NS/main/source/detour/Include/DetourTileCache.h
pierow 58358d0927
Bot integration for v3.3b8 (#156)
* Initial bot commit

* Added server commands and cvars for adding AI players to the game.
* Added auto modes for automating the adding and removal of bots
* Bots connect to the server and join teams correctly

* Added round restart and new map detection for AI system

Push before new project added for detour

* Initial bot integration

* Integrated all basic bot code for navigation and task performing
* Added support for multi_managers to better understand how buttons and triggers affect doors

* Improved bot understanding of door triggers and weldables

* Reworked nav profiles

Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder

* Improved bot door usage

* Added weldable obstacles back into navigation

Bots now understand how to get around weldable barriers

* Replaced fixed arrays with vectors

* Resource node and hive lists are now vectors.
* Further improved bot weld behaviour

* Added dynamic reachability calculations

When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses.

* Added team-based reachability calculations

Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point.

* Implemented long-range off-mesh connections and dynamic off-mesh connections

* Implemented fully dynamic off-mesh connections

Phase gates now use connections rather than custom path finding. Much more performant.

* Replaced arrays with vectors for simpler code

* Started Bot Swimming

* Bots understand trigger_changetarget

Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work

* Push before trying to fix long-range connections

* Implement new off-mesh connection system

* Redid population of door triggers

* Fixed trigger types and links to doors

* Added lift and moving platform support

* Lift improvements

* Bots avoid getting crushed under a lift when summoning it
* Bots are better at judging which stop a platform needs to be at

* Tweak lift and welder usage

* Fixed bug with multiple off-mesh connections close together

* Finish lift movement

* Fixed dodgy path finding

* Improved skulk ladder usage and lerk lift usage

* Fix crash with path finding

* Re-implement commander AI

* Commander improvements

* Improve commander sieging

* Commander scanning tweak

* Reimplemented regular marine AI

* Start reimplementing alien AI

* Implement gorge building behaviours

* Start alien tactical decisioning

* Continuing alien building and other non-combat logic

* More alien role work

* Adjusted base node definitions

* Iterate Capper Logic

* Alien assault AI

* Alien Combat

* Fix grenade throwing, better combat

* Marine combat AI improvements

* Commander improvements

* Commander + nav improvements

* Drop mines

* Improved bot stuck detection

* Commander supply improvements

* Bot fill timing config

* Added nsbots.cfg to configure internal bots

* Changed bot config file to "nsbots.cfg"

* Bug fixing with navigation

* Fix skulk movement on ladders

* Improved commander placement and tactical refresh

* Fixed bug with ladder climbing

* Doors block off-mesh connections

* Finished doors blocking connections

* Marine and alien tactical bug fixes

* Add commander beacon back in

* Start combat mode stuff

* First pass at combat mode

* Bots attack turrets

* Fix ladder and wall climbing

* Commander chat request

* Improved skulk ladders

* Added nav meshes for new bot code

* Added bot configuration to listen server menu

* Added bot config file

* Added default bot config to listenserver.cfg

* Added default bot settings to server.cfg

* Include VS filter for bot files

* Crash fixes

* Bot improvements

* Bot stability and mine placement improvements

* Fixed crash on new map start with bots

* Reverted Svencoop fix

* Fixed crash, added more cvars

* Performance improvement

* Commander building improvements

* Stop bot spasming when waiting to take command

* Fixed doors not blocking connections

* Added bot disabled guard to round start

* Commander improvements, movement improvements

* Tweaked level load sequence

* Performance improvements

* Bot load spread

* Fixed commander update

* Refactor bot frame handling

* Bug fixes + Pierow's dynamic load spread

* Minor bug fixes

* Fix door detection, prep for test

* Fixed commander siege spam

* linux compile test

* fix hardcoded inlcudes

* O1 compile flag for detour
- fix linux server crash

* Revert detour compile flags to original for windows

* linux build update

* remove x64 build configs

* update bot nav meshes and configs

* fix bot physics at high server fps, update navmeshes. from @RGreenlees

---------

Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com>
Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
2024-03-21 14:17:18 -04:00

