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687 lines
16 KiB
C++
687 lines
16 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: NetworkMeter.cpp $
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// $Date: 2002/11/15 19:09:23 $
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//
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//-------------------------------------------------------------------------------
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// $Log: NetworkMeter.cpp,v $
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// Revision 1.9 2002/11/15 19:09:23 Flayra
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// - Reworked network metering to be easily toggleable
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//
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// Revision 1.8 2002/10/24 21:44:01 Flayra
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// - Size was being calculated wrong (harmless, but gave wrong number in network log)
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//
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// Revision 1.7 2002/10/20 16:36:54 Flayra
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// - Allow network metering to be compiled in or out easily
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//
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// Revision 1.6 2002/08/02 21:44:50 Flayra
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// - Added code to enable/disable network metering, but there are problems when it's used
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//
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// Revision 1.5 2002/07/10 14:46:46 Flayra
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// - More debug info to the log to track down overflows
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//
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// Revision 1.4 2002/07/08 17:22:56 Flayra
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// - Allow disabling of network metering by setting rate to -1
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//
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// Revision 1.3 2002/07/01 21:20:51 Flayra
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// - Added logging code to track down overflows
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//
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// Revision 1.2 2002/05/23 02:32:40 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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// Revision 1.2 2002/05/01 02:34:41 Charlie
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//===============================================================================
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#include "NetworkMeter.h"
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#include "AvHServerVariables.h"
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////////////////////
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// Hook functions //
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////////////////////
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void NetworkMeterMessageBegin(int msg_dest, int msg_type, const float* pOrigin, edict_t* ed)
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{
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bool networkDebug=false;
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#ifdef USE_NETWORK_METERING
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if(ns_cvar_float(&avh_networkdebug) > 0)
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networkDebug=true;
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#endif
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networkDebug = true;
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if(networkDebug)
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{
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char theDebugString[512];
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sprintf(theDebugString, "MessageBegin(%d, %d...)\n", msg_dest, msg_type);
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UTIL_LogPrintf(theDebugString, "MessageBegin(%d, %d...)\n", msg_dest, msg_type);
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ALERT(at_logged, theDebugString);
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}
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->MessageBegin(msg_dest, msg_type, pOrigin, ed);
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#else
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(*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed);
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#endif
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}
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void MESSAGE_END()
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{
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->MessageEnd();
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#else
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(*g_engfuncs.pfnMessageEnd)();
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#endif
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}
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void WRITE_BYTE(int inData)
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{
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->WriteByte(inData);
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#else
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(*g_engfuncs.pfnWriteByte)(inData);
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#endif
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}
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void WRITE_CHAR(int inData)
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{
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->WriteChar(inData);
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#else
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(*g_engfuncs.pfnWriteChar)(inData);
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#endif
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}
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void WRITE_SHORT(int inData)
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{
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->WriteShort(inData);
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#else
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(*g_engfuncs.pfnWriteShort)(inData);
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#endif
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}
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void WRITE_LONG(int inData)
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{
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->WriteLong(inData);
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#else
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(*g_engfuncs.pfnWriteLong)(inData);
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#endif
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}
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void WRITE_ANGLE(float inData)
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{
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->WriteAngle(inData);
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#else
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(*g_engfuncs.pfnWriteAngle)(inData);
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#endif
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}
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void WRITE_COORD(float inData)
