NS/main/source/mod/NetworkMeter.cpp
Gerhard Klassen ba163d233e Minimap update
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C++

//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: NetworkMeter.cpp $
// $Date: 2002/11/15 19:09:23 $
//
//-------------------------------------------------------------------------------
// $Log: NetworkMeter.cpp,v $
// Revision 1.9 2002/11/15 19:09:23 Flayra
// - Reworked network metering to be easily toggleable
//
// Revision 1.8 2002/10/24 21:44:01 Flayra
// - Size was being calculated wrong (harmless, but gave wrong number in network log)
//
// Revision 1.7 2002/10/20 16:36:54 Flayra
// - Allow network metering to be compiled in or out easily
//
// Revision 1.6 2002/08/02 21:44:50 Flayra
// - Added code to enable/disable network metering, but there are problems when it's used
//
// Revision 1.5 2002/07/10 14:46:46 Flayra
// - More debug info to the log to track down overflows
//
// Revision 1.4 2002/07/08 17:22:56 Flayra
// - Allow disabling of network metering by setting rate to -1
//
// Revision 1.3 2002/07/01 21:20:51 Flayra
// - Added logging code to track down overflows
//
// Revision 1.2 2002/05/23 02:32:40 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
// Revision 1.2 2002/05/01 02:34:41 Charlie
//===============================================================================
#include "NetworkMeter.h"
#include "AvHServerVariables.h"
////////////////////
// Hook functions //
////////////////////
void NetworkMeterMessageBegin(int msg_dest, int msg_type, const float* pOrigin, edict_t* ed)
{
bool networkDebug=false;
#ifdef USE_NETWORK_METERING
if(ns_cvar_float(&avh_networkdebug) > 0)
networkDebug=true;
#endif
networkDebug = true;
if(networkDebug)
{
char theDebugString[512];
sprintf(theDebugString, "MessageBegin(%d, %d...)\n", msg_dest, msg_type);
UTIL_LogPrintf(theDebugString, "MessageBegin(%d, %d...)\n", msg_dest, msg_type);
ALERT(at_logged, theDebugString);
}
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->MessageBegin(msg_dest, msg_type, pOrigin, ed);
#else
(*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed);
#endif
}
void MESSAGE_END()
{
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->MessageEnd();
#else
(*g_engfuncs.pfnMessageEnd)();
#endif
}
void WRITE_BYTE(int inData)
{
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->WriteByte(inData);
#else
(*g_engfuncs.pfnWriteByte)(inData);
#endif
}
void WRITE_CHAR(int inData)
{
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->WriteChar(inData);
#else
(*g_engfuncs.pfnWriteChar)(inData);
#endif
}
void WRITE_SHORT(int inData)
{
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->WriteShort(inData);
#else
(*g_engfuncs.pfnWriteShort)(inData);
#endif
}
void WRITE_LONG(int inData)
{
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->WriteLong(inData);
#else
(*g_engfuncs.pfnWriteLong)(inData);
#endif
}
void WRITE_ANGLE(float inData)
{
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->WriteAngle(inData);
#else
(*g_engfuncs.pfnWriteAngle)(inData);
#endif
}
void WRITE_COORD(float inData)
{
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->WriteCoord(inData);
#else
(*g_engfuncs.pfnWriteCoord)(inData);
#endif
}
void WRITE_STRING(const char* inData)
{
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->WriteString(inData);
#else
(*g_engfuncs.pfnWriteString)(inData);
#endif
}
int REG_USER_MSG(const char* inMessageName, int inMessageSize)
{
int theMessageID = (*g_engfuncs.pfnRegUserMsg)(inMessageName, inMessageSize);
#ifdef USE_NETWORK_METERING
NetworkMeter::Instance()->AddMessage(inMessageName, theMessageID);
#endif
return theMessageID;
}
//////////////////
// Network data //
//////////////////
NetworkData::NetworkData()
{
this->mDataType = NETWORK_DATA_TYPE_INVALID;
this->mIntData = 0;
this->mFloatData = 0.0f;
this->mStringData = "";
}
// Return size of data, in bytes
int NetworkData::GetDataSize()
{
int theDataSize = 0;
switch(this->mDataType)
{
case NETWORK_DATA_TYPE_INVALID:
ASSERT(false);
break;
case NETWORK_DATA_TYPE_BYTE:
