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- added +attack2 - fade blink reworked - onos charge reworked git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
195 lines
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11 KiB
HTML
195 lines
No EOL
11 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<link rel="stylesheet" href="css/marine.css" type="text/css">
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
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Data</a></span><span class="sectiontext"> :: Technical: <font color="#FF6600">Phase
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Technology</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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</tr>
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<tr>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/background.gif" valign="top">
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<p><img src="images/design/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/front_phasetech.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td> </td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p><img src="images/images/10_data.gif" width="13" height="10">
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When a marine steps into a phase gate, he becomes
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the anchor for a subject field. A tunnel is then
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carved through dimensional space, guided by the
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observatory, till it finds another phase gate.
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This tunnel is called the "potentiality stream".
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To put it simply, it makes it more and more likely
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that the subject will actually be in the new location,
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until it becomes so <i>likely</i> the probability
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fulfills itself, and the subject <i>is</i>.</p>
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<p><a href="items_distress.html">Distress beacons</a>
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make use of temporary, basically disposable phase
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gates, generated out of the nano-construction
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abilities of a ship or base's <a href="front_commander.html">command
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network</a>. Subject fields are created just long
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enough to send all waiting reinforcements, with
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the <a href="structures_observatory.html">observatory</a>
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pinpointing the location. Some day, technology
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like this may allow for point-specific personal
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phase gate travel to any location within a command
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network. </p>
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<p>Phase travel requires energy commiserate with
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the amount of mass being sent and the distance
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it is to cover: first to generate the subject
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field, and then to create the potentiality stream,
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which must be tamed if the destination end is
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to remain fixed. The observatory's job is to bombard
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the stream with spatial information, allowing
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it to latch on to the destination field. Without
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a fixed destination point generating its own subject
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field, the potentiality stream is too difficult
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to control, and will wave about blindly. It will
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as likely smear the marine over a few miles one
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sliver at a time, or deposit them in solid matter
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(which splits the stream – not a pretty sight),
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as transport them to a safe location. Even then,
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on a small bit of pressurized metal surrounded
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by an unforgiving vacuum, "safe" is
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a relative term. </p>
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<p>This is basically the same principle employed
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by the huge, galaxy bridging gates that anchor
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trans-system civilization – except they deal in
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thousands of light-years instead of a couple square
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miles. As one expect, the size of the gates, and
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the energy drain, is commensurately larger. Getting
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such huge streams to hold still is a massive feat.
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Human civilization went bankrupt trying to build
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and operate these gates, while competing and fighting
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with one another. <a href="general_tsa.html">The
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Charter</a> has paved the way for economic and
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military stability, and the TSA is dedicated to
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preserving it.<br>
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</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</table>
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