RGreenlees
3073f7f60b
Bot hearing started
2024-04-18 08:24:16 +01:00
pierow
0688b2ef65
fix pistol firing when closing game menu or tabbing in
2024-02-07 00:48:35 -05:00
pierow
ceb814f4f6
weapons update
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- add pistol binary trigger aka pistol script and attack queueing
- add gorge heal spray +movement
- lerk flap +movement update
- fix for onos attack release bugs with +movement
2024-02-04 04:05:28 -05:00
pierow
3117a9f990
add cl_weaponswap
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-refactored from alienbird's autoswap with new features
2023-08-23 17:29:04 -04:00
pierow
96a268a91f
Fixed weapon spread for fake clients (bots). Thanks Neoptolemus!
2023-08-23 17:29:04 -04:00
pierow
ea279fb321
reload while using armory
2021-11-12 10:35:11 -05:00
pierow
96f1cf2f28
client side weapon reload prediction update
2021-03-01 20:39:18 -05:00
pierow
03bcd1f167
pregame lifeform update
2021-02-05 16:18:16 -05:00
pierow
99c40ae09e
v3.2.3 features and fixes.
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- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
Ari Timonen
4f13237895
Update line endings
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Change CRLF to LF in repo.
2018-04-22 18:55:55 +03:00
fmoraw
de27a8149c
Linux Build
2014-12-16 14:36:27 +01:00
Flayra
af3128ec1a
- Updates from Puzl with latest version of the game (my backups were old compared to his working copy).
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- Removed really strict anti exploit detection (that was never used)
- This should be the latest released version of NS!
2014-01-14 11:43:04 -08:00
tankefugl
4de2903d84
Rolled out a CLIENT_WEAPONS defined part of the weapon code that would disable firing while drawing the weapon, reloading and using objects.
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Removed check for reload in AvHBasePlayerWeapon::ProcessValidAttack, as it is redundant.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@131 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-24 19:38:27 +00:00
tankefugl
fae8e99a33
o Merge with ns/dev/tankefugl:
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- Merged source dir
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@97 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-05-06 14:04:51 +00:00
tankefugl
b206e2b97d
Mantis 0000996:
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Added checks to m_fInReload to prevent an empty weapon from going in a reloading loop.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@34 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-05 14:14:29 +00:00
XP-Cagey
60007652a3
The big merge...
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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-01 03:04:57 +00:00
Karl
8552ac617c
Import from old repository
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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00