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{
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->WriteCoord(inData);
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#else
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(*g_engfuncs.pfnWriteCoord)(inData);
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#endif
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}
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void WRITE_STRING(const char* inData)
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{
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->WriteString(inData);
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#else
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(*g_engfuncs.pfnWriteString)(inData);
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#endif
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}
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int REG_USER_MSG(const char* inMessageName, int inMessageSize)
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{
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int theMessageID = (*g_engfuncs.pfnRegUserMsg)(inMessageName, inMessageSize);
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#ifdef USE_NETWORK_METERING
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NetworkMeter::Instance()->AddMessage(inMessageName, theMessageID);
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#endif
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return theMessageID;
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}
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//////////////////
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// Network data //
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//////////////////
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NetworkData::NetworkData()
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{
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this->mDataType = NETWORK_DATA_TYPE_INVALID;
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this->mIntData = 0;
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this->mFloatData = 0.0f;
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this->mStringData = "";
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}
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// Return size of data, in bytes
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int NetworkData::GetDataSize()
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{
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int theDataSize = 0;
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switch(this->mDataType)
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{
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case NETWORK_DATA_TYPE_INVALID:
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ASSERT(false);
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break;
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case NETWORK_DATA_TYPE_BYTE:
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case NETWORK_DATA_TYPE_CHAR:
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theDataSize = 1;
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break;
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case NETWORK_DATA_TYPE_SHORT:
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case NETWORK_DATA_TYPE_COORD:
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theDataSize = 2;
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break;
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case NETWORK_DATA_TYPE_LONG:
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theDataSize = 4;
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break;
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case NETWORK_DATA_TYPE_ANGLE:
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theDataSize = 4;
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break;
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case NETWORK_DATA_TYPE_STRING:
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//ASSERT(this->mStringData != "");
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theDataSize = 1*this->mStringData.length();
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break;
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}
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return theDataSize;
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}
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void NetworkData::Execute()
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{
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switch(this->mDataType)
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{
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case NETWORK_DATA_TYPE_INVALID:
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ASSERT(false);
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break;
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case NETWORK_DATA_TYPE_BYTE:
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(*g_engfuncs.pfnWriteByte)(this->mIntData);
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break;
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case NETWORK_DATA_TYPE_CHAR:
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(*g_engfuncs.pfnWriteChar)(this->mIntData);
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break;
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case NETWORK_DATA_TYPE_SHORT:
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(*g_engfuncs.pfnWriteShort)(this->mIntData);
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break;
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case NETWORK_DATA_TYPE_LONG:
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(*g_engfuncs.pfnWriteLong)(this->mIntData);
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break;
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case NETWORK_DATA_TYPE_ANGLE:
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(*g_engfuncs.pfnWriteAngle)(this->mFloatData);
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break;
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case NETWORK_DATA_TYPE_COORD:
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(*g_engfuncs.pfnWriteCoord)(this->mFloatData);
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break;
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case NETWORK_DATA_TYPE_STRING:
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//ASSERT(this->mStringData != "");
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(*g_engfuncs.pfnWriteString)(this->mStringData.c_str());
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break;
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}
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}
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void NetworkData::SetTypeByte(int inData)
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{
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this->mDataType = NETWORK_DATA_TYPE_BYTE;
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this->mIntData = inData;
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}
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void NetworkData::SetTypeChar(int inData)
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{
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this->mDataType = NETWORK_DATA_TYPE_CHAR;
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this->mIntData = inData;
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}
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void NetworkData::SetTypeShort(int inData)
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{