318 lines
9.1 KiB
C++

#ifndef DETOURTILECACHE_H
#define DETOURTILECACHE_H
#include "DetourStatus.h"
#include "DetourNavMesh.h"
#include <vector>
typedef unsigned int dtObstacleRef;
typedef unsigned int dtOffMeshConnectionRef;
typedef unsigned int dtCompressedTileRef;
/// Flags for addTile
enum dtCompressedTileFlags
{
DT_COMPRESSEDTILE_FREE_DATA = 0x01, ///< Navmesh owns the tile memory and should free it.
};
struct dtCompressedTile
{
unsigned int salt; ///< Counter describing modifications to the tile.
struct dtTileCacheLayerHeader* header;
unsigned char* compressed;
int compressedSize;
unsigned char* data;
int dataSize;
unsigned int flags;
dtCompressedTile* next;
};
enum ObstacleState
{
DT_OBSTACLE_EMPTY,
DT_OBSTACLE_PROCESSING,
DT_OBSTACLE_PROCESSED,
DT_OBSTACLE_REMOVING,
};
enum ObstacleType
{
DT_OBSTACLE_CYLINDER,
DT_OBSTACLE_BOX, // AABB
DT_OBSTACLE_ORIENTED_BOX, // OBB
};
struct dtObstacleCylinder
{
float pos[ 3 ];
float radius;
float height;
int area;
};
struct dtObstacleBox
{
float bmin[ 3 ];
float bmax[ 3 ];
int area;
};
struct dtObstacleOrientedBox
{
float center[ 3 ];
float halfExtents[ 3 ];
float rotAux[ 2 ]; //{ cos(0.5f*angle)*sin(-0.5f*angle); cos(0.5f*angle)*cos(0.5f*angle) - 0.5 }
int area;
};
static const int DT_MAX_TOUCHED_TILES = 8;
struct dtTileCacheObstacle
{
union
{
dtObstacleCylinder cylinder;
dtObstacleBox box;
dtObstacleOrientedBox orientedBox;
};
dtCompressedTileRef touched[DT_MAX_TOUCHED_TILES];
dtCompressedTileRef pending[DT_MAX_TOUCHED_TILES];
unsigned short salt;
unsigned char type;
unsigned char state;
unsigned char ntouched;
unsigned char npending;
dtTileCacheObstacle* next;
};
struct dtTileCacheParams
{
float orig[3];
float cs, ch;
int width, height;
float walkableHeight;
float walkableRadius;
float walkableClimb;
float walkableSlope;
float maxSimplificationError;
int maxTiles;
int maxObstacles;
int maxOffMeshConnections;
};
struct dtTileCacheMeshProcess
{
virtual ~dtTileCacheMeshProcess() { }
virtual void process(struct dtNavMeshCreateParams* params,
unsigned char* polyAreas, unsigned int* polyFlags) = 0;
};
class dtTileCache
{
public:
dtTileCache();
~dtTileCache();
struct dtTileCacheAlloc* getAlloc() { return m_talloc; }
struct dtTileCacheCompressor* getCompressor() { return m_tcomp; }
struct dtTileCacheMeshProcess* getMeshProcess() { return m_tmproc; }
const dtTileCacheParams* getParams() const { return &m_params; }
inline int getTileCount() const { return m_params.maxTiles; }
inline const dtCompressedTile* getTile(const int i) const { return &m_tiles[i]; }
inline int getOffMeshCount() const { return m_params.maxOffMeshConnections; }
inline int getObstacleCount() const { return m_params.maxObstacles; }
inline const dtTileCacheObstacle* getObstacle(const int i) const { return &m_obstacles[i]; }
inline const dtOffMeshConnection* getOffMeshConnection(const int i) const { return &m_offMeshConnections[i]; }
const dtTileCacheObstacle* getObstacleByRef(dtObstacleRef ref);
dtOffMeshConnection* getOffMeshConnectionByRef(dtOffMeshConnectionRef ref);
dtObstacleRef getObstacleRef(const dtTileCacheObstacle* obmin) const;
dtOffMeshConnectionRef getOffMeshRef(const dtOffMeshConnection* con) const;
dtStatus init(const dtTileCacheParams* params,
struct dtTileCacheAlloc* talloc,
struct dtTileCacheCompressor* tcomp,
struct dtTileCacheMeshProcess* tmproc);
int getTilesAt(const int tx, const int ty, dtCompressedTileRef* tiles, const int maxTiles) const ;
dtCompressedTile* getTileAt(const int tx, const int ty, const int tlayer);
dtCompressedTileRef getTileRef(const dtCompressedTile* tile) const;
const dtCompressedTile* getTileByRef(dtCompressedTileRef ref) const;
dtStatus addTile(unsigned char* data, const int dataSize, unsigned char flags, dtCompressedTileRef* result);
dtStatus removeTile(dtCompressedTileRef ref, unsigned char** data, int* dataSize);
// Cylinder obstacle.
dtStatus addObstacle(const float* pos, const float radius, const float height, const int area, dtObstacleRef* result);
dtStatus addOffMeshConnection(const float* spos, const float* epos, const float radius, const unsigned char area, const unsigned int flags, const bool bBiDirectional, dtOffMeshConnectionRef* result);
dtStatus modifyOffMeshConnection(dtOffMeshConnectionRef ConRef, const unsigned int newFlag);
// Aabb obstacle.
dtStatus addBoxObstacle(const float* bmin, const float* bmax, dtObstacleRef* result);
// Box obstacle: can be rotated in Y.
dtStatus addBoxObstacle(const float* center, const float* halfExtents, const float yRadians, dtObstacleRef* result);
