Commit graph

6 commits

Author SHA1 Message Date
puzl
08989c78a7 o Updates for build 480
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@479 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-05-11 22:41:32 +00:00
puzl
e6236686f9 463 linux server
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@465 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-05-07 20:01:09 +00:00
puzl
96709be82c o Aliens can now trigger 'the enemy approaches' by attacking it. friendly fire does not change behaviour. Leap does not trigger it at all.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@435 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-04-29 12:13:41 +00:00
tankefugl
8bda8397da o Added a server variable sv_structurelimit defaulting to 300
o Added sv_structurelimit to both server.cfg and listenserver.cfg
o Structurelimit restricts the number of structures in games, except hives, rts and CCs.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@427 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-04-27 11:54:47 +00:00
tankefugl
959b74445d o Removed an animation debug setting from Balance.txt
o Made map view and enthier propagated before game start so that the map is fully viewable
o PGs and IPs now apply a pushback instead of telefragging
o Ghost structures: Placing a structure will flag it as ghosted till it's been starting building. Untill then, aliens can destroy it by touching it.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@387 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-04-14 22:12:54 +00:00
puzl
5dcc163bd5 made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@379 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-04-02 10:49:08 +00:00