NS/main/source/includes/fmodapi375linux/documentation/HTML/FSOUND_Stream_SetSyncCallback.html
2014-12-16 14:36:27 +01:00

91 lines
3.9 KiB
HTML

<HTML>
<HEAD>
<META NAME="GENERATOR" Content="SOURCEDOC.EXE">
<META HTTP-EQUIV="Content-Type" content="text/html; charset=iso-8859-1">
<TITLE>FSOUND_Stream_SetSyncCallback</TITLE>
<STYLE>
#flush {margin-left: -10p; margin-right: -0p}
#buttonbar {color: white}
</STYLE>
</HEAD>
<BODY TOPMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="white">
<FONT FACE="ARIAL">
<SPAN ID="flush">
<A NAME="SEE ALSO">
<TABLE WIDTH="100%" COLS=2 BORDER=0 BGCOLOR="#000000">
<TR ALIGN=RIGHT>
<TD ALIGN=LEFT>
<IMG SRC="banner03.gif" WIDTH="88" HEIGHT="31" BORDER=0>
</TD>
<TD ALIGN=RIGHT VALIGN=TOP>
<FONT FACE="ARIAL" SIZE="2">
<A ID=buttonbar HREF="FSOUND_Stream_SetSubStreamSentence.html">
<IMG SRC="u_prev.gif" WIDTH="71" HEIGHT="16" BORDER=0 ALT="Previous Topic">
</A>
<A ID=buttonbar HREF="FSOUND.html">
<IMG SRC="u_index.gif" WIDTH="47" HEIGHT="16" BORDER=0 ALT="Index">
</A>
<A ID=buttonbar HREF="FSOUND_Stream_SetTime.html">
<IMG SRC="u_next.gif" WIDTH="48" HEIGHT="16" BORDER=0 ALT="Next Topic">
</A>
</FONT></TD><TD WIDTH=15></TD>
</TR>
</TABLE>
</A>
</SPAN>
<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_Stream_SetSyncCallback">FSOUND_Stream_SetSyncCallback</A></H2>
Sets a callback function for when a stream passes over a WAV tag/marker. These are markers that<BR>
a sound editing program such as Sound Forge can drop into the actual wave data. FMOD will<BR>
trigger callbacks with these markers when the stream plays, and pass in the string through the callback that the marker contains.<BR>
<P>
<B>signed char F_API </B><B> </B><B>FSOUND_Stream_SetSyncCallback</B><B>(</B><BR>
<B>FSOUND_STREAM *</B><I>stream</I><B>,</B><BR>
<B>FSOUND_STREAMCALLBACK </B><B> </B><I>callback</I><B>,</B><BR>
<B>void *</B><I>userdata</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>stream</I></TD>
<TD>Pointer to the stream to callback when a sync point is reached.<BR>
</TD><TR VALIGN=top><TD><I>callback</I></TD>
<TD>Function to call when sync point is reached.<BR>
</TD><TR VALIGN=top><TD><I>userdata</I></TD>
<TD>user data that is passed into the callback.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
Note it uses a FSOUND_STREAMCALLBACK function callback. This is normally for user streams but for <BR>
the sake of re-usability this prototype is used. 'buff' is a null terminated string provided by <BR>
the marker. 'len' is the offset in samples that the marker was set at.<BR>
The return value can be TRUE or FALSE, it is ignored.<BR>
-----------<BR>
Note you can save a WAV out using an MP3 wav codec (and then just rename the WAV to MP3 if you like) to get <BR>
sync marker support for compressed MP3 files. FMOD will pick up on this and read the markers out.<BR>
--------------<BR>
If the stream has been opened with FSOUND_NONBLOCKING, this function will not succeed until the stream is ready.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_MODES.html">FSOUND_MODES</A>
,
<A HREF="FSOUND_Stream_AddSyncPoint.html">FSOUND_Stream_AddSyncPoint</A>
,
<A HREF="FSOUND_Stream_DeleteSyncPoint.html">FSOUND_Stream_DeleteSyncPoint</A>
,
<A HREF="FSOUND_Stream_GetNumSyncPoints.html">FSOUND_Stream_GetNumSyncPoints</A>
,
<A HREF="FSOUND_Stream_GetSyncPoint.html">FSOUND_Stream_GetSyncPoint</A>
,
<A HREF="FSOUND_Stream_GetSyncPointInfo.html">FSOUND_Stream_GetSyncPointInfo</A>
,
<A HREF="FSOUND_Stream_Play.html">FSOUND_Stream_Play</A>
,
<A HREF="FSOUND_STREAMCALLBACK.html">FSOUND_STREAMCALLBACK</A>
<HR><BR><FONT SIZE="-2">This document copyright &copy;Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
<FONT SIZE="-2">Generated Thu Dec 15 17:31:36 2005
by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
</BODY>
</HTML>