NS/hd/source/models/v_gg_hv/v_gg_hv.qc
2021-10-30 19:09:10 -04:00

149 lines
3.4 KiB
C++

// Stored modelname (without quotes): "C:\3dmax31\Scenes\natural_selection\gl\v_gg_hv.mdl"
$modelname "v_gg_hv.mdl"
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0
$bodygroup "GL"
{
studio "gl_ref"
}
$bodygroup "right_hand"
{
studio "gl_right_hand_HV_ref"
}
$bodygroup "left_hand"
{
studio "gl_left_hand_HV_ref"
}
$flags 0
$attachment 0 "Bone13" 0 0 0
$hbox 0 "Bone26" -21.077509 -2.14 -10.654328 1.82 5.490737 1.17
$hbox 0 "Bone01" -24.230747 -5.54034 -5.04 3.12 2.66 3.42
$hbox 0 "Bone11" -0.22 -2.3 -11.815604 4.47 2.8 1.39
$hbox 0 "vone07" 0 -2.29 -2.2 4.02 2.24 2.25
$hbox 0 "vone08" -2.808218 -2.154317 -11.720367 0.801523 2.106357 1.52
$hbox 0 "Bone49" -0.49 -0.71 -0.71 3.17 0.71 0.71
$hbox 0 "Bone51" -0.49 -0.71 -0.71 3.17 0.7 0.71
$hbox 0 "Bone55" -0.58 -0.71 -0.71 3.08 0.7 0.71
$hbox 0 "Bone53" -0.49 -0.71 -0.71 3.17 0.7 0.71
$hbox 0 "Bone27" -2.14 -1.72 -0.4 0 0 1.27
$hbox 0 "Bone03" -1.8 -3.41 -1.18 1.98 1.174229 2.05
$hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0 0.16
$hbox 0 "Bone47" -2.98 -0.04 -2.61 3.32 10.49 2.4
$sequence "idle-4or0" {
"v_gg_hv_anims\idle-4or0"
fps 5
}
$sequence "idle-3" {
"v_gg_hv_anims\idle-3"
fps 5
}
$sequence "idle-2" {
"v_gg_hv_anims\idle-2"
fps 5
}
$sequence "idle-1" {
"v_gg_hv_anims\idle-1"
fps 5
}
$sequence "reload-3" {
"v_gg_hv_anims\reload-3"
{ event 5004 1 "weapons/gg_reload_start.wav" }
{ event 5004 35 "weapons/gg_insert.wav" }
{ event 5004 60 "weapons/gg_reload_end.wav" }
fps 25
}
$sequence "reload-2" {
"v_gg_hv_anims\reload-2"
{ event 5004 1 "weapons/gg_reload_start.wav" }
{ event 5004 35 "weapons/gg_insert.wav" }
{ event 5004 65 "weapons/gg_insert.wav" }
{ event 5004 90 "weapons/gg_reload_end.wav" }
fps 25
}
$sequence "reload-1" {
"v_gg_hv_anims\reload-1"
{ event 5004 1 "weapons/gg_reload_start.wav" }
{ event 5004 35 "weapons/gg_insert.wav" }
{ event 5004 65 "weapons/gg_insert.wav" }
{ event 5004 95 "weapons/gg_insert.wav" }
{ event 5004 120 "weapons/gg_reload_end.wav" }
fps 25
}
$sequence "reload-0" {
"v_gg_hv_anims\reload-0"
{ event 5004 1 "weapons/gg_reload_start.wav" }
{ event 5004 34 "weapons/gg_insert.wav" }
{ event 5004 65 "weapons/gg_insert.wav" }
{ event 5004 95 "weapons/gg_insert.wav" }
{ event 5004 125 "weapons/gg_insert.wav" }
{ event 5004 150 "weapons/gg_reload_end.wav" }
fps 25
}
$sequence "shoot-4" {
"v_gg_hv_anims\shoot-4"
{ event 5001 0 "30" }
{ event 5004 8 "weapons/gg_rotate.wav" }
fps 20
}
$sequence "shoot-3" {
"v_gg_hv_anims\shoot-3"
{ event 5001 0 "30" }
{ event 5004 8 "weapons/gg_rotate.wav" }
fps 20
}
$sequence "shoot-2" {
"v_gg_hv_anims\shoot-2"
{ event 5001 0 "30" }
{ event 5004 8 "weapons/gg_rotate.wav" }
fps 20
}
$sequence "shoot-1" {
"v_gg_hv_anims\shoot-1"
{ event 5001 0 "30" }
{ event 5004 8 "weapons/gg_rotate.wav" }
fps 20
}
$sequence "shoot_empty" {
"v_gg_hv_anims\shoot_empty"
fps 20
}
$sequence "draw-4or0" {
"v_gg_hv_anims\draw-4or0"
{ event 5004 1 "weapons/gg_draw.wav" }
fps 20
}
$sequence "draw-3" {
"v_gg_hv_anims\draw-3"
{ event 5004 1 "weapons/gg_draw.wav" }
fps 20
}
$sequence "draw-2" {
"v_gg_hv_anims\draw-2"
{ event 5004 1 "weapons/gg_draw.wav" }
fps 20
}
$sequence "draw-1" {
"v_gg_hv_anims\draw-1"
{ event 5004 1 "weapons/gg_draw.wav" }
fps 20
}
$sequence "cancel-reload-1" {
"v_gg_hv_anims\cancel-reload-1"
{ event 5004 7 "weapons/gg_reload_end.wav" }
fps 25
}
$sequence "cancel-reload-2or3" {
"v_gg_hv_anims\cancel-reload-2or3"
{ event 5004 7 "weapons/gg_reload_end.wav" }
fps 25
}