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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_GetCurrentSample">FSOUND_GetCurrentSample</A></H2>
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Returns the current sample being played on the specified channel.<BR>
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<P>
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<B>FSOUND_SAMPLE * F_API </B><B> </B><B>FSOUND_GetCurrentSample</B><B>(</B><BR>
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<B>int </B><B> </B><I>channel</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>channel</I></TD>
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<TD>Channel number/handle to get the currently playing sample from.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, a pointer to a sample handle is returned for the specified channel.<BR>
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On failure, NULL is returned.<BR>
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<H3>Remarks</H3>
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Note that current sample does not return to NULL when a sound has ended.<BR>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:29 2005
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