
</td>
</tr>
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<td width="32%">
<p><img src="images/images/10_range.gif" width="10" height="10">
Range</p>
</td>
<td colspan="2">
<p>1250</p>
</td>
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<td width="32%">
<p><img src="images/images/10_time.gif" width="10" height="10">
Rate of Fire</p>
</td>
<td colspan="2">
<p>once every 5 seconds</p>
</td>
</tr>
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<td width="32%">
<p><img src="images/images/10_armor.gif" width="10" height="10">
Armor Pts. </p>
</td>
<td colspan="2">
<p>2000</p>
</td>
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<td width="32%">
<p><img src="images/images/10_note.gif" width="10" height="10">
Note </p>
</td>
<td colspan="2">
<p>special attack (see description)</p>
</td>
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<td width="34%" height="77"><img src="images/images/siege.gif" width="200" height="200"></td>
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