mirror of
https://github.com/ENSL/NS.git
synced 2024-11-14 00:40:57 +00:00
8ab1a69972
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp - clear framebuffer between frames to fix visual bugs outside map - remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader - additional visual preset config updates
114 lines
2.8 KiB
C++
114 lines
2.8 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: MarqueeComponent.cpp $
|
|
// $Date: 2002/08/16 02:28:55 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: MarqueeComponent.cpp,v $
|
|
// Revision 1.6 2002/08/16 02:28:55 Flayra
|
|
// - Added document headers
|
|
//
|
|
//===============================================================================
|
|
#include "ui/MarqueeComponent.h"
|
|
#include "ui/UIUtil.h"
|
|
#include "cl_dll/hud.h"
|
|
#include "cl_dll/cl_util.h"
|
|
|
|
MarqueeComponent::MarqueeComponent()
|
|
{
|
|
this->mX0 = this->mY0 = 0;
|
|
this->mX1 = this->mY1 = 0;
|
|
//this->mGammaSlope = 1.0f;
|
|
|
|
// Default color scheme
|
|
this->setFgColor(0, 255, 0, 0);
|
|
this->setBgColor(0, 255, 0, 230);
|
|
}
|
|
|
|
//void MarqueeComponent::NotifyGammaChange(float inGammaSlope)
|
|
//{
|
|
// this->mGammaSlope = inGammaSlope;
|
|
//}
|
|
|
|
void MarqueeComponent::paint()
|
|
{
|
|
// Draw outline
|
|
int r, g, b, a;
|
|
this->getFgColor(r, g, b, a);
|
|
|
|
int theXPos, theYPos;
|
|
this->getPos(theXPos, theYPos);
|
|
|
|
int theWidth, theHeight;
|
|
this->getSize(theWidth, theHeight);
|
|
|
|
//vguiSimpleBox(0, 0, theWidth, theHeight, r/this->mGammaSlope, g/this->mGammaSlope, b/this->mGammaSlope, a);
|
|
vguiSimpleBox(0, 0, theWidth, theHeight, r, g, b, a);
|
|
|
|
// Top
|
|
// vguiSimpleLine(0, 0, theWidth, 0, r, g, b, a);
|
|
//
|
|
// // Left
|
|
// vguiSimpleLine(0, 1, 0, theHeight, r, g, b, a);
|
|
//
|
|
// // Right
|
|
// vguiSimpleLine(theWidth, 1, theWidth, theHeight, r, g, b, a);
|
|
//
|
|
// // Bottom
|
|
// vguiSimpleLine(1, theHeight, theWidth, theHeight, r, g, b, a);
|
|
}
|
|
|
|
void MarqueeComponent::paintBackground()
|
|
{
|
|
int r, g, b, a;
|
|
this->getBgColor(r, g, b, a);
|
|
|
|
int theXPos, theYPos;
|
|
this->getPos(theXPos, theYPos);
|
|
|
|
int theWidth, theHeight;
|
|
this->getSize(theWidth, theHeight);
|
|
|
|
//FillRGBA(0, 0, theWidth, theHeight, r/this->mGammaSlope, g/this->mGammaSlope, b/this->mGammaSlope, a);
|
|
FillRGBA(0, 0, theWidth, theHeight, r, g, b, a);
|
|
}
|
|
|
|
void MarqueeComponent::ResetDimensions()
|
|
{
|
|
int theMinX = min(this->mX0, this->mX1);
|
|
int theMinY = min(this->mY0, this->mY1);
|
|
|
|
int theMaxX = max(this->mX0, this->mX1);
|
|
int theMaxY = max(this->mY0, this->mY1);
|
|
|
|
int theWidth = theMaxX - theMinX;
|
|
int theHeight = theMaxY - theMinY;
|
|
|
|
ASSERT(theWidth >= 0);
|
|
ASSERT(theHeight >= 0);
|
|
|
|
this->setPos(theMinX, theMinY);
|
|
this->setSize(theWidth, theHeight);
|
|
}
|
|
|
|
void MarqueeComponent::SetStartPos(int inX, int inY)
|
|
{
|
|
this->mX0 = inX;
|
|
this->mY0 = inY;
|
|
this->ResetDimensions();
|
|
}
|
|
|
|
void MarqueeComponent::SetEndPos(int inX, int inY)
|
|
{
|
|
this->mX1 = inX;
|
|
this->mY1 = inY;
|
|
this->ResetDimensions();
|
|
}
|
|
|