Removed shotgun falloff.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@186 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
tankefugl 2005-06-14 13:26:01 +00:00
parent 3d42527a29
commit d8a50a736e

View file

@ -1728,24 +1728,8 @@ Vector CBaseEntity::FireBulletsPlayer ( ULONG cShots, Vector vecSrc, Vector vecD
{
int theAdjustedDamage = iDamage*theScalar;
if(theAdjustedDamage)
{
if ( isShotgun && !( theEntityHit->pev->iuser3 & AVH_USER3_BREAKABLE) )
{
float distance=fabs((vecSrc - theEntityHit->pev->origin).Length());
if ( distance > BALANCE_FVAR(kShotgunDamageRange) )
{
float fallOffDistance=distance-BALANCE_FVAR(kShotgunDamageRange);
float fallOff=max(0.0, 1.0f-(fallOffDistance/(kSGRange/2)));
theAdjustedDamage*=fallOff;
}
}
if ( theAdjustedDamage ) {
theEntityHit->TraceAttack(pevAttacker, theAdjustedDamage, vecDir, &tr, theDamageType | ((theAdjustedDamage > 16) ? DMG_ALWAYSGIB : DMG_NEVERGIB) );
}
// TEXTURETYPE_PlaySound(&tr, vecSrc, vecEnd, iBulletType);
// DecalGunshot( &tr, iBulletType );
if(theAdjustedDamage) {
theEntityHit->TraceAttack(pevAttacker, theAdjustedDamage, vecDir, &tr, theDamageType | ((theAdjustedDamage > 16) ? DMG_ALWAYSGIB : DMG_NEVERGIB) );
}
}
}