mirror of
https://github.com/ENSL/NS.git
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58358d0927
* Initial bot commit * Added server commands and cvars for adding AI players to the game. * Added auto modes for automating the adding and removal of bots * Bots connect to the server and join teams correctly * Added round restart and new map detection for AI system Push before new project added for detour * Initial bot integration * Integrated all basic bot code for navigation and task performing * Added support for multi_managers to better understand how buttons and triggers affect doors * Improved bot understanding of door triggers and weldables * Reworked nav profiles Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder * Improved bot door usage * Added weldable obstacles back into navigation Bots now understand how to get around weldable barriers * Replaced fixed arrays with vectors * Resource node and hive lists are now vectors. * Further improved bot weld behaviour * Added dynamic reachability calculations When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses. * Added team-based reachability calculations Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point. * Implemented long-range off-mesh connections and dynamic off-mesh connections * Implemented fully dynamic off-mesh connections Phase gates now use connections rather than custom path finding. Much more performant. * Replaced arrays with vectors for simpler code * Started Bot Swimming * Bots understand trigger_changetarget Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work * Push before trying to fix long-range connections * Implement new off-mesh connection system * Redid population of door triggers * Fixed trigger types and links to doors * Added lift and moving platform support * Lift improvements * Bots avoid getting crushed under a lift when summoning it * Bots are better at judging which stop a platform needs to be at * Tweak lift and welder usage * Fixed bug with multiple off-mesh connections close together * Finish lift movement * Fixed dodgy path finding * Improved skulk ladder usage and lerk lift usage * Fix crash with path finding * Re-implement commander AI * Commander improvements * Improve commander sieging * Commander scanning tweak * Reimplemented regular marine AI * Start reimplementing alien AI * Implement gorge building behaviours * Start alien tactical decisioning * Continuing alien building and other non-combat logic * More alien role work * Adjusted base node definitions * Iterate Capper Logic * Alien assault AI * Alien Combat * Fix grenade throwing, better combat * Marine combat AI improvements * Commander improvements * Commander + nav improvements * Drop mines * Improved bot stuck detection * Commander supply improvements * Bot fill timing config * Added nsbots.cfg to configure internal bots * Changed bot config file to "nsbots.cfg" * Bug fixing with navigation * Fix skulk movement on ladders * Improved commander placement and tactical refresh * Fixed bug with ladder climbing * Doors block off-mesh connections * Finished doors blocking connections * Marine and alien tactical bug fixes * Add commander beacon back in * Start combat mode stuff * First pass at combat mode * Bots attack turrets * Fix ladder and wall climbing * Commander chat request * Improved skulk ladders * Added nav meshes for new bot code * Added bot configuration to listen server menu * Added bot config file * Added default bot config to listenserver.cfg * Added default bot settings to server.cfg * Include VS filter for bot files * Crash fixes * Bot improvements * Bot stability and mine placement improvements * Fixed crash on new map start with bots * Reverted Svencoop fix * Fixed crash, added more cvars * Performance improvement * Commander building improvements * Stop bot spasming when waiting to take command * Fixed doors not blocking connections * Added bot disabled guard to round start * Commander improvements, movement improvements * Tweaked level load sequence * Performance improvements * Bot load spread * Fixed commander update * Refactor bot frame handling * Bug fixes + Pierow's dynamic load spread * Minor bug fixes * Fix door detection, prep for test * Fixed commander siege spam * linux compile test * fix hardcoded inlcudes * O1 compile flag for detour - fix linux server crash * Revert detour compile flags to original for windows * linux build update * remove x64 build configs * update bot nav meshes and configs * fix bot physics at high server fps, update navmeshes. from @RGreenlees --------- Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com> Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
173 lines
5.8 KiB
C
173 lines
5.8 KiB
C
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHServerVariables.h $
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// $Date: 2002/11/22 21:26:57 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHServerVariables.h,v $
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// Revision 1.24 2002/11/22 21:26:57 Flayra
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// - Added mp_version for All-Seeing Eye
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//
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// Revision 1.23 2002/11/12 18:52:16 Flayra
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// - Renamed ns_ variables to mp_
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//
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// Revision 1.22 2002/11/12 18:45:02 Flayra
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// - Added mp_logdetail
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//
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// Revision 1.21 2002/11/03 04:52:10 Flayra
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// - Removed server variables, hard-coded them
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//
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// Revision 1.20 2002/10/24 21:42:19 Flayra
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// - Regular update
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//
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// Revision 1.19 2002/10/18 22:22:29 Flayra
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// - Added easter egg server variable
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//
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// Revision 1.18 2002/10/16 01:06:52 Flayra
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// - Removed demoing variable, added serverops variable
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//
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// Revision 1.17 2002/10/03 19:07:27 Flayra
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// - Regular update
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//
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// Revision 1.16 2002/09/23 22:30:16 Flayra
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// - Added mp_weaponstaytime
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//
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// Revision 1.15 2002/09/09 20:06:07 Flayra
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// - Voting variables
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//
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// Revision 1.14 2002/07/26 23:08:05 Flayra
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// - Added mp_drawdamage variable
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//
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// Revision 1.13 2002/07/24 18:45:43 Flayra
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// - Linux and scripting changes
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//
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// Revision 1.12 2002/07/23 17:24:54 Flayra
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// - Regular update
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//
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// Revision 1.11 2002/07/08 17:16:58 Flayra
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// - Regular update
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//
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// Revision 1.10 2002/07/01 21:45:28 Flayra
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// - Removed turret range from skill.cfg (for visible building placement ranges)
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//
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// Revision 1.9 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_SERVERVARIABLES_H
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#define AVH_SERVERVARIABLES_H
