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31 lines
1.3 KiB
C
31 lines
1.3 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//=========================================================
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// Scheduling
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//=========================================================
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#ifndef SCHEDULE_H
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#define SCHEDULE_H
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#define bits_COND_SEE_HATE ( 1 << 1 ) // see something that you hate
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#define bits_COND_SEE_FEAR ( 1 << 2 ) // see something that you are afraid of
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#define bits_COND_SEE_DISLIKE ( 1 << 3 ) // see something that you dislike
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#define bits_COND_SEE_ENEMY ( 1 << 4 ) // target entity is in full view.
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#define bits_COND_LIGHT_DAMAGE ( 1 << 8 ) // hurt a little
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#define bits_COND_HEAVY_DAMAGE ( 1 << 9 ) // hurt a lot
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#define bits_COND_SEE_CLIENT ( 1 << 21) // see a client
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#define bits_COND_SEE_NEMESIS ( 1 << 22) // see my nemesis
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#endif // SCHEDULE_H
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