mirror of
https://github.com/ENSL/NS.git
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58358d0927
* Initial bot commit * Added server commands and cvars for adding AI players to the game. * Added auto modes for automating the adding and removal of bots * Bots connect to the server and join teams correctly * Added round restart and new map detection for AI system Push before new project added for detour * Initial bot integration * Integrated all basic bot code for navigation and task performing * Added support for multi_managers to better understand how buttons and triggers affect doors * Improved bot understanding of door triggers and weldables * Reworked nav profiles Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder * Improved bot door usage * Added weldable obstacles back into navigation Bots now understand how to get around weldable barriers * Replaced fixed arrays with vectors * Resource node and hive lists are now vectors. * Further improved bot weld behaviour * Added dynamic reachability calculations When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses. * Added team-based reachability calculations Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point. * Implemented long-range off-mesh connections and dynamic off-mesh connections * Implemented fully dynamic off-mesh connections Phase gates now use connections rather than custom path finding. Much more performant. * Replaced arrays with vectors for simpler code * Started Bot Swimming * Bots understand trigger_changetarget Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work * Push before trying to fix long-range connections * Implement new off-mesh connection system * Redid population of door triggers * Fixed trigger types and links to doors * Added lift and moving platform support * Lift improvements * Bots avoid getting crushed under a lift when summoning it * Bots are better at judging which stop a platform needs to be at * Tweak lift and welder usage * Fixed bug with multiple off-mesh connections close together * Finish lift movement * Fixed dodgy path finding * Improved skulk ladder usage and lerk lift usage * Fix crash with path finding * Re-implement commander AI * Commander improvements * Improve commander sieging * Commander scanning tweak * Reimplemented regular marine AI * Start reimplementing alien AI * Implement gorge building behaviours * Start alien tactical decisioning * Continuing alien building and other non-combat logic * More alien role work * Adjusted base node definitions * Iterate Capper Logic * Alien assault AI * Alien Combat * Fix grenade throwing, better combat * Marine combat AI improvements * Commander improvements * Commander + nav improvements * Drop mines * Improved bot stuck detection * Commander supply improvements * Bot fill timing config * Added nsbots.cfg to configure internal bots * Changed bot config file to "nsbots.cfg" * Bug fixing with navigation * Fix skulk movement on ladders * Improved commander placement and tactical refresh * Fixed bug with ladder climbing * Doors block off-mesh connections * Finished doors blocking connections * Marine and alien tactical bug fixes * Add commander beacon back in * Start combat mode stuff * First pass at combat mode * Bots attack turrets * Fix ladder and wall climbing * Commander chat request * Improved skulk ladders * Added nav meshes for new bot code * Added bot configuration to listen server menu * Added bot config file * Added default bot config to listenserver.cfg * Added default bot settings to server.cfg * Include VS filter for bot files * Crash fixes * Bot improvements * Bot stability and mine placement improvements * Fixed crash on new map start with bots * Reverted Svencoop fix * Fixed crash, added more cvars * Performance improvement * Commander building improvements * Stop bot spasming when waiting to take command * Fixed doors not blocking connections * Added bot disabled guard to round start * Commander improvements, movement improvements * Tweaked level load sequence * Performance improvements * Bot load spread * Fixed commander update * Refactor bot frame handling * Bug fixes + Pierow's dynamic load spread * Minor bug fixes * Fix door detection, prep for test * Fixed commander siege spam * linux compile test * fix hardcoded inlcudes * O1 compile flag for detour - fix linux server crash * Revert detour compile flags to original for windows * linux build update * remove x64 build configs * update bot nav meshes and configs * fix bot physics at high server fps, update navmeshes. from @RGreenlees --------- Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com> Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
203 lines
3 KiB
Text
203 lines
3 KiB
Text
// NOTE: THIS FILE IS AUTOMATICALLY REGENERATED,
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//DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO
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// Multiplayer options script
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//
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// Format:
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// Version [float]
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// Options description followed by
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// Options defaults
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//
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// Option description syntax:
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//
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// "cvar" { "Prompt" { type [ type info ] } { default } }
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//
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// type =
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// BOOL (a yes/no toggle)
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// STRING
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// NUMBER
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// LIST
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//
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// type info:
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// BOOL no type info
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// NUMBER min max range, use -1 -1 for no limits
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// STRING no type info
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// LIST delimited list of options value pairs
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//
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//
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// default depends on type
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// BOOL is "0" or "1"
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// NUMBER is "value"
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// STRING is "value"
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// LIST is "index", where index "0" is the first element of the list
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// Half-Life Server Configuration Layout Script (stores last settings chosen, too)
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// File generated: Thu Mar 14 10:53:31 AM
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//
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//
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// Cvar - Setting
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VERSION 1.0
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DESCRIPTION SERVER_OPTIONS
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{
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"sv_lan"
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{
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"LAN Game"
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{ BOOL }
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{ "1" }
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}
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"hostname"
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{
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"#Valve_Hostname"
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{ STRING }
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{ "Natural Selection 3.3 Server" }
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}