case NETWORK_DATA_TYPE_CHAR:
theDataSize = 1;
break;
case NETWORK_DATA_TYPE_SHORT:
case NETWORK_DATA_TYPE_COORD:
theDataSize = 2;
break;
case NETWORK_DATA_TYPE_LONG:
theDataSize = 4;
break;
case NETWORK_DATA_TYPE_ANGLE:
theDataSize = 4;
break;
case NETWORK_DATA_TYPE_STRING:
//ASSERT(this->mStringData != "");
theDataSize = 1*this->mStringData.length();
break;
}
return theDataSize;
}
void NetworkData::Execute()
{
switch(this->mDataType)
{
case NETWORK_DATA_TYPE_INVALID:
ASSERT(false);
break;
case NETWORK_DATA_TYPE_BYTE:
(*g_engfuncs.pfnWriteByte)(this->mIntData);
break;
case NETWORK_DATA_TYPE_CHAR:
(*g_engfuncs.pfnWriteChar)(this->mIntData);
break;
case NETWORK_DATA_TYPE_SHORT:
(*g_engfuncs.pfnWriteShort)(this->mIntData);
break;
case NETWORK_DATA_TYPE_LONG:
(*g_engfuncs.pfnWriteLong)(this->mIntData);
break;
case NETWORK_DATA_TYPE_ANGLE:
(*g_engfuncs.pfnWriteAngle)(this->mFloatData);
break;
case NETWORK_DATA_TYPE_COORD:
(*g_engfuncs.pfnWriteCoord)(this->mFloatData);
break;
case NETWORK_DATA_TYPE_STRING:
//ASSERT(this->mStringData != "");
(*g_engfuncs.pfnWriteString)(this->mStringData.c_str());
break;
}
}
void NetworkData::SetTypeByte(int inData)
{
this->mDataType = NETWORK_DATA_TYPE_BYTE;
this->mIntData = inData;
}
void NetworkData::SetTypeChar(int inData)
{
this->mDataType = NETWORK_DATA_TYPE_CHAR;
this->mIntData = inData;
}
void NetworkData::SetTypeShort(int inData)
{
this->mDataType = NETWORK_DATA_TYPE_SHORT;
this->mIntData = inData;
}
void NetworkData::SetTypeLong(int inData)
{
this->mDataType = NETWORK_DATA_TYPE_LONG;
this->mIntData = inData;
}
void NetworkData::SetTypeAngle(float inData)
{
this->mDataType = NETWORK_DATA_TYPE_ANGLE;
this->mFloatData = inData;
}
void NetworkData::SetTypeCoord(float inData)
{
this->mDataType = NETWORK_DATA_TYPE_COORD;
this->mFloatData = inData;
}
void NetworkData::SetTypeString(const char* inData)
{
this->mDataType = NETWORK_DATA_TYPE_STRING;
this->mStringData = inData;
}
////////////////////
// NetworkMessage //
////////////////////
NetworkMessage::NetworkMessage()
{
this->Clear();
}
void NetworkMessage::Clear()
{
this->mMessageDest = -1;
this->mMessageType = -1;
this->mEdict = NULL;
this->mOrigin[0] = this->mOrigin[1] = this->mOrigin[2] = 0.0f;
this->mMessageData.clear();
this->mMessagePending = false;
this->mMessageSent = false;
this->mTimeMessageSent = -1;
}
void NetworkMessage::MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd)
{
this->Clear();
// Set message header data
this->mMessageDest = inMessageDest;
this->mMessageType = inMessageType;
if(inOrigin)
{
this->mOrigin[0] = inOrigin[0];
this->mOrigin[1] = inOrigin[1];
this->mOrigin[2] = inOrigin[2];
}
this->mEdict = inEd;
this->mMessagePending = true;
}
void NetworkMessage::AddData(const NetworkData& inData)
{
ASSERT(this->mMessagePending);
this->mMessageData.push_back(inData);
}
void NetworkMessage::Execute(int theNumMessagesQueued)
{
bool networkDebug=false;
#ifdef USE_NETWORK_METERING
if(ns_cvar_float(&avh_networkdebug) > 0)
networkDebug=true;
#endif
if(networkDebug)
{
string theMessageName = NetworkMeter::Instance()->LookupMessageID(this->mMessageType);
string theMessageDest = "-";
if(this->mEdict)
{
theMessageDest = STRING(VARS(this->mEdict)->netname);
}
UTIL_LogPrintf("NetworkMessage::Execute(\"%s\", \"%s\", %d bytes, %d queued, time: %f)\n", theMessageDest.c_str(), theMessageName.c_str(), this->GetDataSize(), theNumMessagesQueued, gpGlobals->time);
}
// Start the message
(*g_engfuncs.pfnMessageBegin)(this->mMessageDest, this->mMessageType, this->mOrigin, this->mEdict);
// Loop through the data
for(NetworkMessageDataList::iterator theIter = this->mMessageData.begin(); theIter != this->mMessageData.end(); theIter++)
{
// Send each
theIter->Execute();
}
// End the message
(*g_engfuncs.pfnMessageEnd)();
// Mark message as sent
this->SetMessageSent();
}
void NetworkMessage::MessageEnd()
{
ASSERT(this->mMessagePending);
this->mMessagePending = false;
}
int NetworkMessage::GetDataSize()
{
// Estimated amount for header. TODO: Ask Yahn to find out exactly?