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this->mDataType = NETWORK_DATA_TYPE_SHORT;
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this->mIntData = inData;
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}
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void NetworkData::SetTypeLong(int inData)
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{
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this->mDataType = NETWORK_DATA_TYPE_LONG;
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this->mIntData = inData;
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}
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void NetworkData::SetTypeAngle(float inData)
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{
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this->mDataType = NETWORK_DATA_TYPE_ANGLE;
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this->mFloatData = inData;
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}
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void NetworkData::SetTypeCoord(float inData)
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{
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this->mDataType = NETWORK_DATA_TYPE_COORD;
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this->mFloatData = inData;
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}
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void NetworkData::SetTypeString(const char* inData)
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{
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this->mDataType = NETWORK_DATA_TYPE_STRING;
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this->mStringData = inData;
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}
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////////////////////
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// NetworkMessage //
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////////////////////
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NetworkMessage::NetworkMessage()
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{
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this->Clear();
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}
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void NetworkMessage::Clear()
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{
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this->mMessageDest = -1;
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this->mMessageType = -1;
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this->mEdict = NULL;
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this->mOrigin[0] = this->mOrigin[1] = this->mOrigin[2] = 0.0f;
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this->mMessageData.clear();
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this->mMessagePending = false;
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this->mMessageSent = false;
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this->mTimeMessageSent = -1;
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}
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void NetworkMessage::MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd)
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{
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this->Clear();
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// Set message header data
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this->mMessageDest = inMessageDest;
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this->mMessageType = inMessageType;
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if(inOrigin)
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{
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this->mOrigin[0] = inOrigin[0];
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this->mOrigin[1] = inOrigin[1];
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this->mOrigin[2] = inOrigin[2];
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}
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this->mEdict = inEd;
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this->mMessagePending = true;
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}
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void NetworkMessage::AddData(const NetworkData& inData)
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{
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ASSERT(this->mMessagePending);
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this->mMessageData.push_back(inData);
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}
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void NetworkMessage::Execute(int theNumMessagesQueued)
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{
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bool networkDebug=false;
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#ifdef USE_NETWORK_METERING
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if(ns_cvar_float(&avh_networkdebug) > 0)
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networkDebug=true;
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#endif
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if(networkDebug)
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{
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string theMessageName = NetworkMeter::Instance()->LookupMessageID(this->mMessageType);
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string theMessageDest = "-";
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if(this->mEdict)
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{
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theMessageDest = STRING(VARS(this->mEdict)->netname);
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}
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UTIL_LogPrintf("NetworkMessage::Execute(\"%s\", \"%s\", %d bytes, %d queued, time: %f)\n", theMessageDest.c_str(), theMessageName.c_str(), this->GetDataSize(), theNumMessagesQueued, gpGlobals->time);
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}
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// Start the message
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(*g_engfuncs.pfnMessageBegin)(this->mMessageDest, this->mMessageType, this->mOrigin, this->mEdict);
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// Loop through the data
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for(NetworkMessageDataList::iterator theIter = this->mMessageData.begin(); theIter != this->mMessageData.end(); theIter++)
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{
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// Send each
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theIter->Execute();
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}
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// End the message
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(*g_engfuncs.pfnMessageEnd)();
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// Mark message as sent
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this->SetMessageSent();
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}
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void NetworkMessage::MessageEnd()
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{
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ASSERT(this->mMessagePending);
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this->mMessagePending = false;
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}
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int NetworkMessage::GetDataSize()
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{