dtStatus removeObstacle(const dtObstacleRef ref);
dtStatus removeOffMeshConnection(const dtOffMeshConnectionRef ref);
dtStatus queryTiles(const float* bmin, const float* bmax,
dtCompressedTileRef* results, int* resultCount, const int maxResults) const;
/// Updates the tile cache by rebuilding tiles touched by unfinished obstacle requests.
/// @param[in] dt The time step size. Currently not used.
/// @param[in] navmesh The mesh to affect when rebuilding tiles.
/// @param[out] upToDate Whether the tile cache is fully up to date with obstacle requests and tile rebuilds.
/// If the tile cache is up to date another (immediate) call to update will have no effect;
/// otherwise another call will continue processing obstacle requests and tile rebuilds.
dtStatus update(const float dt, class dtNavMesh* navmesh, bool* upToDate = 0);
dtStatus buildNavMeshTilesAt(const int tx, const int ty, class dtNavMesh* navmesh);
dtStatus buildNavMeshTile(const dtCompressedTileRef ref, class dtNavMesh* navmesh);
void calcTightTileBounds(const struct dtTileCacheLayerHeader* header, float* bmin, float* bmax) const;
void getObstacleBounds(const struct dtTileCacheObstacle* ob, float* bmin, float* bmax) const;
/// Encodes a tile id.
inline dtCompressedTileRef encodeTileId(unsigned int salt, unsigned int it) const
{
return ((dtCompressedTileRef)salt << m_tileBits) | (dtCompressedTileRef)it;
}
/// Decodes a tile salt.
inline unsigned int decodeTileIdSalt(dtCompressedTileRef ref) const
{
const dtCompressedTileRef saltMask = ((dtCompressedTileRef)1<<m_saltBits)-1;
return (unsigned int)((ref >> m_tileBits) & saltMask);
}
/// Decodes a tile id.
inline unsigned int decodeTileIdTile(dtCompressedTileRef ref) const
{
const dtCompressedTileRef tileMask = ((dtCompressedTileRef)1<<m_tileBits)-1;
return (unsigned int)(ref & tileMask);
}
/// Encodes an obstacle id.
inline dtObstacleRef encodeObstacleId(unsigned int salt, unsigned int it) const
{
return ((dtObstacleRef)salt << 16) | (dtObstacleRef)it;
}
/// Encodes an obstacle id.
inline dtOffMeshConnectionRef encodeOffMeshId(unsigned int salt, unsigned int it) const
{
return ((dtOffMeshConnectionRef)salt << 16) | (dtOffMeshConnectionRef)it;
}
/// Decodes an obstacle salt.
inline unsigned int decodeObstacleIdSalt(dtObstacleRef ref) const
{
const dtObstacleRef saltMask = ((dtObstacleRef)1<<16)-1;
return (unsigned int)((ref >> 16) & saltMask);
}
inline unsigned int decodeOffMeshIdSalt(dtOffMeshConnectionRef ref) const
{
const dtOffMeshConnectionRef saltMask = ((dtOffMeshConnectionRef)1 << 16) - 1;
return (unsigned int)((ref >> 16) & saltMask);
}
/// Decodes an obstacle id.
inline unsigned int decodeObstacleIdObstacle(dtObstacleRef ref) const
{
const dtObstacleRef tileMask = ((dtObstacleRef)1<<16)-1;
return (unsigned int)(ref & tileMask);
}
inline unsigned int decodeOffMeshIdCon(dtOffMeshConnectionRef ref) const
{
const dtOffMeshConnectionRef tileMask = ((dtOffMeshConnectionRef)1 << 16) - 1;
return (unsigned int)(ref & tileMask);
}
private:
// Explicitly disabled copy constructor and copy assignment operator.
dtTileCache(const dtTileCache&);
dtTileCache& operator=(const dtTileCache&);
enum ObstacleRequestAction
{
REQUEST_ADD,
REQUEST_REMOVE,
};
enum OffMeshRequestAction
{
REQUEST_OFFMESH_ADD,
REQUEST_OFFMESH_REFRESH,
REQUEST_OFFMESH_REMOVE
};
struct ObstacleRequest
{
int action;
dtObstacleRef ref;
};
struct OffMeshRequest
{
int action;
dtOffMeshConnectionRef ref;
};
int m_tileLutSize; ///< Tile hash lookup size (must be pot).
int m_tileLutMask; ///< Tile hash lookup mask.
dtCompressedTile** m_posLookup; ///< Tile hash lookup.
dtCompressedTile* m_nextFreeTile; ///< Freelist of tiles.
dtCompressedTile* m_tiles; ///< List of tiles.
unsigned int m_saltBits; ///< Number of salt bits in the tile ID.
unsigned int m_tileBits; ///< Number of tile bits in the tile ID.
dtTileCacheParams m_params;
dtTileCacheAlloc* m_talloc;
dtTileCacheCompressor* m_tcomp;
dtTileCacheMeshProcess* m_tmproc;
dtTileCacheObstacle* m_obstacles;
dtTileCacheObstacle* m_nextFreeObstacle;
dtOffMeshConnection* m_offMeshConnections;
dtOffMeshConnection* m_nextFreeOffMeshConnection;
static const int MAX_REQUESTS = 512;
ObstacleRequest m_reqs[MAX_REQUESTS];
int m_nreqs;
OffMeshRequest m_OffMeshReqs[MAX_REQUESTS];
int m_nOffMeshReqs;
static const int MAX_UPDATE = 512;
dtCompressedTileRef m_update[MAX_UPDATE];
int m_nupdate;
};
dtTileCache* dtAllocTileCache();
void dtFreeTileCache(dtTileCache* tc);
#endif