const int kNumBytesForMessageHeader = 4;
int theNumBytes = kNumBytesForMessageHeader;
for(NetworkMessageDataList::iterator theIter = this->mMessageData.begin(); theIter != this->mMessageData.end(); theIter++)
{
theNumBytes += theIter->GetDataSize();
}
return theNumBytes;
}
bool NetworkMessage::GetMessagePending() const
{
return this->mMessagePending;
}
bool NetworkMessage::GetMessageSent() const
{
return this->mMessageSent;
}
void NetworkMessage::SetMessageSent()
{
this->mMessageSent = true;
this->mTimeMessageSent = gpGlobals->time;
}
float NetworkMessage::GetTimeMessageSent() const
{
return this->mTimeMessageSent;
}
////////////////////////
// PlayerNetworkMeter //
////////////////////////
PlayerNetworkMeter::PlayerNetworkMeter()
{
this->mBytesSentInPastSecond = 0;
this->mBytesPerSecond = 0;
}
void PlayerNetworkMeter::SetBufferAmount(int inBytesPerSecond)
{
this->mBytesPerSecond = inBytesPerSecond;
}
void PlayerNetworkMeter::MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd)
{
// Make sure we're not in the middle of sending a message
ASSERT(!this->mMessage.GetMessagePending());
// Start new message
this->mMessage.MessageBegin(inMessageDest, inMessageType, inOrigin, inEd);
}
void PlayerNetworkMeter::MessageEnd()
{
ASSERT(this->mMessage.GetMessagePending());
this->mMessage.MessageEnd();
// Add message to the (end of) list
this->mMessageList.push_back(this->mMessage);
// Clear message
this->mMessage.Clear();
}
void PlayerNetworkMeter::WriteByte(int inByte)
{
ASSERT(this->mMessage.GetMessagePending());
NetworkData theNetworkData;
theNetworkData.SetTypeByte(inByte);
this->mMessage.AddData(theNetworkData);
}
void PlayerNetworkMeter::WriteChar(int inChar)
{
ASSERT(this->mMessage.GetMessagePending());
NetworkData theNetworkData;
theNetworkData.SetTypeChar(inChar);
this->mMessage.AddData(theNetworkData);
}
void PlayerNetworkMeter::WriteShort(int inShort)
{
ASSERT(this->mMessage.GetMessagePending());
NetworkData theNetworkData;
theNetworkData.SetTypeShort(inShort);
this->mMessage.AddData(theNetworkData);
}
void PlayerNetworkMeter::WriteLong(int inLong)
{
ASSERT(this->mMessage.GetMessagePending());
NetworkData theNetworkData;
theNetworkData.SetTypeLong(inLong);
this->mMessage.AddData(theNetworkData);
}
void PlayerNetworkMeter::WriteAngle(float inAngle)
{
ASSERT(this->mMessage.GetMessagePending());
NetworkData theNetworkData;
theNetworkData.SetTypeAngle(inAngle);
this->mMessage.AddData(theNetworkData);
}
void PlayerNetworkMeter::WriteCoord(float inCoord)
{
ASSERT(this->mMessage.GetMessagePending());
NetworkData theNetworkData;
theNetworkData.SetTypeCoord(inCoord);
this->mMessage.AddData(theNetworkData);
}
void PlayerNetworkMeter::WriteString(const char* inString)
{
ASSERT(this->mMessage.GetMessagePending());
NetworkData theNetworkData;
theNetworkData.SetTypeString(inString);
this->mMessage.AddData(theNetworkData);
}
void PlayerNetworkMeter::ProcessQueuedMessages()
{
#ifdef USE_NETWORK_METERING
//char theMessage[256];
//sprintf(theMessage, "PlayerNetworkMeter::ProcessQueuedMessages(): %d messages\n", this->mMessageList.size());
//ALERT(at_logged, "%s", theMessage);
// Run through our list of network messages
for(NetworkMessageList::iterator theIter = this->mMessageList.begin(); theIter != this->mMessageList.end(); )
{
// See how much data it requires
int theMessageSize = theIter->GetDataSize();
// For each, if message hasn't been sent
if(!theIter->GetMessageSent())
{
bool theForceSend = (this->mBytesPerSecond < 0);
