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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_GetOutputHandle">FSOUND_GetOutputHandle</A></H2>
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Returns a pointer to the system level output device module.<BR>
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This means a pointer to a DIRECTSOUND, WINMM handle, or with NOSOUND output, NULL<BR>
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<P>
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<B>void * F_API </B><B> </B><B>FSOUND_GetOutputHandle</B><B>(</B><BR>
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<B>);</B><BR>
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<H3>Return Value</H3>
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Pointer to output handle specific to the device.<BR>
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<H3>Remarks</H3>
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Must be called after FSOUND_Init or else it will fail,<BR>
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Cast the resulting pointer depending on what output system pointer you are after.<BR>
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FSOUND_OUTPUT_NOSOUND, NULL is returned.<BR>
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FSOUND_OUTPUT_WINMM, HWAVEOUT is returned.<BR>
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FSOUND_OUTPUT_DSOUND, LPDIRECTSOUND is returned.<BR>
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FSOUND_OUTPUT_OSS, File handle is returned, (cast to int)<BR>
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FSOUND_OUTPUT_ESD, Handle returned by so_esd_open_sound (cast to int). <BR>
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FSOUND_OUTPUT_ALSA snd_pcm_t * is returned.<BR>
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FSOUND_OUTPUT_ASIO AsioDriverList pointer is returned.<BR>
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FSOUND_OUTPUT_XBOX LPDIRECTSOUND is returned.<BR>
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FSOUND_OUTPUT_PS2 NULL is returned.<BR>
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FSOUND_OUTPUT_MAC SndChannelPtr is returned.<BR>
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FSOUND_OUTPUT_GC NULL is returned.<BR>
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FSOUND_OUTPUT_PSP NULL is returned.<BR>
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FSOUND_OUTPUT_NOSOUND_NONREALTIME NULL is returned.<BR>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_GetOutput.html">FSOUND_GetOutput</A>
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,
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<A HREF="FSOUND_Init.html">FSOUND_Init</A>
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,
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<A HREF="FSOUND_OUTPUTTYPES.html">FSOUND_OUTPUTTYPES</A>
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,
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<A HREF="FSOUND_SetFrequency.html">FSOUND_SetFrequency</A>
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,
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<A HREF="FSOUND_SetOutput.html">FSOUND_SetOutput</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:30 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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