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// Estimated amount for header. TODO: Ask Yahn to find out exactly?
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const int kNumBytesForMessageHeader = 4;
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int theNumBytes = kNumBytesForMessageHeader;
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for(NetworkMessageDataList::iterator theIter = this->mMessageData.begin(); theIter != this->mMessageData.end(); theIter++)
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{
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theNumBytes += theIter->GetDataSize();
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}
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return theNumBytes;
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}
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bool NetworkMessage::GetMessagePending() const
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{
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return this->mMessagePending;
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}
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bool NetworkMessage::GetMessageSent() const
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{
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return this->mMessageSent;
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}
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void NetworkMessage::SetMessageSent()
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{
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this->mMessageSent = true;
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this->mTimeMessageSent = gpGlobals->time;
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}
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float NetworkMessage::GetTimeMessageSent() const
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{
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return this->mTimeMessageSent;
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}
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////////////////////////
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// PlayerNetworkMeter //
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////////////////////////
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PlayerNetworkMeter::PlayerNetworkMeter()
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{
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this->mBytesSentInPastSecond = 0;
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this->mBytesPerSecond = 0;
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}
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void PlayerNetworkMeter::SetBufferAmount(int inBytesPerSecond)
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{
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this->mBytesPerSecond = inBytesPerSecond;
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}
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void PlayerNetworkMeter::MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd)
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{
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// Make sure we're not in the middle of sending a message
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ASSERT(!this->mMessage.GetMessagePending());
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// Start new message
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this->mMessage.MessageBegin(inMessageDest, inMessageType, inOrigin, inEd);
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}
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void PlayerNetworkMeter::MessageEnd()
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{
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ASSERT(this->mMessage.GetMessagePending());
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this->mMessage.MessageEnd();
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// Add message to the (end of) list
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this->mMessageList.push_back(this->mMessage);
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// Clear message
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this->mMessage.Clear();
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}
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void PlayerNetworkMeter::WriteByte(int inByte)
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{
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ASSERT(this->mMessage.GetMessagePending());
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NetworkData theNetworkData;
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theNetworkData.SetTypeByte(inByte);
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this->mMessage.AddData(theNetworkData);
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}
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void PlayerNetworkMeter::WriteChar(int inChar)
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{
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ASSERT(this->mMessage.GetMessagePending());
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NetworkData theNetworkData;
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theNetworkData.SetTypeChar(inChar);
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this->mMessage.AddData(theNetworkData);
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}
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void PlayerNetworkMeter::WriteShort(int inShort)
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{
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ASSERT(this->mMessage.GetMessagePending());
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NetworkData theNetworkData;
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theNetworkData.SetTypeShort(inShort);
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this->mMessage.AddData(theNetworkData);
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}
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void PlayerNetworkMeter::WriteLong(int inLong)
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{
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ASSERT(this->mMessage.GetMessagePending());
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NetworkData theNetworkData;
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theNetworkData.SetTypeLong(inLong);
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this->mMessage.AddData(theNetworkData);
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}
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void PlayerNetworkMeter::WriteAngle(float inAngle)
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{
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ASSERT(this->mMessage.GetMessagePending());
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NetworkData theNetworkData;
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theNetworkData.SetTypeAngle(inAngle);
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this->mMessage.AddData(theNetworkData);
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}
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void PlayerNetworkMeter::WriteCoord(float inCoord)
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{
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ASSERT(this->mMessage.GetMessagePending());
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NetworkData theNetworkData;
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theNetworkData.SetTypeCoord(inCoord);
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this->mMessage.AddData(theNetworkData);
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}
