NS/main/source/includes/fmodapi375linux/documentation/HTML/FMUSIC_SetRowCallback.html
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<A HREF="FMUSIC.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FMUSIC_SetRowCallback">FMUSIC_SetRowCallback</A></H2>
Sets a user callback to occur on every row divisible by the rowstep parameter, played from a MOD, S3M, XM or IT file.<BR>
<P>
<B>signed char F_API </B><B> </B><B>FMUSIC_SetRowCallback</B><B>(</B><BR>
<B>FMUSIC_MODULE *</B><I>mod</I><B>,</B><BR>
<B>FMUSIC_CALLBACK </B><B> </B><I>callback</I><B>,</B><BR>
<B>int </B><B> </B><I>rowstep</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>mod</I></TD>
<TD>The module or song to set the callback for.<BR>
</TD><TR VALIGN=top><TD><I>callback</I></TD>
<TD>The callback function you supply to get called.<BR>
</TD><TR VALIGN=top><TD><I>rowstep</I></TD>
<TD>Call the callback every multiple of this number of rows.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
It is important to note that this callback will be called from directly WITHIN the<BR>
mixer / music update thread, therefore it is imperative that whatever you do from this<BR>
callback be extremely efficient. If the routine takes too long then breakups in the sound<BR>
will occur, or it will basically stop mixing until you return from the function.<BR>
This sort of function is usually best for just setting a flag, or do some simple variable<BR>
manipulation, and then exiting, letting your main thread do what it needs to based on these<BR>
flags or variables.<BR>
------------<BR>
This callback is LATENCY adjusted, so that the callback happens when you HEAR the sound, not when it is mixed, for accurate synchronization.<BR>
Use FSOUND_INIT_DONTLATENCYADJUST if you want it to be called back at mix time, which is useful if you want to control the music interactively.<BR>
------------<BR>
Note : This function is not supported with the MIDI format.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FMUSIC_CALLBACK.html">FMUSIC_CALLBACK</A>
,
<A HREF="FMUSIC_SetInstCallback.html">FMUSIC_SetInstCallback</A>
,
<A HREF="FMUSIC_SetOrderCallback.html">FMUSIC_SetOrderCallback</A>
,
<A HREF="FMUSIC_SetZxxCallback.html">FMUSIC_SetZxxCallback</A>
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