NS/main/source/includes/fmodapi375linux/documentation/HTML/FSOUND_DSP_GetFFTUnit.html
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_DSP_GetFFTUnit">FSOUND_DSP_GetFFTUnit</A></H2>
Returns a pointer to FSOUND's system DSP FFT processing unit.<BR>
<P>
<B>DLL_API FSOUND_DSPUNIT *F_API </B><B> </B><B>FSOUND_DSP_GetFFTUnit</B><B>(</B><BR>
<B>);</B><BR>
<H3>Return Value</H3>
Pointer to the DSP unit.<BR>
<H3>Remarks</H3>
The FSOUND FFT DSP executes the FFT engine to allow FSOUND_DSP_GetSpectrum to be used.<BR>
The FFT unit is off by default, due to the cpu expense incurred in running. Turn it on to use FSOUND_DSP_GetSpectrum.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_DSP_GetClearUnit.html">FSOUND_DSP_GetClearUnit</A>
,
<A HREF="FSOUND_DSP_GetClipAndCopyUnit.html">FSOUND_DSP_GetClipAndCopyUnit</A>
,
<A HREF="FSOUND_DSP_GetMusicUnit.html">FSOUND_DSP_GetMusicUnit</A>
,
<A HREF="FSOUND_DSP_GetSFXUnit.html">FSOUND_DSP_GetSFXUnit</A>
,
<A HREF="FSOUND_DSP_GetSpectrum.html">FSOUND_DSP_GetSpectrum</A>
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