int theBudget = this->mBytesPerSecond - this->mBytesSentInPastSecond;
// This can be less then 0 when the variable is changed mid-game
if((theBudget >= 0) || theForceSend)
{
// If we can afford to send this message
if((theMessageSize <= theBudget) || theForceSend)
{
// Execute the message
theIter->Execute(this->mMessageList.size());
// Increment num bytes we've sent in past second
this->mBytesSentInPastSecond += theMessageSize;
// Continue processing
theIter++;
}
else
{
// If not, stop looping
break;
}
}
else
{
// If not, stop looping
break;
}
}
else
{
// if time message sent was over a second ago
float theMessageSendTime = theIter->GetTimeMessageSent();
if(theMessageSendTime < (gpGlobals->time - 1.0f))
{
// get back the amount of bytes from it
this->mBytesSentInPastSecond -= theMessageSize;
// pop it off the list
theIter = this->mMessageList.erase(theIter);
}
else
{
// Continue processing
theIter++;
}
}
}
#endif
}
///////////////////
// Network meter //
///////////////////
NetworkMeter* NetworkMeter::sSingletonNetworkMeter = NULL;
// Singleton static accessor (see "Design Patterns")
NetworkMeter* NetworkMeter::Instance()
{
if(!sSingletonNetworkMeter)
{
sSingletonNetworkMeter = new NetworkMeter();
}
// Out of memory condition
ASSERT(sSingletonNetworkMeter);
return sSingletonNetworkMeter;
}
NetworkMeter::NetworkMeter()
{
this->mCurrentEntity = NULL;
this->mBytesPerSecond = 0;
}
void NetworkMeter::SetBufferAmount(int inBytesPerSecond)
{
this->mBytesPerSecond = inBytesPerSecond;
}
void NetworkMeter::AddMessage(const char* inMessageName, int inMessageID)
{
this->mNetworkMessageTypes[inMessageID] = string(inMessageName);
}
string NetworkMeter::LookupMessageID(int inMessageID)
{
string theMessageName = this->mNetworkMessageTypes[inMessageID];
if(theMessageName == "")
{
theMessageName = "Unknown";
}
return theMessageName;
}
void NetworkMeter::MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd)
{
this->mCurrentEntity = inEd;
this->GetPlayerNetworkMeter(this->mCurrentEntity).MessageBegin(inMessageDest, inMessageType, inOrigin, inEd);
}
void NetworkMeter::MessageEnd()
{
this->GetPlayerNetworkMeter(this->mCurrentEntity).MessageEnd();
}
void NetworkMeter::WriteByte(int inByte)
{
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteByte(inByte);
}
void NetworkMeter::WriteChar(int inChar)
{
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteChar(inChar);
}
void NetworkMeter::WriteShort(int inShort)
{
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteShort(inShort);
}
void NetworkMeter::WriteLong(int inLong)
{
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteLong(inLong);
}
void NetworkMeter::WriteAngle(float inAngle)
{
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteAngle(inAngle);
}
void NetworkMeter::WriteCoord(float inCoord)
{
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteCoord(inCoord);
}
void NetworkMeter::WriteString(const char* inString)
{
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteString(inString);
}
void NetworkMeter::ProcessQueuedMessages()
{
// Iterate through all player network meters
for(PlayerNetworkMeterMap::iterator theIter = this->mPlayerList.begin(); theIter != this->mPlayerList.end(); theIter++)
{
theIter->second.SetBufferAmount(this->mBytesPerSecond);
theIter->second.ProcessQueuedMessages();
}
}
PlayerNetworkMeter& NetworkMeter::GetPlayerNetworkMeter(edict_t* inEd)
{
// Look up edict in map. If it doesn't exist, this will create a new entry
return this->mPlayerList[inEd];
}