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#include "../common/cvardef.h"
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extern cvar_t avh_blockscripts;
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extern cvar_t avh_jumpmode;
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extern cvar_t avh_combattime;
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extern cvar_t *avh_cheats;
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extern cvar_t avh_defaultteam;
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extern cvar_t avh_drawdamage;
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extern cvar_t avh_footsteps;
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extern cvar_t avh_gravity;
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extern cvar_t avh_ironman;
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extern cvar_t avh_ironmantime;
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extern cvar_t avh_networkdebug;
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extern cvar_t avh_team1damagepercent;
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extern cvar_t avh_team2damagepercent;
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extern cvar_t avh_team3damagepercent;
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extern cvar_t avh_team4damagepercent;
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extern cvar_t avh_testing;
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extern cvar_t timelimit;
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extern cvar_t avh_tournamentmode;
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extern cvar_t avh_trainingmode;
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extern cvar_t avh_structurelimit;
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extern cvar_t avh_latejointime;
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extern cvar_t avh_bulletcam;
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extern cvar_t avh_logdetail;
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extern cvar_t *violence_hblood;
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extern cvar_t *violence_ablood;
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extern cvar_t *violence_hgibs;
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extern cvar_t *violence_agibs;
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extern cvar_t avh_killdelay;
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extern cvar_t *showtriggers;
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extern cvar_t avh_version;
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extern cvar_t avh_widescreenclamp;
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//playtest cvars
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extern cvar_t avh_fastjp;
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extern cvar_t avh_randomrfk;
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extern cvar_t avh_parasiteonmap;
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char *ns_cvar_string(const cvar_t *cvar);
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int ns_cvar_int(const cvar_t *cvar);
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float ns_cvar_float(const cvar_t *cvar);
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// Variables
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#define kvTournamentMode "mp_tournamentmode"
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#define kvTrainingMode "mp_trainingmode"
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#define kvDrawDamage "mp_drawdamage"
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#define kvDeathMatchMode "mp_deathmatchmode"
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#define kvCountDownTime "mp_countdowntime"
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#define kvDrawInvisible "mp_drawinvisibleentities"
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#define kvAssert "mp_assert"
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#define kvNetworkMeterRate "mp_networkmeterrate"
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#define kvNetworkDebug "mp_networkdebug"
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#define kvLateJoinTime "mp_latejointime"
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#define kvLogDetail "mp_logdetail"
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#define kvServerScripts "mp_serverscripts"
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#define kvTeamSizeHandicapping "mp_teamsizehandicapping"
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#define kvTeam1DamagePercent "mp_team1damagepercent"
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#define kvTeam2DamagePercent "mp_team2damagepercent"
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#define kvTeam3DamagePercent "mp_team3damagepercent"
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#define kvTeam4DamagePercent "mp_team4damagepercent"
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#define kvStructureLimit "sv_structurelimit"
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#define kvSpawnInvulnerableTime "mp_spawninvulnerabletime"
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#define kvVoteCastTime "mp_votecasttime"
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#define kvVoteDownTime "mp_votedowntime"
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#define kvMinVotesNeeded "mp_minvotesneeded"
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#define kvServerOps "mp_serverops"
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#define kvLimitTeams "mp_limitteams"
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#define kvVotePercentNeeded "mp_votepercentneeded"
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#define kvAutoConcede "mp_autoconcede"
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#define kvCombatTime "mp_combattime"
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#define kvBulletCam "mp_bulletcam"
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#define kvTesting "mp_testing"
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#define kvKillDelay "mp_killdelay"
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#define kvPerformance "mp_performance"
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#define kvIronMan "mp_ironman"
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#define kvIronManTime "mp_ironmantime"
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#define kvBotsEnabled "mp_botsenabled"
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#define kvBotMinPlayers "mp_botminplayers"
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#define kvBotUseMapDefaults "mp_botusemapdefaults"
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#define kvBotSkill "mp_botskill"
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#define kvBotAutoMode "mp_botautomode"
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#define kvBotCommanderMode "mp_botcommandermode"
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#define kvBotDebugMode "mp_botdebugmode"
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#define kvBotAllowLerk "mp_botallowlerk"
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#define kvBotAllowFade "mp_botallowfade"
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#define kvBotAllowOnos "mp_botallowonos"
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#define kvBotCommWait "mp_botcommanderwait"
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#define kvBotLerkCooldown "mp_botlerkcooldown"
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#define kvBotMaxStuckTime "mp_botmaxstucktime"
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#define kvEasterEggChance "mp_eastereggchance"
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#define kvUplink "mp_uplink"
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#define kvMapVoteRatio "mp_mapvoteratio"
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#define kvBlockScripts "mp_blockscripts"
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#define kvJumpMode "sv_jumpmode"
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#define kvVersion "sv_nsversion"
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#define kvWidescreenClamp "sv_widescreenclamp"
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//playtest cvars
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#define kvfastjp "sv_fastjp"
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#define kvRandomRfk "mp_randomresfromkill"
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#define kvParasiteOnMap "mp_parasiteonmap"
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#endif
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