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https://github.com/ENSL/NS.git
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65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
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$modelname "v_sg_hv.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "body"
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{
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studio "shotgun_hv_ref"
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}
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$flags 0
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$attachment 0 "Bone53" 0 -2 0
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$hbox 0 "Bone51" -3.97 -18.342178 -1.44 3.18 6.732486 3.03
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$hbox 0 "Bone49" -2.16 -0.52 -1.54 1.38 11.29 1.58
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$hbox 0 "Bone24" -2.96 -0.95 -4.79 3.33 10.38 1.47
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$hbox 0 "Bone26" -1.42 -1.04 -13.828066 9.325866 8.059951 1.11
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$hbox 0 "Bone03" -1.8 -3.41 -1.18 3.79406 22.844913 2.192061
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$hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0 0.16
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$hbox 0 "Bone47" -2.98 -0.04 -2.61 3.32 10.49 2.4
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$sequence "idle" {
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"v_sg_hv_anims\idle"
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fps 20
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}
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$sequence "idle2" {
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"v_sg_hv_anims\idle2"
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fps 10
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}
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$sequence "goto_reload" {
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"v_sg_hv_anims\goto_reload"
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fps 20
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}
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$sequence "reload" {
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"v_sg_hv_anims\reload"
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{ event 5004 5 "weapons/shotgun_reload.wav" }
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fps 27
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loop
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}
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$sequence "end_reload" {
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"v_sg_hv_anims\end_reload"
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{ event 5004 11 "weapons/shotgun_pump.wav" }
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fps 20
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}
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$sequence "shoot3" {
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"v_sg_hv_anims\shoot3"
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{ event 5001 0 "30" }
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{ event 5004 4 "weapons/shotgun_pump.wav" }
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{ event 5001 0 "30" }
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fps 25
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}
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$sequence "shoot_empty" {
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"v_sg_hv_anims\shoot_empty"
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fps 20
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}
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$sequence "draw" {
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"v_sg_hv_anims\draw"
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{ event 5004 0 "weapons/shotgun_draw.wav" }
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fps 20
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}
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