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void PlayerNetworkMeter::WriteString(const char* inString)
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{
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ASSERT(this->mMessage.GetMessagePending());
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NetworkData theNetworkData;
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theNetworkData.SetTypeString(inString);
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this->mMessage.AddData(theNetworkData);
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}
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void PlayerNetworkMeter::ProcessQueuedMessages()
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{
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#ifdef USE_NETWORK_METERING
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//char theMessage[256];
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//sprintf(theMessage, "PlayerNetworkMeter::ProcessQueuedMessages(): %d messages\n", this->mMessageList.size());
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//ALERT(at_logged, "%s", theMessage);
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// Run through our list of network messages
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for(NetworkMessageList::iterator theIter = this->mMessageList.begin(); theIter != this->mMessageList.end(); )
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{
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// See how much data it requires
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int theMessageSize = theIter->GetDataSize();
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// For each, if message hasn't been sent
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if(!theIter->GetMessageSent())
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{
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bool theForceSend = (this->mBytesPerSecond < 0);
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int theBudget = this->mBytesPerSecond - this->mBytesSentInPastSecond;
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// This can be less then 0 when the variable is changed mid-game
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if((theBudget >= 0) || theForceSend)
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{
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// If we can afford to send this message
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if((theMessageSize <= theBudget) || theForceSend)
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{
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// Execute the message
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theIter->Execute(this->mMessageList.size());
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// Increment num bytes we've sent in past second
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this->mBytesSentInPastSecond += theMessageSize;
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// Continue processing
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theIter++;
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}
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else
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{
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// If not, stop looping
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break;
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}
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}
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else
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{
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// If not, stop looping
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break;
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}
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}
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else
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{
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// if time message sent was over a second ago
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float theMessageSendTime = theIter->GetTimeMessageSent();
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if(theMessageSendTime < (gpGlobals->time - 1.0f))
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{
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// get back the amount of bytes from it
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this->mBytesSentInPastSecond -= theMessageSize;
|
|
|
|
// pop it off the list
|
|
theIter = this->mMessageList.erase(theIter);
|
|
}
|
|
else
|
|
{
|
|
// Continue processing
|
|
theIter++;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
///////////////////
|
|
// Network meter //
|
|
///////////////////
|
|
NetworkMeter* NetworkMeter::sSingletonNetworkMeter = NULL;
|
|
|
|
// Singleton static accessor (see "Design Patterns")
|
|
NetworkMeter* NetworkMeter::Instance()
|
|
{
|
|
if(!sSingletonNetworkMeter)
|
|
{
|
|
sSingletonNetworkMeter = new NetworkMeter();
|
|
}
|
|
|
|
// Out of memory condition
|
|
ASSERT(sSingletonNetworkMeter);
|
|
|
|
return sSingletonNetworkMeter;
|
|
}
|
|
|
|
NetworkMeter::NetworkMeter()
|
|
{
|
|
this->mCurrentEntity = NULL;
|
|
this->mBytesPerSecond = 0;
|
|
}
|
|
|
|
void NetworkMeter::SetBufferAmount(int inBytesPerSecond)
|
|
{
|
|
this->mBytesPerSecond = inBytesPerSecond;
|
|
}
|
|
|
|
void NetworkMeter::AddMessage(const char* inMessageName, int inMessageID)
|
|
{
|
|
this->mNetworkMessageTypes[inMessageID] = string(inMessageName);
|
|
}
|
|
|
|
string NetworkMeter::LookupMessageID(int inMessageID)
|
|
{
|
|
string theMessageName = this->mNetworkMessageTypes[inMessageID];
|
|
if(theMessageName == "")
|
|
{
|
|
theMessageName = "Unknown";
|
|
}
|
|
return theMessageName;
|
|
}
|
|
|
|
|
|
void NetworkMeter::MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd)
|
|
{
|
|
this->mCurrentEntity = inEd;
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).MessageBegin(inMessageDest, inMessageType, inOrigin, inEd);
|
|
}
|
|
|
|
void NetworkMeter::MessageEnd()
|
|
{
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).MessageEnd();
|
|
}
|
|
|
|
void NetworkMeter::WriteByte(int inByte)
|
|
{
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteByte(inByte);
|
|
}
|
|
|
|
void NetworkMeter::WriteChar(int inChar)
|
|
{
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteChar(inChar);
|
|
}
|
|
|
|
void NetworkMeter::WriteShort(int inShort)
|
|
{
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteShort(inShort);
|
|
}
|
|
|
|
void NetworkMeter::WriteLong(int inLong)
|
|
{
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteLong(inLong);
|
|
}
|
|
|
|
void NetworkMeter::WriteAngle(float inAngle)
|
|
{
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteAngle(inAngle);
|
|
}
|
|
|
|
void NetworkMeter::WriteCoord(float inCoord)
|
|
{
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteCoord(inCoord);
|
|
}
|
|
|
|
void NetworkMeter::WriteString(const char* inString)
|
|
{
|
|
this->GetPlayerNetworkMeter(this->mCurrentEntity).WriteString(inString);
|
|
}
|
|
|
|
void NetworkMeter::ProcessQueuedMessages()
|
|
{
|
|
// Iterate through all player network meters
|
|
for(PlayerNetworkMeterMap::iterator theIter = this->mPlayerList.begin(); theIter != this->mPlayerList.end(); theIter++)
|
|
{
|
|
theIter->second.SetBufferAmount(this->mBytesPerSecond);
|
|
theIter->second.ProcessQueuedMessages();
|
|
}
|
|
}
|
|
|
|
PlayerNetworkMeter& NetworkMeter::GetPlayerNetworkMeter(edict_t* inEd)
|
|
{
|
|
// Look up edict in map. If it doesn't exist, this will create a new entry
|
|
return this->mPlayerList[inEd];
|
|
}
|