NS/dev/3.2-movements/source/game_shared/vgui_loadtga.cpp
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

100 lines
2.4 KiB
C++

//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "../cl_dll/wrect.h"
#include "../cl_dll/cl_dll.h"
#include "vgui.h"
#include "vgui_loadtga.h"
#include "vgui_inputstream.h"
//#include "ui/MemoryInputStream.h"
// tankefugl: HACK
// Implemented old MemoryInputStream to work around bugs(?) in the other implementation or in
// the vgui's handling of the other one
class MemoryInputStream2 : public vgui::InputStream
{
public:
MemoryInputStream2()
{
m_pData = NULL;
m_DataLen = m_ReadPos = 0;
}
virtual void seekStart(bool& success) {m_ReadPos=0; success=true;}
virtual void seekRelative(int count,bool& success) {m_ReadPos+=count; success=true;}
virtual void seekEnd(bool& success) {m_ReadPos=m_DataLen; success=true;}
virtual int getAvailable(bool& success) {success=false; return 0;} // This is what vgui does for files...
virtual uchar readUChar(bool& success)
{
if(m_ReadPos>=0 && m_ReadPos<m_DataLen)
{
success=true;
uchar ret = m_pData[m_ReadPos];
++m_ReadPos;
return ret;
}
else
{
success=false;
return 0;
}
}
virtual void readUChar(uchar* buf,int count,bool& success)
{
for(int i=0; i < count; i++)
buf[i] = readUChar(success);
}
virtual void close(bool& success)
{
m_pData = NULL;
m_DataLen = m_ReadPos = 0;
}
uchar *m_pData;
int m_DataLen;
int m_ReadPos;
};
// :tankefugl
vgui::BitmapTGA* vgui_LoadTGANoInvertAlpha(char const *pFilename)
{ return vgui_LoadTGA(pFilename,false); }
vgui::BitmapTGA* vgui_LoadTGA(char const *pFilename, bool bInvertAlpha)
{
// tankefugl:
MemoryInputStream2 stream;
stream.m_pData = gEngfuncs.COM_LoadFile((char*)pFilename, 5, &stream.m_DataLen);
if(!stream.m_pData)
return NULL;
stream.m_ReadPos = 0;
vgui::BitmapTGA *pRet = new vgui::BitmapTGA(&stream, bInvertAlpha);
gEngfuncs.COM_FreeFile(stream.m_pData);
return pRet;
// :tankefugl
/* // New implementation:
int nLength = 0;
uchar* pData = gEngfuncs.COM_LoadFile((char*)pFilename, 5, &nLength);
if( !pData )
return NULL;
MemoryInputStream stream(pData,nLength);
vgui::BitmapTGA *pRet = new vgui::BitmapTGA(&stream, bInvertAlpha);
gEngfuncs.COM_FreeFile(pData);
return pRet;*/
}