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"maxplayers"
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{
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"#Valve_Max_Players"
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{ NUMBER 2.000000 32.000000 }
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{ "24.000000" }
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}
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"sv_password"
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{
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"#Valve_Server_Password"
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{ STRING }
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{ "" }
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}
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"sv_region"
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{
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"Server Location (Steam)"
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{
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LIST
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"255: World" "255"
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"0: US East coast" "0"
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"1: US West coast" "1"
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"2: South America" "2"
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"3: Europe" "3"
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"4: Asia" "4"
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"5: Australia" "5"
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"6: Middle East" "6"
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"7: Africa" "7"
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}
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{ "255.000000" }
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}
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"sv_sendvelocity"
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{
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"Low ping server physics"
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{ BOOL }
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{ "1" }
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}
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"mp_tournamentmode"
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{
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"Server mode"
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{
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LIST
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"Casual" "0"
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"Tournament" "1"
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}
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{ "0.000000" }
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}
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"mp_friendlyfire"
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{
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"Friendly fire"
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{
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LIST
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"Disabled" "0"
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"Enabled" "1"
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}
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{ "0.000000" }
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}
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"sv_cheats"
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{
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"Enable cheats"
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{ BOOL }
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{ "0" }
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}
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"mp_drawdamage"
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{
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"Draw numeric damage"
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{ BOOL }
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{ "0" }
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}
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"mp_team1damagepercent"
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{
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"Marine damage percent"
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{ NUMBER 0.000000 100.000000 }
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{ "100.000000" }
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}
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"mp_team2damagepercent"
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{
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"Alien damage percent"
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{ NUMBER 0.000000 100.000000 }
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{ "100.000000" }
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}
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"mp_timelimit"
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{
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"Time limit (minutes)"
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{ NUMBER 0.000000 -1.000000 }
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{ "30.000000" }
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}
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"mp_votemapratio"
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{
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"Votemap ratio"
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{ NUMBER -1.000000 1.000000 }
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{ "0.510000" }
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}
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"mp_botsenabled"
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{
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"Enable Bots"
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{ BOOL }
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{ "0" }
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}
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"mp_botskill"
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{
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"Bot Difficulty"
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{
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LIST
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"Easy" "0"
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"Medium" "1"
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"Hard" "2"
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"Godlike" "3"
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}
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{ "1.000000" }
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}
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"mp_botautomode"
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{
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"Bot Mode"
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{
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LIST
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"Manual" "0"
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"Automatic" "1"
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}
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{ "1.000000" }
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}
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"mp_botcommandermode"
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{
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"Allow AI Commander"
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{
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LIST
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"Disabled" "0"
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"Enabled" "1"
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}
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{ "1.000000" }
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}
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}
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